3d Printer Search Results

How To: Sculpt geometry in Maya

In this software tutorial you will learn how to sculpt geometry using the sculpt geometry tool in Maya. The sculpt geometry tool is like a paint brush that allows you to paint the surface of an object in 3D. It is best used for creating terrains and other organic geometry. This tutorial will cover all the basics of learning to sculpt geometry in Maya.

How To: Create a water shader in Maya

In this tutorial you will learn how to create a pretty decent looking water shader in Maya without many nodes. Water materials are a great and fast way to get around creating real 3D water effects so watch this Maya tutorial and create your own water shader.

How To: Model complex organic forms (ears) in 3ds Max 8

In this 3ds Max video tutorial you'll see how the spline method can be used to model a very complex form, such as the ear, in Autodesk's 3D Studio Max digital graphic modeling software. You'll see several tools found in EditPoly for creating overhangs, and also look at attaching the ear seamlessly with an existing head. This process works directly in conjunction with Adobe Photoshop, specifically topology, just so you know.

How To: Create bump maps from color maps in 3ds Max 8

This 3ds Max video tutorial goes over how to create bump maps and how to quickly create one using your existing color map as a starting point in Autodesk's 3D Studio Max digital graphic modeling software in conjunction with Adobe Photoshop. It will also cover how to breakup your bump map with high frequency noise at the shader level for those closeup shots.

How To: Use the IK Handle tool for bones in Maya 8.5

Okay, make some bones with no orientation and watch this Autodesk Maya 8.5 video tutorial. This video will show you the industry standard IK Handle tool and how to use it with your character's animated bones. So, if you're a wannabe 3D modeler, then you should probably watch this Maya video.

How To: Set your character in Maya 8.5

Check out this video for how to character set in Autodesk Maya 8.5. You should already have everything set up, everything's weighed, the bones are working properly, the skin is on right, and everything moves smoothly, then this is the next step for an awesome 3D animated character, to use Trax editor in Maya to set your character.

How To: Keep faces together in Maya 8.5

If you think you have all the essential tools figured out in Autodesk Maya 8.5, you probably don't. So, if you want to create awesome 3D animated characters, then maybe you should watch this Maya video to make sure you know how to keep faces together after you already know how to merge, merge duplicate, average vertices, and bridge.

How To: Clean up geometry in Maya 8.5

If you're a master at Autodesk Maya 8.5, then great, but if you are feeling a bit rusty, maybe this review on cleaning up your geometry will help. This video tutorial will help your animated character come to life in Maya by doing a little geometry cleanup. So, for great 3D modeling tactics, check this Maya video out, reviewing freeze transformation, parenting, binding, smoothing...

How To: Use selection masks in Maya 8.5

Something that's particularly useful in Autodesk Maya 8.5 is masking. Check out this video tutorial on masking for your animation. There's going to be all kinds of nasty little things in your character development, like bones, curves, geometry, and a lot more. This video will help you in those 3D animation situations in Maya with masking techniques, like lattice points.

How To: Create good flowing geometry in Maya

This two part Maya tutorial explains many elements of modeling and how to make sure you create geometry that is well constructed with good flow. It covers cutting holes in objects / Flowing one weird form into the next and still maintaining uniformed polys across the 3d surface.