How To: Export png files from 3ds Max 9
This tutorial shows you how to export a video into PNG file sequences in 3D Studio Max.
This tutorial shows you how to export a video into PNG file sequences in 3D Studio Max.
This software tutorial shows you how to create good renders from 3ds Max 8. It's one thing to create cool models in 3D Studio Max but if you can't get the lighting right and output a good render, then it's pretty useless. So watch this tutorial and get tips on creating a good render in 3ds Max 8.
This short tutorial shows you how to smooth polygonal geometery so it renders smoothly from 3D Studio Max.
If you are new to matchmoving, this video is for you. Learn the basics of matchmoving with Boujou 4 and compositing in 3ds Max 7 from this video.
A 3d max tutorial.
Building a robot in real life is not an easy task, and not usually accomplishable unless you have a degree in electrical engineering. But building one virtually on your computer is something almost anyone can do, if you know what program to use.
A short tutorial showing how to make a very basic car running simulation using the 3D Studio Max reactor.
Learn how to create a custom home grid in 3D Studio Max.
This video shows you how to move an object in 3D Studio Max in all three axis at once.
If you have a logo and want to easily turn it into a 3D object for a project in 3D Studio Max, this tutorial should help you out.
In this 3ds Max video tutorial you will learn how to attach polygon shapes to each other using boolean unions. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Attach polygons together in 3ds Max.
This 3D software tutorial shows you how to use the affect region modifier in 3ds Max. The Affect Region modifier is a 3D Studio Max surface modeling tool, primarily used with vertex sub-object selections while surface modeling. With Affect Region, transforming a selection of vertices can also transform vertices in the region that surrounds the selection. This can help you form a bubble or indentation in the surface of an object. The easiest way to see this modifier’s effect is with a shallow,...
A camera determines what you will record as you animate a scene in 3ds Max. In this 3ds Max video tutorial you will learn how to add a simple camera to your scene. You'll also learn how to navigate the viewports. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Place a simple camera in 3ds Max.
In this 3ds Max video tutorial you will learn how to add background images to your viewports. The background can be either still images or animation. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Add a background in 3ds Max.
In this 3ds Max video tutorial you will learn how to create a tank track piece. The video shows you how to attach multiple objects and use path deform. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Create and animate a tank track in 3ds Max.
If you plan to produce animation for television, then you have to watch this video. In this 3ds Max video tutorial you will learn how to use Video Safe Frames. This feature helps you make sure your animation fits on a TV screen. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Use video safe frames in 3ds Max.
Good lighting can make your animation look more realistic. In this 3ds Max video tutorial you will learn how to add a simple spotlight to your scene. Also, you'll be taught how to edit light range and apply shadows to lit objects. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Add a simple spotlight to your scene in 3ds Max.
In this 3ds Max video tutorial you will learn how to create a dummy object (an object that doesn't render). You'll also learn how to link the dummy object to a light and a camera for animating. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Create a dummy object in 3ds Max.
In this 3ds Max video tutorial you will learn how to render a single image or a frame sequence. You learn how to assign the output format, choosing compressor, and render both animations and still images. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Render in 3ds Max.
This short 3D software tutorial shows you how to use the bevel modifier in 3ds Max. The Bevel modifier extrudes shapes into 3D objects and applies a flat or round bevel to the edges. A common use for this modifier is to create 3D text and logos, but you can apply it to any shape. Bevel takes a shape as the base of a 3D object. You then extrude the shape up to four levels and assign an outline amount for each level. What Bevel allows you to do is extrude and bevel a spline in 3D Studio Max up ...
Shapes in 3ds Max are 2D objects that do not show in the rendered images, but are used as a basis for construction of 3D objects or as animation paths. Shapes have names and a specific color in the viewport. In this 3ds Max 7 & 8 video tutorial you will learn how to make primitive shapes. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Create simple shapes in 3ds Max.
In this 3ds Max video tutorial you will learn how to use Illustrator to make shapes for 3d Max. The video shows you how to prepare and export files in Illustrator. You'll also learn how to import to 3D Max, and extrude the shapes. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Use Illustrator to make shapes for 3ds Max.
In this 3ds Max video tutorial you will learn how to switch from wireframe to solid (shaded)view. Wireframe view provides faster rendering time, while solid view gives you a more polished look of what your work will look like when rendered. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Switch from wireframe to solid view in 3ds Max.
After you have created 3D text, you might want to make changes to it. In this 3ds Max video tutorial you will learn how to edit 3d text. You'll learn to use the sub object modifiers, and scale each letter. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Edit letters individually in 3D text in 3ds Max.
In this 3ds Max video tutorial you will learn how to create a 3D text shape. Learn how to extrude a font using the Extrude modifier. The modifier works with any closed spline shape, not just text objects. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Create a 3D text shape in 3ds Max.
In this 3ds Max video tutorial you will learn how to animate text along a path. You learn how to create a spline curve (path) and how to create and extrude 3D text. Once you have your path and your 3D text, you'll see how to use path deform to animate your text along the path. To view the video, click the "play tutorial" button in the upper left corner, then choose the video title. Animate text along a path in 3ds Max.
Cap Holes is a great modifier for modeling as well as making images in 3ds Max. The 3D Studio Max Cap Holes modifier builds faces in the holes in a mesh object. A hole is defined as a loop of edges, each of which has only one face. For example, one or more missing faces from a sphere would produce one or more holes. The modifier works best on reconstructing planar holes, but can do a reasonable job on non-planar holes as well. See how to use it in conjunction with a slice modifier, it’s a goo...
In this 3d Max video tutorial you will learn how to apply basic textures. You'll learn how to open material editor and material library, how to apply materials, and render objects with texture. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Apply basic textures in 3ds Max.
Nearly every object that you encounter in the real world is beveled. Because it is difficult and expensive to manufacture a perfectly sharp edge, most objects are created with chamfered, filleted or eased edges. In this video tutorial you will learn how to create 3d beveled text. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Make 3D beveled text in 3ds Max.
The mushroom cloud is one of the iconic images of the 20th century, calling to mind destruction, progress, and arguably the single most important event of the century. This video will show you how to create a 3D model of one using 3D Studio MAX 4 or higher. This can then be used in all kinds of video games and movies that you might be making.
If you are modeling a 3D game in 3D Studio MAX, you are going to need to know how to correctly model the destruction of many of your beautiful 3D models. This video is focuses largely on that. It will show you how to use the procutter tool and booleans in 3DS MAX to break up a wall without making it unrecognizable, and also how to use the fracture reactor constraint to simulate an object making impact on the wall. Your poor wall will never know what hit it.
Creating wires, cords, and other rope-like objects in 3D Studio MAX can be tough, as they are oddly proportioned and often oddly positioned. This two-part video will show you how to model such objects in 3DS MAX. Now you can model yourself sitting at the computer modeling with all of your desk's many cords accurately depicted.
Creating a good 3D model in 3D Studio MAX is hard enough. Now I've got to model clothes onto them too? Why can't all 3D game characters be naked?
Making a head is hard enough with pen and pencil or with clay. Doing it in a 3D graphics program can seem impossible. This video is here to prove that such is not the case. Its eleven parts feature incredibly detailed instructions for modeling a human head using 3D Studio Max, one of the most popular software suites for 3D modeling. Follow along at your own pace, and you should be making your own head in no time!
Clothing a 3D model properly is almost as hard as making the model in the first place. Fortunately, 3D Studio MAX and this video are here to help. Watching this you will learn how to create splines, simulate cloth animation, and use good smoothing techniques, among other things. Now your 3D models can be as stylish as you! If not more so.
The teapot dispersion method is a standard technique for teaching particle dispersion in 3D Studio MAX. This three-part video seeks to use the infamous example to explain particle dispersion as effectively as possible. It explains basic particle systems and material animation properties, and by the end you should be able to model a 3D teapot turning into a million little teapot particles.
Pelt mapping is the technique in 3D Studio MAX by which you can remove the "skin" from an image and stretch it out flat to work with it, like the pelt of a fox except that you can put it back on! This video will teach you how to use pelt mapping yourself in three parts.
Ragdoll physics are all the rage in 3D shooter games, causing characters to die in glorious realism before glitching as soon as they get anywhere near a wall. This two-part video will teach you how to create a basic ragdoll for a biped model using the Reactor engine within 3D Studio MAX. This is a very basic discussion of ragdolls, but will get you started in the right direction perfectly.
Box modeling is the most fundamental type of modeling in 3D Studio MAX, allowing you to model elaborate 3D images out of many tiny boxes. This video for 3DSMAX beginners will walk you through the basics of box modeling a human body from a blueprint. You may move past this technique as your skills grow, but you need to know it before they can.
Edge loop character modeling in 3D Studio MAX allows you to create smooth, natural-looking characters. This video will introduce you to using edge loop modeling to model a character from a blueprint (get it here). This is one of the most fundamental techniques in 3D modeling, so get used to doing it!