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News: Hideo Kojima and Fox Engine Make Special USC Appearance

Hideo Kojima is one of the biggest names in Japanese game design. He's the man behind every Metal Gear game, each of which has been beautiful but divisive. He's an auteur, a rarity in AAA game design, managing business, design, and programming for Kojima Productions. Last week he made a rare public appearance at the USC School of Cinematic Arts, which contains the school's video game programs, and gave a 90-minute talk about his career, influences, and the specifics of his new Fox game design...

News: Is Your Dream Gaming PC Worth It?

The last week has been a trying one for me. On Sunday, there were four computers in my office, three of which were broken. The fourth was not really a computer, but more of a collection of parts that were cobbled together for the purpose of constructing a PC that would sneer derisively at the mere mention of turning down any game's ambient occlusion settings.

News: Hetero, Gay or Bi? Bed Your Soulmate in Dragon Age 2

When you grab a video game off the shelves, finding love is probably not your end goal. Most games focus on letting the player shoot guys, order other guys to shoot guys, or build houses. Mass Effect 2 comes closer than most titles to offering virtual romance, but the relationships are shallow and strictly heterosexual. I found whoring my way around the Normandy much more satisfying as a gameplay option than developing an emotional connection to another character.

News: 3 Long Awaited Indie Games at PAX That Should Be Released Already!

The small size of most indie game development teams is a strength, but also a weakness. It allows them to take risks and explore revolutionary ideas that a larger company could never justify to its shareholders, but also means they must navigate the game development labyrinth with minimal help, taking much longer than those with big development teams. Some of the most exciting indie games currently in development have been so for years, or look like they will be.

News: Child Molesters and Sexy Fighters: A Study of Video Game Commercials

The Kinect for Xbox 360 and PlayStation Move might be fun to play with, but people do not look very cool while they're doing it. Air guitar is not particularly flattering (even if done on stage), and neither is air-anything else, as pleasurable as it might be. This is why I find it strange that a group of admen somewhere in the world think these kinds of commercials would appeal to anyone.

News: Friday Not-So-Indie Game Review Roundup: Combat Racing

Deep in their heart of hearts, most Americans dream of having their car festooned with missile launchers and machine guns. Anyone who cuts them off or looks at them funny in traffic could be dispensed with quick and extreme justice, leaving a real-life James Bond and his passengers free to pursue their American dreams faster than everyone else. Racing games and shooting games are among the two most popular types of video games. So why aren't there more games where one can race cars and shoot ...

News: The World's Most Expensive Video Games and Consoles Ever

Most of the indie and vintage games discussed in Indie Games Ichiban are pretty cheap to purchase. They rarely top twenty bucks, which is one of the major advantages independent games have against their sixty-buck, major league counterparts. But if you think $60 for a game and $300 for a PS3 or Xbox 360 seems like a lot, then you haven't played Steel Battalion or seen the TurboExpress. They go above and beyond what normal gamers are willing to spend for questionably entertaining products. Her...

News: Attack Balloons and SuperMonkeys: A Tower Defense Retrospective

Real-time strategy (RTS) was the most popular genre in PC games at one time. It put Blizzard on the map—one of the biggest game developers in the world. And it buried the once venerable turn-based strategy genre, the only survivor being the Civilization series. But like hair metal in the late ‘80s, RTS reached its saturation point. Many bands (games) were too similar and used ornamentation over innovation. Suddenly, the fans left. From ’95 to ’03, Command & Conquer releases were more like new...

HowTo: Read Your Own Mind

The days of trundling hoops, hopscotch and painted wooden rocking horses are long since past. The latest trend in toys? Biofeedback. Electroencephalography. A decade into the 21st century, the toy market is awash in products that incorporate functional neural sensors.

Meeting the Dungeon Defenders: An Interview with Trendy Entertainment

I've been unreasonably excited about Dungeon Defenders (NOT DUNGEON DEFENDER!) for almost a year. Playing it at PAX did nothing to damper that enthusiasm. I had a chance this week to speak with co-founder/development director Jeremy Stieglitz and marketing diretor Philip Asher from Gainesville, Florida based developer Trendy Entertainment to find out a little more about the game, and how it came together.

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