Is there anything better than finding a couple dollars sitting in your coat pocket that you forgot about? Well, after checking my trophy list for BioShock: Infinite, I realized that unlocking 1999 mode is actually an achievement. Hooray me. The achievement trophy is called "Should Auld Acquaintance", and instead of beating the game in easy, normal, or hard difficulty, you can just use the Konami code (found here) to skip right to 1999 mode and get that trophy.
Girls are complicated, yes, but guys are sometimes just flat out impossible to read since they don't exactly like discussing stuff like feelings. So if you have a guy friend or acquaintance with whom you'd like to take it to the next level with, check out this dating advice video to see if he's into you!
There are two things you should consider when asking a girl to be your girlfriend. First you want to be sure that you have really gotten to know one another. You want to know for sure that you are interested in one another and that you want to have a relationship. If that's the case when you ask her to be your girlfriend, it will have much more meaning to her. Asking her later to be your girlfriend is better than earlier. It's better ,if she looks forward to you asking her to be your girlfrie...
There's nothing worse than stalker, or someone who you just want to avoid. Fortunately, there are ways of dealing with it! This video shows you some of them.
While Animal Crossing's emphasis has always been on making friends with the animals that populate your world, each subsequent game following its initial release has stressed relationships with human players more and more. In Animal Crossing: Pocket Camp, making human friends is a crucial part of the process with the inclusion of market boxes, Shovelstrike Quarry, and giving "kudos."
Mentoring is a way to help others and improve your community. There are established mentoring organizations to join or you can go seek out those already in your life who you can help with your time end knowledge.
The UK seems to have become an international hotbed of gamers going wild on society. Last week a British Navy sailor killed his superior officer, which parts of the tabloid media blamed on Grand Theft Auto. Today, a more concretely video game related tale of real life violence comes to us from The Daily Mail.
Psychology Today's Elizabeth Svoboda presents an interesting argument on the merits of no holds barred truth telling versus the social sensitivity involved in telling little white lies. Svoboda poses that while truth tellers may rest easy at night, brutal honesty can have negative emotional repercussions for others.
A work acquaintance you don't know very well invites you to his backyard barbecue and you don't really want to go. Do you politely decline or do you feel paranoid about hurting his feelings and say "yes"?