Challenging Match Search Results

Walkthrough Assassin's Creed 2: Glyph Puzzle 19

Here's the answers to the 19th puzzle, titled "The Fourth Day", in Assassin's Creed 2. Image set: What used to be worshipped by every primitive culture under the…? That’s right, the sun. Pick the five images that focus on it. Image: Find the tiny image of Earth in the lower-left quadrant of the sun. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 18

The 18th puzzle is called "Synapses". See how to solve it in Assassin's Creed 2. Code wheel puzzle: Your first clue is to line up 5 with a single tree-looking symbol. The key here is the weird-looking equation on the left, which offers a hint as to the progression of the symbols.

Walkthrough Assassin's Creed 2: Glyph Puzzle 17

Figure out the 17th puzzle, entitled "The Bunker", in Assassin's Creed 2. Code wheel puzzle: Here’s a tricky one; your clues are “<” and “2,” and the only advice you’ll get from your handlers is that maybe there’s “something we can count” on the strange symbols. In this case that “something” is the number of times each symbol bends sharply. Don’t expect consistency across the wheel on this one; just take a look at what symbols flank the blank spaces and pick a shape with the number of bends t...

Walkthrough Assassin's Creed 2: Glyph Puzzle 16

This one's pretty easy. Here's the solution to the 16th puzzle, entitled "The Cavalry", in Assassin's Creed 2. Image 1: Just move the cursor to the word “Tunguska.” Image 2: Move the cursor onto the staff and drag it onto Tesla’s photo. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 15

Get all of the info on the 15th puzzle, entitled "Guardians", in Assassin's Creed 2. Puzzle wheel: Seemingly every other ring is linked here, so we’ll cut straight to the chase: Turn the third (and fourth) rings right twice, the fifth (and first) right four times, the fourth (and first) right five times, the fifth (and first) left five times and the second left five times. Finally, move the fifth (and second) rings right five times. Image: Another gimme – just move the Assassin logo over the ...

Walkthrough Assassin's Creed 2: Glyph Puzzle 12

This is the 12th puzzle, entitled "Titans of Industry", in Assassin's Creed 2. Code wheel puzzle 1: The key here is in the “4=1” on the blueprint at the left of the screen. Line up the red 4 over the gray 1 and input the following code: 917240. Image 1: This one’s the opposite of the light-bulb “puzzle” from before – just move the dollar sign over the bulbs to extinguish them. Image 2: Highlight the glowing ball at the center of the image. Code wheel puzzle 2: Your hints here are the “2” on t...

Walkthrough Assassin's Creed 2: Glyph Puzzle 11

Find out how to solve the 11th puzzle, entitled "The Inventor", in Assassin's Creed 2. Image 1: Just move the lightning bolt over the bulbs to bring them to life. Image 2: Highlight the area just at the base of the tower, between the two windows, to find this hidden image. Image 3: Move the pointer onto Tesla’s lap. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 10

Figure out the 10th puzzle, Apollo, in Assassin's Creed 2. Image 1: Highlight the lunar lander just down and to the left of the moon. Puzzle wheel: Another linked-ring rotation puzzle. Your job here is to align all the channels; do this by moving the fifth ring to the left six times, the second ring to the left four times, the fourth ring to the right three times and the third ring to the left five times. Then snap the first ring into place. Image 2: Move the cursor down between the flag and ...

Walkthrough Assassin's Creed 2: Glyph Puzzle 9

Execute the 9th puzzle, called Hat Trick, in Assassin's Creed 2. Image 1: Move the cursor onto Houdini’s torso. Image 2: Move the cursor over Gandhi’s heart. Code wheel puzzle: Your hint here is pretty obvious; there’s a big, glaring “6=1” next to Oswald’s picture. So move the red wheel so that the 6 is over the gray 1, and plug in the corresponding numbers. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 8

Learn about the 8th puzzle, titled Martyrs, in Assassin's Creed 2. Image 1: Highlight Czar Nicholas’ staff. Image 2: Highlight Joan of Arc’s sword. Image 3: Move the fireball to Joan of Arc’s portrait. Image 4: Move the photo of Rasputin onto Czar Nicholas’ portrait. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 7

This is about the 7th puzzle in Assassin's Creed 2. Keep on seeking, and you should find… in the first image set, the key word here is "red", so pick the images in which that color shines the brightest. In the second image, highlight the area to the right of Jesus’ hips to reveal a Piece of Eden. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 6

See the key to the sixth puzzle "Brothers" in Assassin's Creed 2. This is where things start to get tricky; while the first batch of ring puzzles were simple, these link some of their rings together, so that you can’t move one without moving another. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 5

Find out the solution to the 5th puzzle in Assassin's Creed 2. For set one, the hint here is “cut,” so pick the five paintings that feature swords. For set two, what do the people in these paintings lean on? That’s right – pick out the images that feature staffs. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 4

Get the answers to the 4th puzzle in Assassin's Creed 2. This is just another hidden-image puzzle. Find them in the barrel of the bazooka, on the helmet of the soldier crouching in the background, on a rifle held up just to the left of the officers, and in the hand of one of the monsters. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Mission 58

Cheaters Never Prosper: But they do get quite a reputation. This is a simple mission. You need to just fight off the opponents that come at you using your bare hands. Even though you've no weapon equipped, you can still use the typical counter ability. Though you won't always KO an opponent with the first counter, repeatedly make use of the technique and you'll eventually drop the opponent.

Walkthrough Assassin's Creed 2: Mission 56

And They're Off: Time's crucial in this missions, so be careful. You've got a limited amount of time to complete this fairly challenging obstacle course. A series of waypoint show up one after the other, and you've got to run through all sixteen of them, quickly. The first four are on ground level, so you don't waste time climbing any buildings. The fifth waypoint will start you on an ascent up the side of a building, and from then on you can expect next bunch to require some careful platform...

Walkthrough Assassin's Creed 2: Mission 3

Sibling Rivalry: Brothers are always a pain in the butt, but so are sisters. Immediately, Federico challenges you to a race to the top of the church. You can simply run up the face of the building, moving toward hand holds along the way, and easily get to the top before Federico does. Run to the finish line, marked by a white wisp, and as long as you're there first the brief mission is over. For more info, watch the whole gameplay.

How To: Build a sumo robot

Systm is the Do It Yourself show designed for the common geek who wants to quickly and easily learn how to dive into the latest and hottest tech projects. We will help you avoid pitfalls and get your project up and running fast. Search Systm on WonderHowTo for more DIY episodes from this Revision3 show.

How To: Know if matrices can be multiplied

In this Education video tutorial you will learn how to know if matrices can be multiplied. If the column of the first and the row of the second match, you can multiply them. For example if, matrix A has 2 rows and 3 columns (A: 2x3) and matrix B has 3 rows and 4 columns (B: 3x4), then you can multiply them. But, if A: 3x2 and B: 3x4, you cannot multiply them. The shape of the resultant matrix will be the shape of the outer numbers. For example, we saw that if A:2x3 and B :3x2, then they can b...

How To: Rank up fast in Modern Warefare 2

Mudtokens of YouTube found a way to quickly level up in Modern Warfare 2 and wants to share. His method of doing this is to get 12 of your friends into a ranked lobby, making it a full game. After this, you get one person from each team, who will be the one getting ranked up. For this to work, however, you need 2 load outs, both of which need to have One Man Army and Stopping power, one with a light machine gun, and the other with a riot shield. The two meet up in the game, and take turns blo...

How To: Make fresh mozzarella cheese with Chef Pat

Making cheese may sound like an easy task that you can do in your home. Well it isn't. Not for all cheeses at least and especially not for mozzarella cheese. This requires time, patience, and all the right ingredients. So if you're looking to tackle on this challenge, this tutorial is here to help you! In this video, you'll see how Chef Pat, makes his own mozzarella cheese from the confine of a professional kitchen. So good luck and enjoy!

How To: Shake to undo typing errors on your Apple iPhone

Shaking your cell phone is no longer a bad thing with the iPhone. Now, shaking is an actual feature, rather than a risky move. It really comes in handy when you're typing and you misspell a word. So how does shaking your iPhone work? Best Buy has answers. The Best Buy Mobile team explains how simple it is to shake to undo typing errors on your Apple iPhone.

How To: Do ramp tricks on a TechDeck fingerboard

Tech Deck videos demonstrates how to do ramp tricks on a Tech Deck fingerboard. Any trick that you learn can also be performed on a ramp. A rock to fakey is the easiest ramp trick. Ride up, touch the lip of the board to the ramp, balance the center of the board on the edge, tap the front wheels on the ledge, and ride back down the ramp fakey style. You can then turn the rock to fakey into a board slide. Instead of rocking on the lip of the ramp, push the board along the edge and then dismount...