Walkthrough Assassin's Creed 2: Tomb 3
Torre Grossa's Secret: The entrance is on ground level, and it's not hard to find. Look for a vaguely-narrow arched hallway just off the street and look for the entrance on the wall to the right.
Torre Grossa's Secret: The entrance is on ground level, and it's not hard to find. Look for a vaguely-narrow arched hallway just off the street and look for the entrance on the wall to the right.
Il Duomo's Secret: Super simple. The entrance is on the north end of the Basilica Santa Maria del Fiore. It's on street level, and really anyone could open it but only you're smart enough.
X Marks the Spot: Activate the odd glowing thing and then walk up to the wall of codex pages to bring up a puzzle. Use eagle vision and you can spot the faint red outlines of a picture. You need to rotate all of the pieces around into their correct positions in order to complete the picture. Start by going around the perimeter of the puzzle and arranging the border—it's the easiest. Once you've got the border in place, go for the inner pieces.
Play Along: At the start of the mission, you simply need to follow the leader through the city. Do your best not to bump into anyone, as Ezio will drop the chest if you do. Eventually, you read the end of the trail and a cut scene takes over.
All Things Come to He Who Waits: After parting ways with Leonardo, break into the walled-off area to the northeast and trigger this mission via a waypoint on the parapet walk. After the cut scene, you need to trail a courier that zigs a zagging path through the city. Stay far enough behind him that he doesn't get curious, but also be sure to keep him in your sights. If he gets separated from you by a wall, a countdown timer hurries you to catch back up.
Caged Fighter: Make your way across town and you'll find an injured soldier on the rooftops that gives you some new information on finding Bartolomeo, who should in turn help you with Silvio. You get a large green area added to your map, but note that it's overlapped by a restricted area. Expect trouble.
And They're Off: Time's crucial in this missions, so be careful. You've got a limited amount of time to complete this fairly challenging obstacle course. A series of waypoint show up one after the other, and you've got to run through all sixteen of them, quickly. The first four are on ground level, so you don't waste time climbing any buildings. The fifth waypoint will start you on an ascent up the side of a building, and from then on you can expect next bunch to require some careful platform...
Damsels in Distress: Everybody likes rescuing a helpless woman, or multiple helpless women. You'll find Antonio and company in the Dorsoduro district to the south. Talk to him and your conversation is interrupted by a murder—that's right, murder! After the cut scene, you need to kill the murderer, who's marked on your map and doesn't move. Make your way toward the murderer and you'll be stopped as he threatens to kill another courtesan. Lock onto him and equip your pistol. Charge the shot ful...
Infrequent Flier: Fly through this episodic mission and take control. As you take flight, immediately pause the game and check out your map. You can see the locations of all of the fires in the city, as well as the target to the far, far southeast. If you make a simple beeline for the target, the Palazzo Ducale, you won't get the updrafts you need to maintain your height and infiltrate the fortress. Instead, you need follow the trail of fires that lead you east and then north before finally t...
Nothing Ventured, Nothing Gained: But everything is on the tightrope. Find Leonardo's new shop in Venice and pay him a visit. He and Ezio move to a rooftop to test out Leo's rad flying machine. As the cut scene ends, you get to play with the flight controls a bit. You don't really have to do anything—in fact, we crashed into the first building we came to (...the controls are inverted...). After you've landed or crashed, the mission is over. For more info, watch the whole gameplay.
Birds of a Feather: As you move on from mission to mission, things get harder. Trigger this mission in the center of town. A couple of conspirators meet up and begin walking away from you. You need to trail them, but obviously you don't want to rouse their suspicion. Stay close enough that they never leave your line of sight, but try not to run or do anything else high profile. If a nearby guard bumps into you and gives you crap, turn the other cheek. If you get into a fight, you stand a good...
Everything Must Go: It's the truth. It's time to say goodbye to everything. See Antonio again and be ready for a quick time event during the cut scene after you accept the mission. The first order of business is to kill five archers surrounding the building in which Emilio is camping. Take to the rooftops and locate the guards. Once you've gotten near them, you can't let them get too far away from you. Kill all of 'em, being as stealthy or as brazen as you like. Personally, we like brazen.
Cleaning House: This mission just might be the best one of all. Talk to Antonio, the head of the thieves guild and you'll at first get a cut scene and a memory sync, without having to do anything. Talk to him again, however, and you'll get a mission to identify and kill some traitors. The nearest traitor is in an area just north of you, so head toward the green area on your map.
Tutti a Bordo: This mission is a whopper, so be careful. You get transported to Forli, a new city. To the far, far northeast corner you'll find Leonardo, who's ready to board a ship with you. But before you can join, you get interrupted with this mission to save a woman who got herself into trouble.
A Day at the Market: Talk to Lorenzo and he'll hand you another codex. Take it to Leonardo da Vinci across town and he'll translate it for you. For more info, watch the whole gameplay.
Wolves in Sheep's Clothing: So, yes, that means there are more than one wolf in sheep's clothing. Hit the map marker and this mission will immediately kick off. You need to check the nearby street in front of a large, regal building to find a certain somebody. The area is marked green on your map, so don't waste time anywhere else. Just turn on eagle vision and, once you've spotted the target, a cut scene will take over.
Fox Hunt: When you trigger this mission, you're asked to find a particular man among the crowd in the village square that's marked in green on your map. Use your eagle vision and only the guy you're looking for will glow gold (guards glow red, everyone else is darkened out). When you find the man, approach him for a quick, puzzling cut scene.
Practice What You Preach: Just make sure you know what you're doing. Return to Leonardo in Florence and he'll use your collected codices to give you some new skills. After the cut scene, look for the marker on your map that points you to a courtyard behind Leonardo's pad. There are three new stealth kills you've learned, and you need to practice each.
A Change of Plans: Nothing works entirely as it's supposed to. Talk to Mario just outside his home and follow him indoors. He'll part ways soon, leaving you to read a letter that you've got (just press the button indicated by the on-screen pop-up). After reading the letter, you can find Mario in his back room. Talk to him again for another cut scene.
What Goes Around: Comes around. Maybe. See for yourself. You can talk to Claudia in her room on the second floor of the mansion for a bit of dialog, but no mission. Next, go to the south end of town and exit the gate to find a stable of horses just outside. Hop aboard one of the horses and ride it southeast toward the map marker. Time to go to Tuscany.
Arivederci: Or is that Arrivederci? This mission won't take long. As long as your notoriety is at zero (and it has to be), this mission is a piece of cake. You have to escort Ezio's mother and sister across town to the city's exit. The city is temporarily packed with guards, but they'll pay you no mind, even if you run. Just avoid bumping into guards and you'll be a-okay.
Fitting In: Find your way to the, uh, video arcade and you'll get a cut scene introducing you to the next mission. You'll be introduced to a number of new, basic gameplay mechanics, so nothing's too difficult. At first, you'll learn to blend. Simply walk into the center of a group of women and you should see a white webbing on the ground that lets you know you've blended.
Family Heirloom: Find the precious family peice passed down generation to generation. Go back to Giovanni's room and use eagle vision to locate the hidden door. Okay, it's not really very hidden. Open the door and step into the secret room. Open up the chest inside to get a snazzy new outfit, plus a useful sword.
Nightcap: A good drink is just what the doctor ordered. Walk to the glowing view point at the top of the tower and synchronize to fill out part of your map. Afterward, you're left to take a leap of faith off the top of the tower. Leap into the hay stack below and a quick cut scene briefly interrupts your play. For more info, watch the whole gameplay.
Sibling Rivalry: Brothers are always a pain in the butt, but so are sisters. Immediately, Federico challenges you to a race to the top of the church. You can simply run up the face of the building, moving toward hand holds along the way, and easily get to the top before Federico does. Run to the finish line, marked by a white wisp, and as long as you're there first the brief mission is over. For more info, watch the whole gameplay.
Boys Will Be Boys: This is the very first problem for you to solve in the video game. You're dropped into your first mission, which requires you beat up a lot of dudes. Be sure to lock onto an enemy, which allows you to throw up your guard and block incoming attacks. You've got access to a counter move that's incredibly useful if you can get the timing down. Just hold up your guard and press the attack button as an enemy swings on you to put him down instantly. For more info, watch the whole ...
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