Skyrim really took the cake this year. With its awe-inspiring gameplay, much improved combat and leveling system, and a fresh new look, it's no wonder the game has already received a Game of the Year award. But for hardcore gamers, the fun may be over. You've played the game for thousands of hours, and have exhausted the entire game's main and auxiliary quests. You need more.
After the most troubled development in gaming history, Duke is back. And it's...certainly a game that's been in development for fourteen years. Quality aside, there's still some good achievements in the game. In the latest DLC for the game, "The Doctor Who Cloned Me", released this past week. Along with new multiplayer maps, the DLC brought with it a brand new singleplayer campaign. Which means more achievements!
Look, Batman: Arkham City is a wonderful game. I mean, you really feel like Batman when you play it, and that alone makes it the best superhero game I've ever played. But you're not here for my rambling thoughts on video games! Let's talk achievements.
Time Magazine has mentioned Minecraft as the number one game of 2011. About this time every year Time releases the top best and worst lists of the year and Minecraft made the top of the gaming list.
What happens when you combine Super Mario Land with Minecraft? Maybe some awesome pixel art, but how about if you go a step further? What if you add the computer game within a computer game idea and throw in a little stop motion?
Welcome to Minecraft World! Check out our advanced tutorials and come play on our free server. Sometimes it's easy to get overwhelmed with the sheer scale or complexity of a build or group project on your favorite server. Too much stress from any creative endeavour can lead to mistakes, discouragement, or fighting among a community. What better way to relieve stress and entertain the troops than some old fashioned competition?
There are tons of mobile apps out there for the gaming logophile, but there's a new word building game taking over iPhones and iPads, and it not only wants you to have fun, it wants you to fight back in the "war against words". It's the Word Examination Laboratory for Dynamic Extraction and Reassessment. But you can just call it W.E.L.D.E.R. Since its release earlier this month, W.E.L.D.E.R. has developed quite a following with its addicting mesh of Bejeweled, Boggle and Scrabble gameplay. It...
Problem: You're a PC gamer who absolutely loves The Elder Scrolls series and were eagerly anticipating the release of the newest game, Skyrim. But as much as you'd like to pick up the new game, money is tight. What do you do?
Adventure gamers would love to know what was the first adventure game. Well, it was a 1970s computer game titled "Colossal Cave Adventure", also known as "Adventure". Designed by Will Crowther, the game was in FORTRAN and initially had 700 lines of code and data, which was later expanded to 3,000 lines of code and more than 1000 lines of data.
Dungeon Defenders is finally out on the PC, Xbox 360, and PS3. We've previously featured the tower defense RPG, and if you haven't had a chance to check out the PAX interview with Trendy Entertainment, now would be a good time.
The Mark of the Assassin DLC for Dragon Age 2 has opened the door to even more achievements in the popular series by Bioware. In this Achievement Hunter segment, the hunters show you how to unlock both the "Chasing the Game" achievement, as well as "The Take" in the Xbox 360 version of the game.
Anyone who likes shooters is going to hate me for saying this: the best game of the 2000's for me was Psychonauts by Double Fine Studios. It came out in 2005 for the original Xbox, achieving critical acclaim, but never selling very well due to its sheer kookiness and poor marketing. Over the ensuing years it has become a cult classic, with downloadable re-releases on Xbox 360 (sadly no longer available). PC has allowed gamers who missed out on the original to bask in its ageless glory.
PC Gamer represents all that was awesome about games journalism in the '90s, now sadly diminished. Brilliant, funny, full of integrity, and solid print sales were always present, and with the tragic exception of the latter, still are. Video game magazines were hit harder than nearly any other magazine vertical when the internet began its uncoordinated, but inevitable assault on print media. Magazines are now struggling to find their place in a world filled with more competitors than paying cu...
We've covered Glitch before, the oddball indie social MMO involving the minds behind Flickr, Katamari Damacy, and Game Neverending. Yesterday, the game officially left Beta and entered general release. Anyone can create an account and start playing for free, although there are freemium elements in the form of real money purchasable clothing items.
On October 7th, the IndieCade Conference will open its doors to some of the most innovative minds in the independent gaming industry. The three day event located in Culver City, California includes presentations by notable indie designers, workshops, galleries, and mixers. On the following day, however, the IndieCade Festival begins. Unlike the conference, the festival includes events targeted at gamers and the general public. While a $15 wristband will grant you access to keynotes, events, a...
Most kids who play video games will never become professional gamers. Those that do are part of a very select group— it's like being a professional actor or athlete. It's nice work if you can get it. For everyone else, the sad realization usually arrives sooner or later that time spent playing games might not have the practical rewards that homework or working hard at your job might deliver.
Games have been getting shorter in length over the last decade. RPGs like The Elder Scrolls series are still tremendously long, but most single-player game experiences have gotten shorter as production values, costs, and manpower requirements to create them have gone up. It seems that elite Japanese developers Level-5 and Brownie Brown have decided to completely disregard that trend for their forthcoming collaborative effort Professor Layton and the Last Specter, which will feature what might...
When you don't have anyone to play with in the flesh, nothing beats a round of competitive online Scrabble. If you're constantly on the move, the Scrabble app developed by Electronic Arts (EA) for Android and iOS mobile devices is probably your favorite way to play. But let's face it—if you love Scrabble, you probably love all types of word games, and if you're on the hunt for that next fun and challenging logological mobile game, I've got a few suggestions for you...
For this week's review round-up, we bring you two games from opposite sides of the indie world. One is a free online hybrid shooter/platformer combining elements of Team Fortress 2 and Minecraft. The other involves driving jeeps around and shooting things as fast as possible. Both are great.
Since Angry Birds is apparently an "indie game", here's an interesting tidbit. Changsa, China's Window of the World theme park recently added an especially zeitgeisty activity to their collection of diverse attractions: a real-life Angry Birds game, which allows participants to catapult Angry Bird "balls" at targets using an actual slingshot.
He may be the oldest person to have invented an app for Apple devices, but 84-year-old George Weiss didn't originally intend on marketing his Dabble word game to the mobile crowd. He first came up Dabble back in 1958 when he was just 31. “A lot has changed since 1958, but people still love a good game,” said Weiss on his introduction into the iTunes App Store last month.
Dead Island is known for having the most successful trailer of any game ever. It was a beautiful cinematic experience. But sadly, as details of the game itself emerged, and after it was shown at conventions around the world, doubt began to set in about whether this five-year-long project would live up to the hype.
It's been five long years since Dead Island was first revealed to the public, but today the zombie game finally saw the light of day with its release on PC, PlayStation 3 and Xbox 360. When the first teaser trailer came out from developer Techland, Dead Island looked nothing more than a cheap Resident Evil ripoff—on an island.
Big news from the world of game development engines. For several years, Unity3D has been the free 3D game development engine of choice for aspiring and indie game designers around the world. While it isn't as powerful as Unreal Engine 3 or CryEngine, it's free and much easier to use. Now, according to an announcement made by Unity yesterday, Unity 3D is about to unleash a huge weapon that neither of those other engines can claim: Flash compatibility.
Studio Ghibli is the most well known anime feature film studio in the world. For over 26 years, their films have represented the peak of mainstream anime, and since Disney began distributing their films in America back in 1997, they've become a household name here in the States—not just in Japan. In 2001, they even bested Disney and Pixar, taking home a Best Animated Feature Film Academy Award for Spirited Away. Eight years later, Ghibli and Fukuoka-based developer Level-5 announced that they...
It's been a busy week here at Indie Games Ichiban, between attending PAX and breaking news stories about Stabyourself and Playdead Studios, that there's been relatively little time for some honest, good old-fashioned game playing. But time was made and here are two excellent indie games of varying age and platform with two very different themes.
Danish developer Playdead has made only one game, a little indie, side-scrolling, puzzle platformer called Limbo. It just happens to be far and away the best video game of that prominent genre (and perhaps the best indie game period) on the Xbox 360, and quite possibly for PlayStation 3 and PC, too. Critical and financial success has followed in droves, and today... Playdead has taken advantage of that success and indie-fied themselves even further by purchasing back the portion of the compan...
The small size of most indie game development teams is a strength, but also a weakness. It allows them to take risks and explore revolutionary ideas that a larger company could never justify to its shareholders, but also means they must navigate the game development labyrinth with minimal help, taking much longer than those with big development teams. Some of the most exciting indie games currently in development have been so for years, or look like they will be.
If you're between the ages of 20 and 40, then video arcades probably hold a special place in your heart. Whether you all but lived in one (me), wished you could, or detested those with a liking for them, there's no denying that arcades were a ubiquitous part of American culture. They were everywhere, from big chains to little mom-and-pops, housing better systems than gamers had at home and with all the best games and newest titles.
Two Worlds was known as a promising but ultimately terribly buggy open world RPG game. Here are two players trying their best to make due with the game's horse.
This week, we saw the implementation of collapsed comments, Google+ games were rolled out to everyone, and yesterday, there were several more announcements of enhanced features and tweaks.
Most indie game developers will never see a million dollars in their bank accounts, and I certainly doubt that Eul, the anonymous developer responsible for the original version of Defense of the Ancients (DotA), expected to. But now even the fans can earn a little green. Some lucky and talented DotA players are about to win $1,000,000 for playing the unreleased sequel to the free unsupported Warcraft III mod from 2003.
Last year, Hasbro unveiled Scrabble Flash, an electronic version of the popular word game which consists of five SmartLink letter tiles that can communicate with one another using near field communication (NFC) to spell and score words. It's an interesting (and fun) way to build your Scrabble vocabulary for words ranging from two to five letters, but that's about it.
Yes, I'm one of those annoying people who sign up just to promote their own game. I'll be brief. I turn famous novels into games. The latest is the Count of Monte Cristo, the classic story of revenge. Visit EnterTheStory.com for video, demo, screenshots, all the usual stuff.
Minecraft might still be in development, but that doesn't mean a creative guy like Notch doesn't have time for other projects. A few months ago he and his company Mojang announced their second game, a digital collectible trading card affair called Scrolls. A simple title (perhaps too generic if anything), but it's not the name of an extant game, and it's appropriate given the visual style and card-based gameplay of the game itself.
The UK print media has been yellower than the middle traffic light for a long time now. The News of the World scandal has cast that into particularly sharp relief of late. The Sun, one of the biggest newspapers in the United Kingdom, demonstrated it again last week when they ran the front-page headline "DEATH BY XBOX".
Since the beginning of last year, every six months or so the fine folks at Wolfire Games have gathered indie developers together to release a combo gaming pack called Humble Indie Bundle. Not only are the included games good, but the way one buys them is what makes Humble Indie Bundle one of the coolest products in games. Even better, Humble Indie Bundle #3 just came out last Tuesday and is available here for two weeks only.
If you follow indie games at all, you've probably heard of Bastion. During its development, it took home numerous Best in Show prizes from E3 and other game conventions while building up an incredible amount of buzz in the games press. Part of what is intriguing about Bastion is its cool art design, which in the last couple months, peaked my interest more so than the gameplay or the much-ballyhooed narration.
Game demos are unfortunately a dying breed. While broadband has made it easier than ever to distribute demos to PC and console gamers, they've become more expensive and risky to make. They seldom come out before the full game, especially for AAA games. Developers realize their games are crud and that a demo is just going to make people not want to buy it.
Stewart Butterfileld is one of the last great old-fashioned tech billionaires. He founded Flickr, and then sold the company to Yahoo! for a stupendous amount of money in 2005. Like Mark Cuban and others before him, he was left wondering what to do with the rest of his long and fabulously wealthy life. Cuban bought the Dallas Mavericks and turned them from unabashed losers into beloved champions. Butterfield decided to try his hand at game design (something he had attempted with the ambitious ...