Social Engineering, Part 1: Scoring a Free Cell Phone
This Null Byte is the first part in a mini-series on the art of Social Engineering. I will be teaching you how to effectively defend yourself against it.
This Null Byte is the first part in a mini-series on the art of Social Engineering. I will be teaching you how to effectively defend yourself against it.
BioShock is one of the best games of all time. It combines FPS gameplay with RPG storytelling and supports multiple systems better than any other game, that much is for sure. And the setting of its amazing story is a place called Rapture, a high-tech libertarian colony at the bottom of the Atlantic built by Andrew Ryan, a greying industrialist clearly inspired by John Galt and his creator Ayn Rand, the mother of Objectivism and modern American libertarianism in general. Ryan is a Soviet exile...
Game demos are unfortunately a dying breed. While broadband has made it easier than ever to distribute demos to PC and console gamers, they've become more expensive and risky to make. They seldom come out before the full game, especially for AAA games. Developers realize their games are crud and that a demo is just going to make people not want to buy it.
People sometimes ask me about the IT industry here in the states. These folks are usually either trying to get into a certain field, or looking to switch or move into another one. Right now, you may currently be a Computer Science major that will be graduating shortly and are interested in the current state of IT security.
If you're a frequenter of Null Byte, I bet you have at least some interest in information security. Furthermore, you have a hobby that if applied in certain ways, will get you arrested. I've received quite a few messages from the community here about federal cybercrime law and how it applies to them, so I decided to get together with my lawyer to come up with some answers.
The relationship between developers and publishers in the video game industry has always been awkward. Many great game developers such as Bizzare Creations, Clover Studio, and Bullfrog Productions have been disbanded due to corporate shenanigans involving their publishers and owners. The indie game movement has risen largely as a response to this.
I absolutely loathe it, and I'm certain I'm in the majority, yet we still do this nonsense every year. Take one day and make it to where every headline you read and every link you click are completely useless. Slap a bunch of corporate logos on last year's memes and pollute feeds everywhere with astroturfed ad campaigns.