Creating Objects Search Results

News: Concept App HoloTwin Uses Holograms to Control Real World Objects

Spending time in a holographic environment brings the virtual world to life, but it doesn't actually create much interaction with your physical environment. So Daenet created a concept app called HoloTwin to demonstrate how holograms and real-world devices can interact with one another. While very simple, HoloTwin uses a holographic light bulb as a virtual switch for an actual, physical LED light. While you wouldn't want to strap on the HoloLens every time you wanted to adjust the lighting in...

News: Motoman, the LEGO Loving Bot

Motoman the Robot uses a 3D vision system to assemble LEGOs. "Motoman’s high resolution color cameras and object recognition make picking out and connecting LEGO pieces easy...he’s able to get the pieces with one hand while assembling the LEGOs with the other. "

How To: Add texture to 3D objects with OpenGL for C++

By now, you should know a few of the basics of programming with OpenGL and GLUT for C++ developing, like shapes, transformations, timers, and colors. Now it's time for lighting. Everything could look right in your 3D program or game, but if you're lighting isn't right, it's a sad world for all of us. This video lesson will show you how to add lighting to 3D scenes with OpenGL for C++, so you can start making your own 3D programs.

You Won't Believe They Roll: How to Build Half Circle and Elliptical Wobblers

If you thought the last post on Two Circle Wobblers was wild, then wait until you see what happens when you build wobblers out of two half circles or two ellipses. In both of these cases, the center of gravity still remains constant in the vertical direction, allowing them to roll down the slightest of inclines or even travel a significant distance on a level surface if given a push or even when blown on.

How To: Make a Two Circle Wobbler from CDs

One of my favorite simple projects is building two circle wobblers. I love how such a simple object amazes with its motion. The two circle wobbler is an object made out of two circles connected to each other in such a way that the center of mass of the object doesn't move up or down as it rolls. This means that it will roll very easily down a slight incline. It will also roll for a significant distance on a level surface if you start it by giving it a small push or even by blowing on it!

How To: Multi-replicate objects in Bryce 5

Are you creating an army of awe-inspiring monsters, and don't want to create one by one from scratch? In this Bryce 5 video tutorial you will learn how to multi-replicate objects. Learn how to duplicate many objects, and arrange them using the distribute menu. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Multi-replicate objects in Bryce 5.

Coming Soon: World's Biggest Digital Camera and Its 3.2 Billion Pixel View of the Skies

You're probably already impressed at some of the photos amateur astrophotographers can capture with their 16-megapixel digital cameras. I know I am. That's why I'm beefing up my camera skills, so I can also take some amazing pictures of our skies above. But if you can take photos this good with a 16-megapixel camera, imagine what you could do with something a little bigger, say, 3.2 billion pixels! That's a whopping 200 times more pixels!

News: Math Craft Inspiration of the Week: The Curved Geometric Paper Sculptures of Richard Sweeney

Richard Sweeney is an incredible artist whose body of work consists mainly of sculptures made from paper. His art is often related to origami, and much of his work is related to geometrical forms. I personally really love his modular forms in paper. Many of them are based off of the platonic solids, which have been discussed in previous posts this week. Below are a small number of his sculptures, which are very geometric in nature.

Start Your Day Off Right: Beautiful Oscar Nominated Short "The Lost Thing"

The Lost Thing is a lovely short written by Shaun Tan and co-directed by Tan and Andrew Ruhemann (executive producer of the fantastic doc My Kid Could Paint That). Based on the award-winning children’s book of the same title (also by Tan), the piece was created over a span of eight years(!) using a mix of CGI and 2D handpainted elements. Tan, whose background is in painting, spent much of the duration "carefully building, texturing and lighting of digitial elements to create a unique aestheti...

How To: Append and link external elements in Blender 2.5

In this quick Blender 2.5 video tip, you'll learn how appending/linking can be used to bring in elements from another .blend file. These elements can be mesh objects, lamps, materials, or even sculpting brushes. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions...

How To: Slow down cloth simulations in MAXON Cinema 4D

This quick tip demonstrates a method of slowing down your cloth simulations. This method can be used with various other animation techniques that involve deformation of your objects at a point level. Whether you're new to MAXON's popular 3D modeling application or are just looking to get better acquainted with Cinema 4D and its various features and functions, you're sure to enjoy this free video software tutorial. For more information, and to get started using this trick in your own Cinema 4D...

How To: Use the Parameter Collector tool in Autodesk 3ds Max

In this clip, you'll learn how to use 3ds Max's Parameter Collector tool. See how to use 3ds Max 2010's built-in grouping features to work on multiple meshes the same way you might work on a single object. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started taking advantage of the Paramater Collector tool y...

How To: Generate foam with the Dreamscape 3ds Max 2010 plug-in

See how to use Dreamscape to generate foam, how to export it as a bitmap sequence and how to control every single parameter to change its look. See how to use 3ds Max 2010's built-in grouping features to work on multiple meshes the same way you might work on a single object. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information,...

How To: Use physically-based rendering in Houdini 10

This four-part guide presents an introduction to physically-based rendering in Houdini 10, covering what PBR will and won't do for you, sampling settings, environment lighting, objects as lights, shaders, issues with specular highlights. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, incl...

How To: Use and work with bundles in Houdini 10

This clip discusses the use of bundles in Houdini. Bundles serve similar purposes to groups of objects and layers in other applications. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Use and work with bundles in Houdini 10.

How To: Unwrap a low-polygon building in Blender 2.5

In this Blender 2.5 video tutorial, you'll see how to begin the process of completely UV unwrapping a low poly, hard-surface building. The tutorial provides tips on how to deal with a large number of replicated objects and unwrapping a multitude of small parts. Part one covers unwrapping part of the side of the building and the fire escape. Whether you're new to the Blender Foundation's popular open-source 3D computer graphics application or are a seasoned digital artist merely on the lookout...

How To: Use Assemblies and Groups in 3D Studio Max 2010

See how to use 3ds Max 2010's built-in grouping features to work on multiple meshes the same way you might work on a single object. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started taking advantage of the 3ds Max Assembly and Group tools yourself, take a look! Use Assemblies and Groups in 3D Studio Max 2...

How To: Use the Symmetry Modifier tool in 3ds Max 2010

This quick tutorial offers an overview of the 3D Studio Max Symmetry Modifier tool, a highly efficient means of modeling symmetrical objects. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started using the Symmetry Modifier in your own Max projects, take a look! Use the Symmetry Modifier tool in 3ds Max 2010.

How To: Use Cut It Out in Essentials for Photoshop Elements

If you watch only one tutorial on using the Essentials 2 plug-in for Photoshop Elements, it should be this one. Learn your way around the user interface of Cut it Out as well as how to use Cut it Out for most images. Cut it Out in Essentials makes it really easy to remove objects or colors from a photo without using tedious trace tools in Elements. Use Cut It Out in Essentials for Photoshop Elements.

How To: Create a Motion Trail in Maya 2011

Motion trails in Autodesk Maya can be very handy at times when animating your scene. Keying a bone/joint or other object every so many frames can take up quite a bit of time and can sometimes be a big hassle, too. I have found many times when I could have really used one. I also don't like to search the Internet with a question and not find an answer (at least, without paying for it). So in this how-to article, I will demonstrate going about creating a simple (or complex) motion trail to make...

How To: Set a single dirt hole land trap

If your land is frequented by unwanted coyotes, then a land trap could be the solution. This instructional video shows how to set a single dirt hole land trap for catching coyotes. Make sure to keep the hidden trap area free of rocks and sticks, as canines will not generally dig at these objects, and as an added lure, cover the trap backing in urine. Set a single dirt hole land trap.