Over the last few years, the virtual reality space has earned a welcome reputation for fostering better representational balance with regard to gender compared to the general tech industry, with women like Nonny de la Peña and many others leading the charge.
After a little more than a year at motion tracking technology maker Leap Motion, Keiichi Matsuda has resigned his position as vice president of design and global creative director, the company announced on Wednesday.
A sizzle reel just released by augmented reality cloud company 6D.ai shows off what kind of hyper-realistic AR experiences developers can build with its SDK.
A new app for iPhones and iPads gives developers a sandbox for testing their AR experiences and sharing them with the world.
The narrative that Magic Leap has weaved for the Magic Leap One has focused on the freedom of spatial computing versus dated modes of 2D screens.
The rite of passage for every tech product, formally known as Federal Communications Commission (FCC) certification, has come for the Magic Leap One: Creator Edition.
Another entrant into the do-it-yourself AR content creation market has emerged, as Zappar has updated its ZapWorks Studio software to include features for development newbies.
Germany-based Augmented reality software maker Re'flekt has added a new tool to its enterprise app development platform that makes it simpler to link AR content to physical objects.
New York-based startup CTRL-Labs has closed a $28 million Series A round of funding from Google parent Alphabet's GV and Amazon's Alexa Fund, among others, for its next-generation neural interface technology for AR/VR and robotics.
A controversial video from Magic Leap's past has once again surfaced, but this time it comes with a lot more credibility and a good bit of excitement around the Magic Leap One headset.
Famed musician and composer Brian Eno is giving the air guitar and drumming crowd the means to make music from their gesturing through the Microsoft HoloLens.
Waymo just received approval on a patent for a push-button console that replaces not only a steering wheel in a car but the brake and gas pedals, too. This reflects Alphabet's driverless arm could remain true to its original mantra of developing cars that pilot themselves without human intervention.
Another day brings another Apple ARKit demo, this time for a first-person role playing game that inserts villagers, vendors, and villains into real world locations.
3D modeling can be a long drawn out process. If you are a developer or programmer without 3D modeling experience, this process can be daunting, to say the least. This often leaves developers hunting sites like TurboSquid or the Unity Asset Store for free temporary models at the very least, or often times buying final models that don't quite fit their needs.
Cancer cells do a pretty good job of flying under the radar of our immune system. They don't raise the alarm bells signaling they are a foreign invader the way viruses do. That might be something scientists can change, though.
Russian phone customizer Caviar — you might have heard of the blinged-out iPhone 6s Pokemon GO phone they released a few months back — is taking on international relations with their newest product.
There's a general belief that augmented and mixed reality is going tied to enterprise solutions for the foreseeable future, and most developers in the field are focused on business use-cases. Without a dramatic breakthrough in the next couple of years that will likely be the case, making that decision the sensible one.
In order for software developers to do their jobs as new hardware reaches the market, they will need the right tools to get their projects off the ground and into augmented and mixed reality devices. There have been completely new approaches to development when it comes to AR and MR, and these are some of the faces behind them.
If you've been longing since the '90s for the total Clueless experience of virtually trying on clothes, you missed out by not attending London Fashion Week earlier this year.
In a press event this past week at the Game Developers Conference in San Francisco, California, Unity Labs, the experimental and forward thinking arm of Unity, announced an upcoming toolset for developers in the augmented, mixed, and virtual reality space called the XR Foundation Toolkit (XRFT).
For those of us that were blown away by the spatial mapping and user experience in Fragments and Young Conker, the version of spatial mapping that came stock in the HoloToolkit was lackluster at best. It became apparent really quick that to get an amazing presentation would require some heavy shader knowledge and some badass mesh culling skills, at the very least.
One thing you'll find a lot of in the Windows Store for HoloLens is demos and mockups, but very few projects are as fully realized and fully-functioning as Muralize. Created by Magnopus, an all-female development team, Muralize first appeared in the Windows Store in late-November of 2016, and makes it easy and fun to create real-life murals using a HoloLens.
Many new developers are diving right into the Microsoft HoloLens, but augmented and mixed reality are fairly big subjects in terms of learning. There's a lot to cover and, unfortunately, very few places for someone brand new to Windows Holographic to begin lessons.
Today at the Unite '16 conference in Los Angeles, Unity's Timoni West and Amir Ebrahimi showed off its new virtual reality authoring and world editor, EditorVR, using the HTC Vive. Coming in December to Unity is a version of its editor that works inside a VR headset, which will change the way developers interact with the worlds they build—even if they aren't building for VR.
Images of the newest Moto X flagship phones surfaced over the weekend, and it looks like Motorola has a cool new feature in store for the handsets, which are tentatively titled Vertex and Vector Thin.
Baking used to be a fun, relaxing hobby and a way to make treats for friends and family. These days, this hobby has become a creative battleground among out-of-work graphic designers with Pinterest accounts. People everywhere are now upping their baking game by adding interesting ingredients or daring designs. Presentation has become just as important as taste.
Thanks to its longevity and familiarity among web designers, Flash is still alive and thriving, but HTML5 is catching up since it can render faster in web browsers, can be customized by developers on a per platform basis, doesn't need a plugin to run, and is less vulnerable than Adobe Flash Player to attacks (for the moment).
An app with overabundant features can make it more customizable, but too many options can also be overwhelming, even on a mobile web browser. If you're tired of Safari or Chrome on your iPhone, try out Frameless from developer Jay Stakelon, a simpler web experience using just the essentials.
I am a graphic designer, so I have to collect massive pics from webpages to provide me with inspiration. But sometimes I need to use them everywhere, even if I've no access to computers or laptops, so I have to resort to mobile devices.
Bottled water is a rip-off. Not only is it pretty much the same stuff that comes out of your tap for free, but plastic bottles are rarely recycled and thus account for a huge amount of the waste that's overflowing our landfills. Next Up: Water Bottles You Can Eat
Adding water features to your garden can help to create an enviroment that more closely resembles nature. The sound of a trickling fountain can make your garden feel more peaceful and relax. Paul Tamate, a leading landscape designer working with water features and Asian-inspired garden designs in San Francisco says, "design spectacular water features as the centerpiece of gardens that serve as retreats from modern life."
The inclusion of the parallax effect caused a shitstorm amongst iPhone users when it was released in iOS 7, especially when it came to creating custom wallpapers. It was hard to control, and even disabling it didn't fully get rid of it, making it one of the most hated new features in Apple's latest mobile OS.
DBAs, developers and designers are often tasked with building and managing databases. Especially when the database has been developed by someone else, you have little to no insight into the database structure. Join Quest Software to learn more about Toad Data Modeler and its features that provide:
Are you the next Ed Hardy? If you're sure that you've got the creative design chops to be the next trendy Hollywood fashion designer, then start practicing by honing your chops on Photoshop. This Photoshop tutorial teaches you how to draw a skull with a Wacom Tablet in Photoshop. You'll learn a very impressive technique for illustrating skulls. All work is done with a pen, and you'll be drawing the skull from a picture.
Do you like games like Monopoly, Risk, Stratego, Dungeons and Dragons, Chess, Checkers, Uno, Battleship and Connect Four? If so, this board/card game could be next for you.
Check out this how-to video for a discussion of the card strategy game, Mystery Rummy Case #1 with its designer, Mike Fitzgerald. Mystery Rummy Case #1 is a two to four player game. Take a look at these Mystery Rummy cards!
Illustrator/Character designer Joe Bluhm talks about his process and philosophy as he paints a caricature of Bill Murray (as Steve Zissou from the Wes Anderson film "The Life Aquatic...") as part of an illustration for a Canadian Pop Culture Magazine called the Naked Eye (available in USA, as well). Using Adobe Photoshop, Joe renders the face in very little time to demonstrate his approach to an entirely digital painting, with a cartoony and loose feel to the art.
Illustrator and Character designer Joe Bluhm goes over his thoughts and process while digitally painting an exaggerated animal sketch in Illustrator. You can apply these principles to any digital or traditional drawing mediums. Good video for people who learn visually with little verbal direction.
Whenever a new, category-defining Apple product is in the works, we usually get a series of creative concept designs to accompany the rumors swirling around the prospective launch.
Architects are natural candidates to be early adopters of mixed reality. Their trade consists of not only designing buildings and spaces, but also presenting those designs to clients, who then decide that their vision is worth spending thousands (if not millions or billions) of dollars to build in reality.