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News: Concept Smartglasses Offer Glimpse of the Future of Luxury AR Wearables

In the years leading up to the release of the Apple Watch, we were frequently teased with concept designs of what Apple's smartwatch might look like. Of course, many of those outlandish designs were off the mark, but the attention to the idea itself hinted that the public was ready for a mainstream wearable from a high-end hardware maker like Apple. Now smartglasses are getting the same treatment.

How To: Choose the Right Water Feature for Your Garden

Adding water features to your garden can help to create an enviroment that more closely resembles nature. The sound of a trickling fountain can make your garden feel more peaceful and relax. Paul Tamate, a leading landscape designer working with water features and Asian-inspired garden designs in San Francisco says, "design spectacular water features as the centerpiece of gardens that serve as retreats from modern life."

News: Inside the Future of Smartglasses: Vuzix CEO Paul Travers on What 2021 Holds for AR Wearables

We often discuss the augmented reality efforts coming from the biggest players in Silicon Valley like Google, Facebook, Apple, and others, but one name that keeps coming up when you really begin to dig into the AR space is Vuzix. Since the late '90s, the company has quietly but deliberately worked to build itself into a viable competitor in the enterprise space via its wearable display technology.

How To: Use Your iPhone to Control Your Mac — Lock, Restart, Shut Down, Mute, Sleep, Browse Files, Play Audio & More

Your iPhone and Mac can speak to each other in many ways, allowing you to start work on one device and seamlessly switch to the other, share clipboards between the two, and pick up phone calls and answer text messages on both. The compatibility is incredible, but there's even more you can do by incorporating third-party software into the mix.

Video: HoleLenz Adds Magic Windows to HoloLens & Gives Portals to New Worlds

When I first started with HoloLens development last April, one of the first things I created was a window. The purpose of that window was to be attached to a wall and give the illusion of being in a different space—an effect that is often referred to as a "magic window" effect by developers. My goal was to create the feeling of being in the penthouse of a skyscraper, and it's one that I hope to get back to working on soon.

News: The Scaling Ratios Every HoloLens Dev Should Know for Clean Text in Mixed Reality

Designing for mixed reality, especially for the HoloLens, can present unique challenges. Dong Yoon Park, a Principal UX Designer at Microsoft with a passion for typography, recently gave a talk to the Windows Holographic Users Group Redmond (WinHUGR) about the pitfalls he ran into trying to convert what started out as a 2D iOS app 5 years ago to the newer 3D Holographic frontier with Unity.

News: We Went to the Google Glass Film Festival—Don't Expect Glass-Made Movies Anytime Soon

It was a chilly but otherwise beautiful night at YouTube Spaces LA—food trucks, ping pong, a photo booth, and the chance to view film school projects created completely with Glass. About a year ago, the Glass Creative Partnership was formed to explore how Glass could be used in filmmaking, with partnerships spanning from the American Film Institute to CalArts and UCLA. On July 16, 2014, the products of that partnership were screened under the Southern California night sky. Three films were sh...