Getting money to make a AAA game is hard. When anyone is lucky enough to get the funds they need, it usually comes from a giant game publishing company that wants the rights to the game, not to mention complete control. Those publishers have shareholders who demand a high return on their investment, so they avoid risk when choosing game projects to fund.
Nicholas Entertainment Group (NEG) is a Polish independent game publisher that recently got their hands dirty with development. Their first game (with Intoxicate Studios) is the forthcoming horror first-person shooter Afterfall: InSanity, which comes out next month—dangerously close to the Call of Duty: Modern Warfare 3, Battlefield 3 and Assassin's Creed Revelations release dates. That's some stiff competition for small company, especially since it's a $35 debut game.
Game design is sedentary work. Generally its practitioners do their work with their butts planted securely in front of a computer in an office (be it home or away) as their muscles and verbal skills atrophy. Even game journalists are prone to this condition. Not so with Colin and Sarah Northway (pictured below), the husband and wife team behind NORTHWAY Games. Not only do they make really cool indie games, but they do it with just a laptop while traveling the world meeting indie developers of...
Hideo Kojima is one of the biggest names in Japanese game design. He's the man behind every Metal Gear game, each of which has been beautiful but divisive. He's an auteur, a rarity in AAA game design, managing business, design, and programming for Kojima Productions. Last week he made a rare public appearance at the USC School of Cinematic Arts, which contains the school's video game programs, and gave a 90-minute talk about his career, influences, and the specifics of his new Fox game design...
Foldit is definitely a niche game. The sole gameplay mechanic is attempting to fold complex proteins into smaller and more efficient shapes following the rules of molecular physics and biology. Points are awarded based on how small one can make the protein. Online leaderboards track players' relative progress and allows them to view and manipulate other players' completed designs. It's original, certainly, but no developer is going to ship a million units of a game about molecular-level prote...
For this week's review round-up, we bring you two games from opposite sides of the indie world. One is a free online hybrid shooter/platformer combining elements of Team Fortress 2 and Minecraft. The other involves driving jeeps around and shooting things as fast as possible. Both are great.
In a previous article where I suggested 104 photographers to follow on Google+, I received a lot of criticism because over 90% of the listed photographers were men. While women are currently not a majority on Google+, they are a definite presence, and they are active. Today, I highlight the best female photographers I've found on Google+ so far. This time I'm taking a slightly different approach. Since the best way to get to know photographers is through their work, I've included one photo fo...
It's been five long years since Dead Island was first revealed to the public, but today the zombie game finally saw the light of day with its release on PC, PlayStation 3 and Xbox 360. When the first teaser trailer came out from developer Techland, Dead Island looked nothing more than a cheap Resident Evil ripoff—on an island.
Games like Minecraft and Braid have proven that there is money to be made in the indie game marketplace, which means more and more designers are following suit, one being Zeboyd Games. The two-man indie design team released two excellent JRPG spoofs on the Xbox Live Indie Games (XBLIG) Marketplace in 2010: Breath of Death VII ($1) and Cthulhu Saves the World ($3). Both have been well-reviewed and spent time near the top of the XBLIG sales charts, but its success couldn't be rivaled by what wa...
Tower defense games have taught us little. We already knew that defending castles from baddies was fun and that legions of weenies are the key to success in most real-time strategy situations. What other insights have they to offer?
Mediocre free Flash game websites are all too common. Many of them thrive off peddling the same few popular games to fans who have slim cause to pick one over the other. They thrive off the indifference of casual gamers and an environment that does not have to stand out to survive, only appeal to the lowest common gaming denominator with tower defense clones and brightly colored Peggle knockoffs. In that context, what Nitrome is doing seems downright commendable.
As Google+ is still in its Limited Field Trial phase, joining can feel quite lonely. You can't exactly get all your friends and family in during the brief periods when the invitation system opens up. You can, however, add several interesting people to your "Following" Circle to keep up with developments as they happen.
+Tom Anderson of MySpace has been very active on Google+ over the first week, and he's not shy with his thoughts on the evolution of the industry he once owned. Here's his take on this morning's Facebook announcement and Mark Zuckerberg's response when asked about Google+.
World of Warcraft has been on top of the world for seven years. No other MMO has come close to challenging its dominance of the genre, and it has generated billions of dollars for Blizzard. They have spent a lot of money adding more and more content, to the extent where the full game with all the expansion packs takes up 65 GB of hard drive space. It is a beautiful game; well balanced, and a milestone in the history of the medium.
For a long time, video games manuals were serious business. Especially for strategy games and RPGs on the PC, the manuals would often run to a hundred or more full-color pages in length. They explained in vivid and well-written detail the history of the game world and every facet of the gameplay system. There were pages upon pages of appendices explaining the statistics of every unit, faction, and terrain type. They were majestic, and I would spend an hour or more poring over each one before ...
Steam has been a game-changer in the PC indie game market over the last eight years, making smaller games available to millions of users at lower prices than ever before. And few times in those eight years have there been as much indie awesomeness on sale for as little money as this weekend.
Speech recognition software made it easy to search Google on your smartphone, and Google Goggles made it easy to find answers from camera snapshots on your device. But now Google's bringing similar technology straight to your desktop, and with faster results—faster than Google Instant.
Every Friday here at Indie Games Ichiban, I will feature a sampling of reviews from the mountains of indie and vintage games that have crossed my internet connection in the past week. Each week will have some sort of theme, this week being old school turn-based strategy games available on Steam.
Yesterday, Electronic Arts had a nice sale on Steam for 40-60 percent off some of their Sims titles, which included The Sims 3 (along with its DLCs) and SimCity 4. I've never been a big Sims fan, especially with the slew of virtual people games in the last decade, so I didn't realize until now that Maxis had stopped making their SimCity games; They haven't released any city building Sim games since SimCity 4 eight years ago. There was SimCity Societies in 2007, but it was made by a different ...
Sticking with our theme of XBLA games with uninspiring names, we have Outland. This game shares its name with an unrelated sci-fi cult film from 1981, unrelated comic strip from the '90s, and unrelated region in World of Warcraft. Didn't exactly try hard to build name recognition. Other than that, Finnish developer Housemarque has created the best 2D platformer I've seen in years.
Our hacked Kinect series has demonstrated amply how the Kinect is changing the worlds of business, art, medicine and robotics. But where does it go from here? That will be determined by the thousands of dedicated DIYers out there doing work like you've seen here over the last week.
Besides Killing Floor, I played a bit of The Witcher over the weekend. If you're curious about the game now is the perfect time. It's on sale on Steam, and the sequel is being released early next year. Though the game is three years old, it's still one of the best western rpgs on the PC. Here are some quick impressions on the game:
A look at Aquaria Last week I made a post about the Humble Indie Bundle (http://www.wolfire.com/humble). It's a small online charaty drive where you could buy five indie games for any price you wanted.
Take some tips from the masters themselves. Kotaku interviews game developer Zynga, "who has generously offered to help, by sharing FarmVille strategy tips on how to make the most of your land, your crops, and your livestock".
Previously, we talked about how to secure Firefox. Today, we will talk about securing a Chromium based Browser. Why? Because Chrome recently beat Firefox in holding more customers.
Like a great acting performance, making a really good game is all about choices. While creating or playing a game, those involved have to constantly make small choices that will affect the outcome, either positively or negatively. And the only thing worse than choosing wrongly is not choosing at all. Too many games, especially today, stick to what they're supposed to do from the get-go and avoid making difficult, small, meaningful choices to differentiate themselves and make their performance...
The war between horror movie monsters has been going on for the better part of the last century. We're talking vampires, werewolves, ghosts, zombies and mutant flying creatures, each of which has had their fair share of the limelight in film. But it comes and goes. Once moviegoers get an overdose of a particular monster, they aren't scared anymore, meaning it's time to move onto the next. So, Dracula goes away kicking and screaming, just to be replaced by Frankenstein and then werewolves. But...
Facebook games are ostensibly all about connecting their players. Yet, in many ways they exist on an isolated island. That's one of the reasons traditional gamers and game franchises have avoided Facebook in the past. And all of the breakout hits so far on Facebook have been cheap PC game ripoffs from the 90s, like FarmVille and ports of other popular casual games.
The developing team Techland gets a free pass. Having thoroughly enjoyed their previous title, Call of Juarez: Bound in Blood, this sequel was bought on day one by good ol' fashion blind faith. After playing for most of today, it's still to early to tell if the game is a mess or a fun romp. Here are some first impressions.
Game demos are unfortunately a dying breed. While broadband has made it easier than ever to distribute demos to PC and console gamers, they've become more expensive and risky to make. They seldom come out before the full game, especially for AAA games. Developers realize their games are crud and that a demo is just going to make people not want to buy it.
The order was given months ago: Build me a royal garden.
Most employed in the game industry have two-word job titles that start with “game”—game designer, game producer, game critic, game tester, etc. Usually, they’re one or the other, even though some can be both a game designer and a game tester or game critic and game tester. And rarely does one person get to call themselves a “game everything”. Ben “Yahtzee” Croshaw is the exception.
The Xbox 360 is America's video game system. It was designed in America, it has better market share in America than anywhere else, and it has the most overtly macho game catalog of any console. For many Xbox fanboys, gaming heaven is shooting hordes of really well-animated things in the most intuitive way possible. Trouble Witches NEO - Episode 1: Daughters of Amalgam, released last week on Xbox Live Arcade (XBLA) for $10 by Japanese developer Adventure Planning Service, is a typical Xbox 360...
In the past 25 years, there have been five generations of home video games systems. Since Nintendo changed the world by releasing the NES in 1987, there has always been at least two consoles competing for dominance in the wild west of the games industry. This competition— coupled with rapid advancements in technology—has led to a new generation of battling systems coming out every five years, like clockwork.
There’s a race on to see who'll be the Instagram of moving pictures. This makes sense, since many of our phones are clogged with video that, so far, no one is going to see. Wouldn’t it be great if there were a simple app that could take our video content, edit it for us, and then publish it to all of our networks?
When you first become interested in learning how to program, it can be difficult to find a place to start. A lot of questions come up, especially if you're new to the idea of programming entirely. After you pick which language you want to learn, you have to worry about how you're going to write the language.
I've been unreasonably excited about Dungeon Defenders (NOT DUNGEON DEFENDER!) for almost a year. Playing it at PAX did nothing to damper that enthusiasm. I had a chance this week to speak with co-founder/development director Jeremy Stieglitz and marketing diretor Philip Asher from Gainesville, Florida based developer Trendy Entertainment to find out a little more about the game, and how it came together.
If you follow indie games at all, you've probably heard of Bastion. During its development, it took home numerous Best in Show prizes from E3 and other game conventions while building up an incredible amount of buzz in the games press. Part of what is intriguing about Bastion is its cool art design, which in the last couple months, peaked my interest more so than the gameplay or the much-ballyhooed narration.
Looking back on Alan Wake, more than a year and a half after its release, it's still one of my favorite games. The graphics and ambience have held up well in comparison to any other story driven game, and it's still the best third-person horror game out there, in terms of gameplay. Given how few horror games are actually out there this generation, I would definitely recommend giving this game a try since it's dirt cheap to rent or buy.