Developer Search Results

Afterfall: InSanity Game Only $1 in Outlandish Plan to Reach 10 Million Pre-Orders

Nicholas Entertainment Group (NEG) is a Polish independent game publisher that recently got their hands dirty with development. Their first game (with Intoxicate Studios) is the forthcoming horror first-person shooter Afterfall: InSanity, which comes out next month—dangerously close to the Call of Duty: Modern Warfare 3, Battlefield 3 and Assassin's Creed Revelations release dates. That's some stiff competition for small company, especially since it's a $35 debut game.

NORTHWAY Games: Cool Indies by a Restless Company on the Road

Game design is sedentary work. Generally its practitioners do their work with their butts planted securely in front of a computer in an office (be it home or away) as their muscles and verbal skills atrophy. Even game journalists are prone to this condition. Not so with Colin and Sarah Northway (pictured below), the husband and wife team behind NORTHWAY Games. Not only do they make really cool indie games, but they do it with just a laptop while traveling the world meeting indie developers of...

News: Hideo Kojima and Fox Engine Make Special USC Appearance

Hideo Kojima is one of the biggest names in Japanese game design. He's the man behind every Metal Gear game, each of which has been beautiful but divisive. He's an auteur, a rarity in AAA game design, managing business, design, and programming for Kojima Productions. Last week he made a rare public appearance at the USC School of Cinematic Arts, which contains the school's video game programs, and gave a 90-minute talk about his career, influences, and the specifics of his new Fox game design...

News: Free Protein Folding Game Cracks HIV Molecule Riddle

Foldit is definitely a niche game. The sole gameplay mechanic is attempting to fold complex proteins into smaller and more efficient shapes following the rules of molecular physics and biology. Points are awarded based on how small one can make the protein. Online leaderboards track players' relative progress and allows them to view and manipulate other players' completed designs. It's original, certainly, but no developer is going to ship a million units of a game about molecular-level prote...

News: 15 Brilliant Google+ Female Photographers to Circle

In a previous article where I suggested 104 photographers to follow on Google+, I received a lot of criticism because over 90% of the listed photographers were men. While women are currently not a majority on Google+, they are a definite presence, and they are active. Today, I highlight the best female photographers I've found on Google+ so far. This time I'm taking a slightly different approach. Since the best way to get to know photographers is through their work, I've included one photo fo...

News: The Brilliant Work of Zeboyd Games Highlights Some Hideous Flaws in XBLIG

Games like Minecraft and Braid have proven that there is money to be made in the indie game marketplace, which means more and more designers are following suit, one being Zeboyd Games. The two-man indie design team released two excellent JRPG spoofs on the Xbox Live Indie Games (XBLIG) Marketplace in 2010: Breath of Death VII ($1) and Cthulhu Saves the World ($3). Both have been well-reviewed and spent time near the top of the XBLIG sales charts, but its success couldn't be rivaled by what wa...

How To: How Much Advertising Can a Free Game Site Have and Still Be Considered Indie?

Mediocre free Flash game websites are all too common. Many of them thrive off peddling the same few popular games to fans who have slim cause to pick one over the other. They thrive off the indifference of casual gamers and an environment that does not have to stand out to survive, only appeal to the lowest common gaming denominator with tower defense clones and brightly colored Peggle knockoffs. In that context, what Nitrome is doing seems downright commendable.

Realm of the Mad God: A Free Indie Browser Alternative to World of Warcraft

World of Warcraft has been on top of the world for seven years. No other MMO has come close to challenging its dominance of the genre, and it has generated billions of dollars for Blizzard. They have spent a lot of money adding more and more content, to the extent where the full game with all the expansion packs takes up 65 GB of hard drive space. It is a beautiful game; well balanced, and a milestone in the history of the medium.

News: Cryptic Comet Wants You! to Start Reading Game Manuals Again

For a long time, video games manuals were serious business. Especially for strategy games and RPGs on the PC, the manuals would often run to a hundred or more full-color pages in length. They explained in vivid and well-written detail the history of the game world and every facet of the gameplay system. There were pages upon pages of appendices explaining the statistics of every unit, faction, and terrain type. They were majestic, and I would spend an hour or more poring over each one before ...

News: Has SimCity Been Destroyed for Good?

Yesterday, Electronic Arts had a nice sale on Steam for 40-60 percent off some of their Sims titles, which included The Sims 3 (along with its DLCs) and SimCity 4. I've never been a big Sims fan, especially with the slew of virtual people games in the last decade, so I didn't realize until now that Maxis had stopped making their SimCity games; They haven't released any city building Sim games since SimCity 4 eight years ago. There was SimCity Societies in 2007, but it was made by a different ...

Outland: A Polarizing Experience

Sticking with our theme of XBLA games with uninspiring names, we have Outland. This game shares its name with an unrelated sci-fi cult film from 1981, unrelated comic strip from the '90s, and unrelated region in World of Warcraft. Didn't exactly try hard to build name recognition. Other than that, Finnish developer Housemarque has created the best 2D platformer I've seen in years.

News: The Witcher Quick Look

Besides Killing Floor, I played a bit of The Witcher over the weekend. If you're curious about the game now is the perfect time. It's on sale on Steam, and the sequel is being released early next year. Though the game is three years old, it's still one of the best western rpgs on the PC. Here are some quick impressions on the game:

News: A Small Look at Aquaria

A look at Aquaria Last week I made a post about the Humble Indie Bundle (http://www.wolfire.com/humble). It's a small online charaty drive where you could buy five indie games for any price you wanted.

News: Friday Indie Game Review Roundup: Pennies, Alliances, and Choices

Like a great acting performance, making a really good game is all about choices. While creating or playing a game, those involved have to constantly make small choices that will affect the outcome, either positively or negatively. And the only thing worse than choosing wrongly is not choosing at all. Too many games, especially today, stick to what they're supposed to do from the get-go and avoid making difficult, small, meaningful choices to differentiate themselves and make their performance...

News: Does the World Really Need Anymore Zombie Games? Yes, If They're Like These Ones…

The war between horror movie monsters has been going on for the better part of the last century. We're talking vampires, werewolves, ghosts, zombies and mutant flying creatures, each of which has had their fair share of the limelight in film. But it comes and goes. Once moviegoers get an overdose of a particular monster, they aren't scared anymore, meaning it's time to move onto the next. So, Dracula goes away kicking and screaming, just to be replaced by Frankenstein and then werewolves. But...

A First Look at Call of Juarez: The Cartel

The developing team Techland gets a free pass. Having thoroughly enjoyed their previous title, Call of Juarez: Bound in Blood, this sequel was bought on day one by good ol' fashion blind faith. After playing for most of today, it's still to early to tell if the game is a mess or a fun romp. Here are some first impressions.

Not Your Ordinary Gamer: Yahtzee Croshaw Does It All

Most employed in the game industry have two-word job titles that start with “game”—game designer, game producer, game critic, game tester, etc. Usually, they’re one or the other, even though some can be both a game designer and a game tester or game critic and game tester. And rarely does one person get to call themselves a “game everything”. Ben “Yahtzee” Croshaw is the exception.

News: Bullet Hell or Bullet Heaven? The Case of Trouble Witches NEO

The Xbox 360 is America's video game system. It was designed in America, it has better market share in America than anywhere else, and it has the most overtly macho game catalog of any console. For many Xbox fanboys, gaming heaven is shooting hordes of really well-animated things in the most intuitive way possible. Trouble Witches NEO - Episode 1: Daughters of Amalgam, released last week on Xbox Live Arcade (XBLA) for $10 by Japanese developer Adventure Planning Service, is a typical Xbox 360...

Project Cafe: The Specs Behind Nintendo's Newly Rumored Console

In the past 25 years, there have been five generations of home video games systems. Since Nintendo changed the world by releasing the NES in 1987, there has always been at least two consoles competing for dominance in the wild west of the games industry. This competition— coupled with rapid advancements in technology—has led to a new generation of battling systems coming out every five years, like clockwork.

Meeting the Dungeon Defenders: An Interview with Trendy Entertainment

I've been unreasonably excited about Dungeon Defenders (NOT DUNGEON DEFENDER!) for almost a year. Playing it at PAX did nothing to damper that enthusiasm. I had a chance this week to speak with co-founder/development director Jeremy Stieglitz and marketing diretor Philip Asher from Gainesville, Florida based developer Trendy Entertainment to find out a little more about the game, and how it came together.

News: Bastion Joins the Pantheon of All-Time Great Downloadable Games

If you follow indie games at all, you've probably heard of Bastion. During its development, it took home numerous Best in Show prizes from E3 and other game conventions while building up an incredible amount of buzz in the games press. Part of what is intriguing about Bastion is its cool art design, which in the last couple months, peaked my interest more so than the gameplay or the much-ballyhooed narration.

News: Alan Wake Review

Looking back on Alan Wake, more than a year and a half after its release, it's still one of my favorite games. The graphics and ambience have held up well in comparison to any other story driven game, and it's still the best third-person horror game out there, in terms of gameplay. Given how few horror games are actually out there this generation, I would definitely recommend giving this game a try since it's dirt cheap to rent or buy.