News: Tesla Says New Autopilot Is Now as Good as Old One
Tesla says the new version of Autopilot is now as good as the previous one, after having completed over-the-air updates of the driverless software during the past few days.
Tesla says the new version of Autopilot is now as good as the previous one, after having completed over-the-air updates of the driverless software during the past few days.
Stakeholders in the driverless industry are anxiously awaiting changes the US Department of Transportation (DOT) is making to self-driving vehicle guidelines.
Over the past week, we are seeing more companies capitalizing on services leveraging augmented reality. One company secured funding to expand their service, while two other companies grow its own services through acquisition.
"Necessity, not novelty," is a phrase I use often when it comes to HoloLens development. It would be fair to call it my mantra, or mission statement, as I prototype and explore software creation on this new frontier of mixed reality.
If you've ever wondered why the pictures and videos you share with Snapchat on your Android device seem to look grainy with low resolution, you're not alone. We all know it, and we've come to accept it as a plain fact: Snapchat image quality sucks on Android.
The use of smart phones is not limited only as a mode of communication now-a-days. There are many things that can be done with the help of a smart phone.
This week, another guest returns to our Steampunk R&D show for the second time, Thomas Willeford. In our very first podcast, Thomas talked to us about creating his empire; this time we most notably talk about his recent appearance on the Science Channel's program Odd Folks Home, in an episode entitled "Blow Off Some Steampunk". Thomas Willeford is the owner and operator of Brute Force Studios, and has been responsible for some of Steampunk's most recognizable props and accessories, such as th...
Justin Stanley, better known to many as the Emperor of the Red Fork Empire, is both an artist and a personality within the Steampunk community. His contributions range far and wide, and in this episode of Steampunk Research and Development, he talks a lot about his artistic vision, how to be an artist, and how best to give and receive artistic criticism.
This week on the Steampunk Research and Development Podcast, our guest is Joey Marsocci, better known to the world as Dr. Grymm. He's a full-time, professional Steampunk maker, and is the owner and operator of Dr. Grymm Laboratories. He's written several books and has worked as a designer at companies such as Hasbro and Disney. In fact, he worked with Disney to design the 20,000 Leagues Under the Sea attractions for both Paris and Tokyo Disney parks.
Today, on our first episode of Steampunk Research and Development, we'll be interviewing Thomas Willeford, owner and operator of Brute Force Leather. Thomas is a man of many talents, and has worked in a vast array of fields. His Steampunk work can be seen in his book, Steampunk Gear and Gadgets, as well as on the television show Castle. Thomas is also one of the creative consultants on the upcoming television show Lantern City.
This video series gives you expert knowledge on orchid growth and structures. William Hutchinson teaches you all about the leaves, roots, pseudobulbs, and preferred growing conditions of many common orchid types. This is the first in four series on orchid care.
We've already highlighted the importance of learning Microsoft Excel from a hacker's standpoint, but it's also just a good skill to have as you'll likely come across the number-crunching powerhouse at school and work, as well as in other areas of your life, such as budgeting.
Choosing which programming language to learn next can be a truly daunting task. That's the case regardless of whether you're a Null Byter just beginning a career in development and cybersecurity or you're a seasoned ethical hacking and penetration tester with years of extensive coding experience under your belt. On that note, we recommend Python for anyone who hasn't mastered it yet.
Augmented reality already seemed like the ideal technology to advertise for a movie based on the premise of being sucked into a video game world the first time around. For the sequel, how about two times the immersion?
I'm a new parent and I just moved into a new home. The first thing I wanted to do was ensure my toddler's safety in his new digs. That meant buying a bunch of baby-proofing products from Amazon, realizing most were junk, then buying some more until I found solutions for all my needs.
China-based smartphone maker Oppo is ready to put Qualcomm's latest Snapdragon chips in its latest round of smartphones, but, like Qualcomm, Oppo is also preparing to move on to augmented reality wearables.
While Apple, Facebook, and Snapchat are still working on their first-generation AR wearables, startup North is already preparing to bring its second-generation smartglasses to the world in 2020.
As one of the household brands in creative software, Adobe is now ready to lay its claim to the artistic side of augmented reality.
After talking up the Magicverse for the past year and adding new capabilities to Lumin OS to accommodate it, Magic Leap appears to be inching ever closer to actually launching its cross-platform flavor of the AR cloud while introducing a new tool for its development community.
Augmented reality has taken the advertising industry by storm, but the technology has a steep learning curve. Luckily for advertisers, Unity is here to flatten the curve a bit.
After improving hand-tracking and adding multi-user sharing features in the last Lumin OS update, Magic Leap has upped the ante yet again.
What does mainstream augmented reality look like? I'm not talking about the stuff you see in concept videos and science fiction films. No. What does it really look like?
If you thought Google was sitting on the sidelines of the growing race toward mainstreaming augmented reality, think again.
After weathering an executive departure and reports of a failed sale to Apple, Leap Motion is getting back to the business of pushing the envelope for augmented reality development and interaction.
Automotive augmented reality display maker WayRay is making a move to help developers get all those slick, futuristic AR functions we see in concept videos into the real cars of today.
Occipital's initial augmented reality module, the Structure Sensor, gave iPhones and iPads the depth-sensing abilities of the HoloLens. Now, the company's latest product promises to do the same for Android devices, as well as augmented reality and virtual reality headsets and other devices.
In recent years, Apple has assembled its augmented reality team and supply chain through a series of acquisitions, high-profile hires, and strategic investments, but at least one potentially major deal was recently ditched.
While these days it is better known for the cross-platform gaming sensation Fortnite, Epic Games also makes Unreal Engine, one of the top development environments for 3D content and, in turn, augmented reality and virtual reality experiences.
After a little more than a year at motion tracking technology maker Leap Motion, Keiichi Matsuda has resigned his position as vice president of design and global creative director, the company announced on Wednesday.
Continuing our NR30 series this week, we focused on the leaders of the software development industry that make augmented reality experiences possible. In other news, two of the current leaders in making AR headsets, Microsoft and Magic Leap, are pursuing multiple verticals with their products, as both now appear to be interested in making AR headsets for the military.
A new app for iPhones and iPads gives developers a sandbox for testing their AR experiences and sharing them with the world.
Less than 20 days after the launch of Magic Leap One, Mapbox has jumped at the chance to provide its map services to Magic Leap developers through its Maps SDK for Unity.
The latest version in Epson's Moverio line of smartglasses looks to offer a headworn window into the world that prioritizes versatility as well as mobility.
On Thursday, Epic Games released Unreal Engine 4.20, which finally includes support for the latest iterations of ARKit and ARCore, as well as Magic Leap One early access.
Based on its continued research, it appears Microsoft recognizes that the next HoloLens needs a wider field of view (FoV). Based on a recently-revealed documentation, the company's research team has found another way to accomplish that objective.
Another entrant into the do-it-yourself AR content creation market has emerged, as Zappar has updated its ZapWorks Studio software to include features for development newbies.
On Thursday, at the Augmented World Expo, Stockholm, Sweden-based eye tracking company Tobii announced that the augmented reality display company Lumus will integrate its eye tracking technology into the Lumus DK50 AR development kit.
While Vuzix is beefing up the processing power of its next-generation smartglasses with the Qualcomm Snapdragon XR1, the company will also give its devices an upgraded display engine.
With tons of titles to choose from on the iOS App Store, you'll never be lacking when it comes zombie shooters. Unfortunately, the same can't be said if you're more interested in base-building and defending against the undead. PlayStack aims to change this, and they've soft-launched Survival City in the Philippines for further development. With a simple hack, you can try the game yourself right now.
Amazon Web Service's do-it-yourself tool for building augmented reality experiences and VR has graduated from beta and is now available to all interested users.