Games have been getting shorter in length over the last decade. RPGs like The Elder Scrolls series are still tremendously long, but most single-player game experiences have gotten shorter as production values, costs, and manpower requirements to create them have gone up. It seems that elite Japanese developers Level-5 and Brownie Brown have decided to completely disregard that trend for their forthcoming collaborative effort Professor Layton and the Last Specter, which will feature what might...
This week's FIGRR is all about games that are old-new (or new-old, if you like) school. Each celebrates a different vital, yet largely taken for granted, aspect of video game history in the decidedly new-school world of indie games. Their titles betray them. Blocks That Matter is all about blocks. Recettear: An Item Shop's Tale is all about item shops. Neither are particularly sexy aspects of gaming, but both are ubiquitous elements of great games that can stand on their own.
For this week's review round-up, we bring you two games from opposite sides of the indie world. One is a free online hybrid shooter/platformer combining elements of Team Fortress 2 and Minecraft. The other involves driving jeeps around and shooting things as fast as possible. Both are great.
Four years ago Mind Candy was a pretty small game company. They were best known for their revolutionary but short lived ARG Perplex City, and had no other successful franchises to fall back on when that ended. Their plan to save it? Start a free online social game for children ages 7-12 called Moshi Monsters, where kids can create monster pets, raise them, and socialize with one another in a controlled, safe environment.
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Dead Island is known for having the most successful trailer of any game ever. It was a beautiful cinematic experience. But sadly, as details of the game itself emerged, and after it was shown at conventions around the world, doubt began to set in about whether this five-year-long project would live up to the hype.
Studio Ghibli is the most well known anime feature film studio in the world. For over 26 years, their films have represented the peak of mainstream anime, and since Disney began distributing their films in America back in 1997, they've become a household name here in the States—not just in Japan. In 2001, they even bested Disney and Pixar, taking home a Best Animated Feature Film Academy Award for Spirited Away. Eight years later, Ghibli and Fukuoka-based developer Level-5 announced that they...
Danish developer Playdead has made only one game, a little indie, side-scrolling, puzzle platformer called Limbo. It just happens to be far and away the best video game of that prominent genre (and perhaps the best indie game period) on the Xbox 360, and quite possibly for PlayStation 3 and PC, too. Critical and financial success has followed in droves, and today... Playdead has taken advantage of that success and indie-fied themselves even further by purchasing back the portion of the compan...
The small size of most indie game development teams is a strength, but also a weakness. It allows them to take risks and explore revolutionary ideas that a larger company could never justify to its shareholders, but also means they must navigate the game development labyrinth with minimal help, taking much longer than those with big development teams. Some of the most exciting indie games currently in development have been so for years, or look like they will be.
Every year at the big video game trade shows around the world, like E3 and gamescon, the big three console makers each do a hot-ticket exclusive press conference to let the media know what's coming for their system. Computer games have no such press conference. Who would give it if they did?
If you're between the ages of 20 and 40, then video arcades probably hold a special place in your heart. Whether you all but lived in one (me), wished you could, or detested those with a liking for them, there's no denying that arcades were a ubiquitous part of American culture. They were everywhere, from big chains to little mom-and-pops, housing better systems than gamers had at home and with all the best games and newest titles.
Two Worlds was known as a promising but ultimately terribly buggy open world RPG game. Here are two players trying their best to make due with the game's horse.
Crysis 2 is the current standard for high-quality graphics in video games. No other game looks so smooth, so colorful, so... ultra-real. German developer Crytek has built their reputation on PC game technology to the limit, and the CryENGINE 3 graphics engine they used to make Crysis 2 might be the most powerful tool for creating 3D video game graphics on Earth. As of yesterday, it's also free for anyone, yourself included, to download from Crytek's website here.
This week, we saw the implementation of collapsed comments, Google+ games were rolled out to everyone, and yesterday, there were several more announcements of enhanced features and tweaks.
Most indie game developers will never see a million dollars in their bank accounts, and I certainly doubt that Eul, the anonymous developer responsible for the original version of Defense of the Ancients (DotA), expected to. But now even the fans can earn a little green. Some lucky and talented DotA players are about to win $1,000,000 for playing the unreleased sequel to the free unsupported Warcraft III mod from 2003.
Last year, Hasbro unveiled Scrabble Flash, an electronic version of the popular word game which consists of five SmartLink letter tiles that can communicate with one another using near field communication (NFC) to spell and score words. It's an interesting (and fun) way to build your Scrabble vocabulary for words ranging from two to five letters, but that's about it.
Yes, I'm one of those annoying people who sign up just to promote their own game. I'll be brief. I turn famous novels into games. The latest is the Count of Monte Cristo, the classic story of revenge. Visit EnterTheStory.com for video, demo, screenshots, all the usual stuff.
The UK print media has been yellower than the middle traffic light for a long time now. The News of the World scandal has cast that into particularly sharp relief of late. The Sun, one of the biggest newspapers in the United Kingdom, demonstrated it again last week when they ran the front-page headline "DEATH BY XBOX".
Since the beginning of last year, every six months or so the fine folks at Wolfire Games have gathered indie developers together to release a combo gaming pack called Humble Indie Bundle. Not only are the included games good, but the way one buys them is what makes Humble Indie Bundle one of the coolest products in games. Even better, Humble Indie Bundle #3 just came out last Tuesday and is available here for two weeks only.
Confirmed! Those of you who have been waiting (or dreading) the announcement of social games in Google+ can now look forward to them showing up in your stream. The anticipated games have yet to show up, but Google has confirmed that APIs will be made available for third party developers to access Google+, much like Facebook allows them.
What's more fun? Winning against your friends or winning against others with them? It's an age old question, and in video games, the former one-on-one multiplayer has been the norm. But cooperative multiplayer has made a comeback, with Halo and Diablo II starting the trend, the first mainstream shooters and RPGs with great co-op modes. And now good local and multilplayer co-op games are available in almost every genre.
Game demos are unfortunately a dying breed. While broadband has made it easier than ever to distribute demos to PC and console gamers, they've become more expensive and risky to make. They seldom come out before the full game, especially for AAA games. Developers realize their games are crud and that a demo is just going to make people not want to buy it.
It's been a great year for video games, kind of. Sure, the AAA release lineup has been a trainwreck and hacking has been a bigger problem than ever. But two things have happened involving the federal government that have made video games more legitimate in the United States than ever before. The Supreme Court ruling establishing that video games were the equivalent of movies and books, not porn, was the more significant decision. But in May, the National Endowment for the Arts made another si...
Stewart Butterfileld is one of the last great old-fashioned tech billionaires. He founded Flickr, and then sold the company to Yahoo! for a stupendous amount of money in 2005. Like Mark Cuban and others before him, he was left wondering what to do with the rest of his long and fabulously wealthy life. Cuban bought the Dallas Mavericks and turned them from unabashed losers into beloved champions. Butterfield decided to try his hand at game design (something he had attempted with the ambitious ...
The debate over whether video games can be considered art or not has intensified in recent years as games like Braid and Flow have taken the digital aesthetic experience to new heights. These new games are great examples, but there are much older ones that present compelling arguments as well. The best is a 1986 ZX Spectrum/Commodore 64/Amstrad CPC game called Frankie Goes To Hollywood.
Three years ago, Double Fine productions held an in-house event called the Amnesia Fortnight. The company was split into four teams, each of which set out to spend two weeks developing an idea for a small game and present it to the other groups at the end of the duration. All of the ideas turned out to be winners, and founder/owner Tim Schafer secured publishing deals for all four games to be released on a combination of XBLA and PSN. In honor of the excellent Trenched becoming the third game...
Here all your game bonuses will be in one place.
Nope, it’s not the McDonalds menu, but close enough. Jim Blackhurst has mapped 11 million deaths onto a 3-dimensional point cloud for video game Just Cause 2. The result is an amazing virtual heat map of a world where every white dot represents a death on impact: The millions of deaths formulate a detailed outline of major structures and roads in the game, visually mapping "extractions" at every square inch. In most traditional games, this would not be possible—players more often than not sta...
The aging and maturity of video games as a medium has lead to some unfortunate consequences. One of these, perhaps drawn from the film industry, is the spate of remakes that has overtaken the game market over the last few years. It hasn't been as bad as the remakeorama trend in cinema, but developers have recognized the value in releasing the same thing they already made and making more money off it. Below, a roundup of some remakes of classic games released for XBLA recently, some fantastic,...
Yesterday's installment of a Gamer's Guide to Video Game Software featured Unity 3D; today we'll be covering one of the oldest consumer game making engines, RPG Maker.
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Do you have an awesome rig that is able to run anything you throw at it at 60 fps with maximum settings? Prepare to be humbled. The Witcher 2 is the first game in quite some time to tax your system the same way Crysis did when it first came out.
Are you familiar with Studio Ghibli? It's the dreamy Japanese animation studio responsible for anime classics Spirited Away, My Neighbor Totoro, Kiki's Delivery Service, and Howl's Moving Castle. Regarded as highly inventive, serene, and spooky, Studio Ghibli puts out internationally renown films, loaded with magic, monsters and lovable creatures, such as Totoro (pictured to the right, and above).
Is game play king? Or was it that graphics is king? or maybe the story? Arghhh... well, regardless from which school of thought you come from, Tera online has bet most of their chips on game play.
I love role-playing games. They tell great stories, require intense strategy, and make minimal demands of my tyrannosaurus-like hand-eye coordination. The idea of an RPG experience, at least on paper, is to allow users to play the role of a character. However, real people do not gain generic experience points for killing things, nor do they pause for each other during combat or have the ability to carry hundreds of potion bottles without slowing down. These can be fun gameplay mechanics, but ...
In 2008, Audiosurf came out on Steam, creating the psychedelic music game genre. If you haven't played it in the intervening three years, you're missing out on one of the coolest things in video games. The player selects any MP3 on their computer, then the game builds a unique level based on that song, which the player must then navigate whilst playing a block-matching, Tetris-like puzzle game. It's an incredibly compelling audiovisual experience, one with immense replay value and surprisingl...
Yesterday, Electronic Arts had a nice sale on Steam for 40-60 percent off some of their Sims titles, which included The Sims 3 (along with its DLCs) and SimCity 4. I've never been a big Sims fan, especially with the slew of virtual people games in the last decade, so I didn't realize until now that Maxis had stopped making their SimCity games; They haven't released any city building Sim games since SimCity 4 eight years ago. There was SimCity Societies in 2007, but it was made by a different ...
Sticking with our theme of XBLA games with uninspiring names, we have Outland. This game shares its name with an unrelated sci-fi cult film from 1981, unrelated comic strip from the '90s, and unrelated region in World of Warcraft. Didn't exactly try hard to build name recognition. Other than that, Finnish developer Housemarque has created the best 2D platformer I've seen in years.
I was raised in the glory days of Japanese RPG's (JRPG's) on the Sega Genesis and Super Nintendo. Final Fantasy and Dragon Quest were the biggest game franchises, and real gamers could debate their merits endlessly. We remained engaged in the stories of the games, even though the soldiers, princesses and schoolchildren all had spiky day-glo hair. We waded through hours of randomly triggered menu-based battles instead of playing Doom or baseball. And we loved every minute of it.
Real-time strategy (RTS) was the most popular genre in PC games at one time. It put Blizzard on the map—one of the biggest game developers in the world. And it buried the once venerable turn-based strategy genre, the only survivor being the Civilization series. But like hair metal in the late ‘80s, RTS reached its saturation point. Many bands (games) were too similar and used ornamentation over innovation. Suddenly, the fans left. From ’95 to ’03, Command & Conquer releases were more like new...