Squash is a racquet sports game, seemingly similar to tennis, but played on a small indoor court with hollow rubber ball, much small than a tennis ball. Squash is an intense, high impact sport. This squash tutorial demonstrates a volley boost backhand return of serve for squash.
Squash is a racquet sports game, seemingly similar to tennis, but played on a small indoor court with hollow rubber ball, much small than a tennis ball. Squash is an intense, high impact sport. This squash tutorial demonstrates a backhand return: volley drop off a power serve.
Big Block Games has a pretty good indie track record. They've spent years developing their fun free-roving space game, Black Market, which is still in Beta. And they've spent just as much time with their much simpler, but fully completed physics platformer, Super Goblin War Machine. Their newest endeavor is called Coffee Break Hero. It sets itself apart from the other games, not so much by the game itself, which has only been in development for four days, but by its unique execution. Big Bloc...
Many gamers see the film industry as the premier model that video games should follow, and it's no surprise. Movies are seen as the most legitimate and profitable of all artistic visual mediums, which is certainly qualities practitioners of any new medium would desire. Big budget games like Heavy Rain and L.A. Noire strive for the same level as film by aping its techniques, focusing on storytelling in a cinematic fashion, rather than creating compelling gameplay experiences.
Digital distribution games are already firmly established on the PC, and they've infiltrated every present and next-gen console to some degree. Whether you like to play DOS, AAA, PC or indie games, there's a way to purchase most of them without leaving the comfort and warmth of your couch or desk.
Guerrilla Games' Killzone 3 (PS3) opened strong in its first week, topping the charts as the best-selling game worldwide, as well as in the Americas, beating out Bulletstorm (Xbox 360) and powerhouses like Wii Sports (Wii) and Call of Duty: Black Ops (Xbox 360). In its second week, it fell two spots worldwide, but kept its first place title in the Americas. BioWare's Dragon Age 2 is expected to dethrone it in its third week, but that doesn't mean Killzone 3 isn't a badass game to get your han...
It's 1976. The hottest arcade game on the market is Blockade (or Blokade), an 8-bit maze game for 2 players. You and your opponent must move your characters around the screen in 90-degree angles, leaving a solid line behind them. Whoever runs into one of the solid lines first, loses. But soon you'll be able to play this fascinating game from the comfort of your own home—
Get Money First you need to find a way to get 60 dollars or less, depending on what game you are going to choose to rent.
This has been something a few people have been messaging me about on my Youtube account so this tutorial shows you how to download Flash games. It is really easy and requires no coding. Just follow the steps and you will be on your way.
Don't you just hate when you buy a new game and one day you play it, you somehow move your Xbox and it makes some horrible sounds so you hurry to get the disc out and see that it's got perfect circle scratches? That happened to me and I felt so bad about it and tried a lot of things to repair it but nothing helped. Then I got an idea that actually helped me.
Learn one of the most popular drinking games: Quarters. All you need is beer, cups or shot glasses, and quarters. It's great for couples and groups. Play the drinking game "quarters".
H.O.W. TV's Pam Melton and Doug Whaley of the Pittsburgh Steelers organization take you through the basics of football. From the layout of the field to the job of the players, this is a football video manual for new fans. Understand the classic American game of football.
How to build a multiplayer game using FPS Creator. Build a multiplayer game with FPS Creator.
Leather Goddesses of Phobos
Nicholas Entertainment Group (NEG) is a Polish independent game publisher that recently got their hands dirty with development. Their first game (with Intoxicate Studios) is the forthcoming horror first-person shooter Afterfall: InSanity, which comes out next month—dangerously close to the Call of Duty: Modern Warfare 3, Battlefield 3 and Assassin's Creed Revelations release dates. That's some stiff competition for small company, especially since it's a $35 debut game.
Last Thursday, on October 7th, indie game developers from around the world walked down a red carpet in Santa Monica, California in the hopes of winning an IndieCade award. We previously discussed the IndieCade festival and conference, but the award show is a smaller, more inclusive event that provides finalists the opportunity to see their project on stage with rewards by sponsors such as LG, who presented this year’s ceremony.
The NPD Group is a market research firm that issues the most trusted sales numbers for video games. They just released their second quarter 2011 report, and the trends it reveals confirm much of what we here have been speculating here at Indie Games Ichiban (and what we've been hoping for): downloadable games have risen, while full-box retail games have fallen—that is in the US, at least.
University video game design programs have been spreading like wildfire around the world over the last ten years. They allow students, researchers and game developers to work on their craft in an academic environment away from the harsh realities of the market, and have led to some interesting products like Fl0w from USC and Ulitsa Dimitrova from Germany. Both games take on topics not often addressed in mainstream games and do so in simple, poignant ways that aim to influence the rest of the ...
The noble board game has stalwartly staved off elimination in the face of more technologically advanced video games for four decades. Try as they might, video games just can't seem to surpass them as an easy-to-use diversion for large groups of seated indoor people.
Scrabble has invaded just about every medium out there. It started as a mere board game, but has since spawned numerous board game spinoffs and variations, an electronic version, mobile apps for just about anything (Android, iPhone, iPhone, iPad and Kindle), games for both PC and Facebook, and video games for handheld consoles like the Nintendo DS and Sony PSP. Heck, it's even on the PlayStation and Xbox 360 gaming consoles. And it hasn't forgotten about film. You can see Scrabble featured in...
No Time To Explain is the first game by two man indie developer tiny Build Games. It's a fun and very stylish platformer in it's own right, available for $10 from the tiny Build website. Articles about the game on RockPaperShotgun, Destructoid, and other prominent PC sites helped it develop substantial hype and raise more than $26,000 via Kickstarter to fund development.
Asher Vollmer, of Colaboratory Games, talks about how developing games is hard. He and Sam Farmer have created some interesting looking games:
One of the biggest video games events of the year is about to happen in Japan tomorrow, when the Tokyo Game Show (TGS) kicks off. If you've never heard of it, just think of it as the E3 of the East—a video game extravaganza open to both businesses (Thursday and Friday) and the public (Saturday and Sunday). And even though it hasn't officially started, TGS has already released some grand announcements, specifically about Nintendo's future lineup and a precipitous drop in their share prices.
Deus Ex: Human Revolution (DX:HR) was the biggest AAA release two weeks ago, which has drawn rave reviews and sold well across the entire world. But if you've actually played the game, then you've seen something annoying that it and many other games share. It happens at the beginning of the game—every time you turn it on.
The used video game market represents a huge portion of retail game sales. It's the only avenue in which most people can afford to buy AAA games. But game publishers aren't exactly big fans of used game sales, since they only benefit from gamers buying new ones. GameStop and Best Buy are huge corporate interests, so EA and the rest of the big publishers out there have not been able to push them around on the issue of used game sales... so far.
Today, +Vic Gundotra made it official and announced the launch of games within Google+. It's starting to roll out, and Google+ members will eventually see a link to the Games button at the top of their streams.
It's a hell of a lot easier to make money selling an indie game now than it was four years ago. But it's still a rough game.
The Australian government has a dysfunctional history with video games. Any regular Yahtzee Croshaw follower can attest to that. The Parliament has established a series of unfortuante regulations that make games both highly taxed and overregulated in price. Bringing any goods all the way to an island in the bottom of the world is expensive to begin with, and new games in Australia can tip the scales at $80 or more.
The indie game scene is constantly expanding, but in 2008, Minecraft, Braid and Angry Birds had not been released, along with all of the other indie games that established the financial viability of the format. Indie games were the all-but-exclusive purview of free Flash game sites and the proud users of TIGsource.com. The Independent Gaming Source is a massive forum for indie game developers to share their projects with like-minded individuals, while seeking help and approval of their games.
Facebook games are ostensibly all about connecting their players. Yet, in many ways they exist on an isolated island. That's one of the reasons traditional gamers and game franchises have avoided Facebook in the past. And all of the breakout hits so far on Facebook have been cheap PC game ripoffs from the 90s, like FarmVille and ports of other popular casual games.
Games like Minecraft and Braid have proven that there is money to be made in the indie game marketplace, which means more and more designers are following suit, one being Zeboyd Games. The two-man indie design team released two excellent JRPG spoofs on the Xbox Live Indie Games (XBLIG) Marketplace in 2010: Breath of Death VII ($1) and Cthulhu Saves the World ($3). Both have been well-reviewed and spent time near the top of the XBLIG sales charts, but its success couldn't be rivaled by what wa...
Card Hunter isn't the first indie game made by seasoned industry professionals driven from the world of AAA games by strictures and disappointments of corporate life. But never before have so many distinguished vets gone indie to work on the same exact game!
For a long time, video games manuals were serious business. Especially for strategy games and RPGs on the PC, the manuals would often run to a hundred or more full-color pages in length. They explained in vivid and well-written detail the history of the game world and every facet of the gameplay system. There were pages upon pages of appendices explaining the statistics of every unit, faction, and terrain type. They were majestic, and I would spend an hour or more poring over each one before ...
Video games and movies have a history of interaction dogged by failure. Video game movies and movie video games both tend to be terrible. There has never been a good feature film based on a video game franchise. Even documentaries about games, which should be rife given the rapid rise of games on the cultural stage over the last thirty years, have been few and far between. The King of Kong: A Fistful of Quarters is by far the best, and for several years now has been the only really stirring f...
Without Japan, video games would not be very fun. Atari's early work was important, but Japanese developers, publishers, and hardware makers were responsible for almost every major advance in video games for the first 25 years of their mainstream existence. In recent years, it has often been said that they have become less relevant than Western developers. In the indie games movement— (our area of greatest interest here at Indie Games Ichiban)—Japan does not have anywhere near the presence th...
Every Friday here at Indie Games Ichiban, I will feature a sampling of reviews from the mountains of indie and vintage games that have crossed my internet connection in the past week. Each week will have some sort of theme, this week being old school turn-based strategy games available on Steam.
Most employed in the game industry have two-word job titles that start with “game”—game designer, game producer, game critic, game tester, etc. Usually, they’re one or the other, even though some can be both a game designer and a game tester or game critic and game tester. And rarely does one person get to call themselves a “game everything”. Ben “Yahtzee” Croshaw is the exception.
One of the biggest advantages iOS has over Android as a mobile platform is how readily and fully it has embraced mobile gaming. There are over 200,000 games available in the Apple store, compared to approximately 100,000 in the Android Marketplace. As an Android-using gamer, this has always bothered me.
Today concludes our Gamer's Guide to Video Game Software (see Part 1 & Part 2). In our final installment, we will shift away from engines toward video games that allow you to make your own games within them.
Do you love video games? Would you devote your free time to creating your own game—one superior to the games you already have? Or at least one that has more Neil Patrick Harris jokes?