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How To: Roll on Screen Goo for your projector screen

Never heard of Screen Goo by Goo Systems? Well, it's a projector screen paint that is perfect for the DIY (do-it-yourself) home theater guru. So, check out this video tutorial on how to apply Screen Goo for the perfect projector screen around. Movie watching has never been better with your digital projector. Who needs a TV when you have Screen Goo?

How To: Move, rotate, and scale objects in 3ds Max 8

Transforms are a fundamental part of 3D graphics. It's important to know this well before moving on to making perfect 3D models with 3ds Max. So, check out this video tutorial to see how to move, rotate, and scale objects in Autodesk's 3D Studio Max, the graphic digital modeling and rendering 3D software program for film, television, and games.

How To: Model complex organic forms (ears) in 3ds Max 8

In this 3ds Max video tutorial you'll see how the spline method can be used to model a very complex form, such as the ear, in Autodesk's 3D Studio Max digital graphic modeling software. You'll see several tools found in EditPoly for creating overhangs, and also look at attaching the ear seamlessly with an existing head. This process works directly in conjunction with Adobe Photoshop, specifically topology, just so you know.

How To: Create bump maps from color maps in 3ds Max 8

This 3ds Max video tutorial goes over how to create bump maps and how to quickly create one using your existing color map as a starting point in Autodesk's 3D Studio Max digital graphic modeling software in conjunction with Adobe Photoshop. It will also cover how to breakup your bump map with high frequency noise at the shader level for those closeup shots.

How To: Build 3D reference plates in 3ds Max 8

This 3ds Max video tutorial will take you through the process of setting up reference plates for precision modeling in Autodesk's 3D Studio Max. So get those Adobe Photoshop reference images ready for 3d Studio Max so you can display those modified photographs. It can be done in just about any digital 3D modeling software out there.

How To: Define topology lines on reference images in Photoshop

This video tutorial goes over methods for defining the topology of an organic object in Adobe Photoshop. This is helpful as a planning stage before you begin your 3ds Max 8 digital 3D modeling to make sure that your have proper distribution of faces and your target mesh will deform nicely. So, if you're using Autodesk's 3D Studio Max for awesome 3D graphics, this could help you out with Photoshop topology.

How To: Prepare images for reference planes with Photoshop

This video tutorial takes front and side reference images in Adobe Photoshop and prepares them for use as reference plates in your 3D modeling package of choice, like Autodesk's 3D Studio Max. Distortions introduced by the lens, camera, and photographer are removed and key features are lined up for easy digital modeling in 3ds Max 8.

How To: Start sculpting in Zbrush 3.1

If you've come home from a long day of work, you might just want to sculpt in Pixologic's Zbrush 3.1 3D sculpting software. So sculpt out of clay to practice the Zbrush 3D modeling program, don't work on Zspheres or an entire model, practice on sculpting. If you plan on being a good 3D digital animator, then practice, practice, practice. This video will show you how to work in the interface, use brushes, and sculpt a squirkle, yes a squirkle.

How To: Navigate in Zbrush 3.1

Before you learn the hard stuff of 3D digital animation with Pixologic's Zbrush 3.1 sculpting software, you might want to learn the navigation of things. Navigation is a very boring thing in Zbrush, but is very important for 3D modeling. This video will teach you to move objects, rotate, and more.

How To: Use the Zbrush 3.1 interface

If you're starting out using Pixologic's Zbrush 3D sculpting software, then you might want to learn the interface. In this video, you'll see how to work inside of Zbrush 3.1's interface, so one day you'll be the digital animator you wanted to be. But beware, 3D modeling is not easy, unless you've done it before.

How To: Place eyes in your characters using Zbrush 3.1

This Pixologic Zbrush 3.1 video tutorial shows you how to place eyes in your 3D animated character's head. You'll have to sculpt out those eye sockets out first and then grab a squirkle to work with, using a few tools. If you want to be a great 3D digital animator, learning the basics of Zbrush modeling is a must. You'll see how to move, rotate, and scale an object, too.