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Dev Report: Some Light Shed on Magic Leap's Persistent Object Locations Solution but Many Mysteries Remain

With the reveal of Magic Leap's developer documentation last week, many questions have been answered—and several new ones have been raised as well. But since the Magic Leap One (ML1) isn't simply called the "Leap One," these are questions that the company probably has no interest (at least for now) in answering. Understandably, Magic Leap wants to keep some of the "magic" under wraps.

News: Magic Leap's Neal Stephenson Reveals What It's Like to Create Content for the Secretive Startup

Getting an insider view of the goings-on at Magic Leap is hard to come by, but occasionally, the company lets one of its leaders offer a peek at what's happening at the famously secretive augmented reality startup. One of those opportunities came up a few days ago when Magic Leap's chief futurist and science fiction novelist, Neal Stephenson, sat for an extended interview at the MIT Media Lab.

NR50: Next Reality's 50 People to Watch: Timoni West

If you're a developer in the augmented and mixed reality space, there's a high probability that you're intimately familiar with the 3D application and game engine Unity. In May, at VisionSummit 2017, Microsoft announced that 91% of all HoloLens applications have been made with the software. But there's a section of Unity that you may not be familiar with, which has become very important to augmented, mixed, and virtual reality (known collectively as XR, for "extended reality") — Unity Labs.

Study: You'll Remember More by Photographing Less

Thanks to the steady increase in quality of smartphone cameras, it's easier than ever to take amazing photos or video without thinking twice. If you've been to a concert in the last five years, you undoubtedly know what I mean. But it turns out that using your camera as a new set of eyes might actually be ruining your ability to remember events on your own, rather than helping you to hold on to the good times.

Steampunk R&D Podcast 02: Joey Marsocci on Professional Steampunking

This week on the Steampunk Research and Development Podcast, our guest is Joey Marsocci, better known to the world as Dr. Grymm. He's a full-time, professional Steampunk maker, and is the owner and operator of Dr. Grymm Laboratories. He's written several books and has worked as a designer at companies such as Hasbro and Disney. In fact, he worked with Disney to design the 20,000 Leagues Under the Sea attractions for both Paris and Tokyo Disney parks.

How To: Write an autobiography

No matter what age you are or what kind of life you've lived you can put your story out there by writing an autobiography. Every life can be interesting if written about in a well formulated, and honest manner.

Market Reality: Google Updates ARCore & Cuts Glass, Star Wars AR in Japan, & Hands-On Magic Leap for Fashion & Voice

After facing reports of financial troubles over the past month, Magic Leap came out swinging this week with a big push for the enterprise segment of AR, including a repackaged Magic Leap 1, a suite of enterprise apps, and updates to Lumin OS and its supporting development ecosystem. Oh, and its AR headset managed to win a starring role in the marketing juggernaut for the forthcoming Star Wars movie.

News: Magic Leap CEO's Tweetstorm Tries to Reframe Reactions to Latest Demo After Signs of Disappointment

Magic Leap CEO Rony Abovitz doesn't engage in tweetstorms often, but when he does, those tweets are bold, exceedingly confident, and there's usually a strong takeaway regarding what the company is or isn't doing. But on Thursday, Abovitz's latest tweetstorm sent an unusually flustered message: We promise, the magic we're telling you about it better than anything you've seen on video.

ARCore 101: How to Create a Mobile AR Application in Unity, Part 1 (Setting Up the Software)

If you've contemplated what's possible with augmented reality on mobile devices, and your interest has been piqued enough to start building your own Android-based AR app, then this is a great place to to acquire the basic beginner skills to complete it. Once we get everything installed, we'll create a simple project that allows us to detect surfaces and place custom objects on those surfaces.

Opinion: Why Microsoft Not Releasing a New HoloLens Until 2019 Should Not Be a Surprise

If the rumors are right, Microsoft has decided to cancel the second version of the HoloLens, and they will instead move onto version three of their mixed reality headset. In the latest report, Thurrott's Brad Sams states that the expected release date of this new Windows Holographic device wouldn't be until 2019, a long two years away for those of us putting full effort into HoloLens app development.