Familiar Objects Search Results

How To: Use clusters in Maya 8.5

Need a little help with your Autodesk Maya 8.5? Are those 3D animated objects frustrating you? Is 3D modeling just a huge headache for you? Well, this video Maya tutorial might help a bit. You need to know what to constrain and what not to constrain. So, you'll learn here how to create clusters.

How To: Create good flowing geometry in Maya

This two part Maya tutorial explains many elements of modeling and how to make sure you create geometry that is well constructed with good flow. It covers cutting holes in objects / Flowing one weird form into the next and still maintaining uniformed polys across the 3d surface.

How To: Add Zspheres to a sculpted character in Zbrush 3.1

So, you want to add some weird things, like horns to your 3D animated character in Pixologic's Zbrush 3.1 sculpting software. Well, you've come to the right place. This video tutorial will teach you how to add Zspheres to your sculpt in Zbrush and why. Your 3D animated model will look great when you stage another object and add it to your character.

How To: Place eyes in your characters using Zbrush 3.1

This Pixologic Zbrush 3.1 video tutorial shows you how to place eyes in your 3D animated character's head. You'll have to sculpt out those eye sockets out first and then grab a squirkle to work with, using a few tools. If you want to be a great 3D digital animator, learning the basics of Zbrush modeling is a must. You'll see how to move, rotate, and scale an object, too.

How To: Make a peyote stitch bracelet with a Swarovski button

Peyote is a classic stitch and is widely used. It is a technique originated by Native Americans of the Southwest United States. They used it to adorn objects used in religious ceremonies as well as everyday life. This video demonstrates the basic stitch. Learn how to create a beautiful bracelet with a Swarovski Button closure.

How To: Escape from a coffin

Buried alive? Don't worry, I'll show you how to escape from a locked coffin. This was the creepiest video I have ever made...I will show you the one important object to always carry around with you...just in case...

How To: Prepare seemless bitmap textures in Photoshop

For all kinds of 3D material channels, it sometimes benefits the project to have a small, tileable image that will fill the surface of the object without an obvious seam. Of course, a tileable image will show the duplication if the instance shows up enough times. The trick is to avoid any hard lines where the image might change dramatically as it tiles across the face of the 3D object. Here's one method to avoid those nasty straight seams. (In two parts).