Familiar Objects Search Results

How To: Use the move tool in Google SketchUp

Take a look at this instructional video and learn how to use the move tool in Google SketchUp. The move tool is actually several tools combined into one. The move tool functions as an auto fold and an array tool as well. This tutorial covers how move is an auto-selecting tool, how to pre-select objects for more control, moving objects with precision, and some common problems.

How To: Use the Creep SOP in Houdini 9

In this Houdini 9 software tutorial you will learn how to use the creep sop. The creep sop is a surface operator used for creating surfaces and modeling as well as animating. As the name suggests, you learn to use the creep sop to creep objects or surfaces along another object or curve. Watch and learn how to use the creep sop in Houdini 9.

How To: Use pool and billiards shot dynamics

Ever wonder what happens after you hit the cue ball or after the cue ball hits the object ball? Here are some of the dynamics involved when hitting the cue ball and object ball. This video tutorial breaks it down for all of you billiards beginners. Learn how to use pool and billiards shot dynamics.

How To: Perform a quarter change magic trick

Learn how to perform the giant quarter change in this instructional video which takes you through this simple size changing coin magic trick step by step. You will need a a quarter and a prop giant quarter. Palming is an essential skill for many magic tricks, and creates the illusion of pulling an object out of thin air or changing objects into something else. Watch this video magic tutorial and find out how to perform a quarter change magic trick.

How To: Detect browser capabilities in ASP.Net web pages

In this video tutorial, Chris Pels will show how to determine what capabilities a user’s browser has when viewing pages in an ASP.NET web site. First, learn how to access an instance of the HttpBrowserCapabilities object from the ASP.NET Request object associated with the web page request. Next, see the different information available in the HttpBrowserCapabilities object such as the type of browser and whether the user’s browser supports JavaScript and Cookies. Then see an example of how to ...

How To: Move, rotate, and scale objects in 3ds Max 8

Transforms are a fundamental part of 3D graphics. It's important to know this well before moving on to making perfect 3D models with 3ds Max. So, check out this video tutorial to see how to move, rotate, and scale objects in Autodesk's 3D Studio Max, the graphic digital modeling and rendering 3D software program for film, television, and games.

How To: Wrap a logo around a photo in Photoshop

In this tutorial you will learn to wrap a logo around a photographed object in Photoshop. Learn to work with smart objects and label grid to do the job. However, some of the initial steps are not shown in this video, so you might want to listen closely to the narration about the preparation work.

How To: Use smart objects in GoLive CS2

Chances are if you’re using Adobe GoLive CS2, you’re probably also using Photoshop and maybe Illustrator too. The great thing about GoLive is that it works hand in hand with .PSD and .AI files. In this video Terry White will show you how to incorporate them into each other using Smart Objects.

How To: Do some cool tricks on the Nintendo Dsi

The Nintendo Dsi is a powerful little machine, packed full of cool features. If you're not familiar with all the things you can do, check out this video and see what other things can be done. From moving or removing icons, making cool sounds, set custom music, upload photos to Facebook and more! Don't just sit there watch this video and expand your knowledge of all the cool things your Dsi can do. Oh, and learn how to do a very important system update too!

How To: Convert numbers in and out of standard form

In this video, we learn how to convert numbers in and out of standard form. Standard form is a useful way of writing down very large numbers and very small numbers. To do this, you will look at the number you have and ignore the zeros that are just at the end. Then, write down the basic numbers. Put a decimal point in this number to make it between one and ten. Now, write down x 10 and put the power for how many places the decimal point moved to get to the new number. This will help you write...