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How To: Automate Focus, Zoom & Exposure Changes in Filmic Pro for Smoother Pull Operations

There are many reasons to use Filmic Pro if you're a mobile videographer. Chief among them is its automated controls, called "pull-to-point" sliders. These pull-to-point controls not only allow you to manually adjust focus, zoom, exposure, ISO, and shutter speed before and during the action, they also let you set start and end points to automate each function, leaving you free to focus on filming.

News: Samsung Galaxy S10 Review, 3 Months Later: All the Little Things to Know

The Galaxy S10 has finally been revealed to the masses, and it certainly doesn't disappoint. As the flagship to herald the tenth anniversary of the venerable Galaxy S line, the S10 has kept popular and familiar design elements like the immersive Infinity Display while employing new features like more advanced cameras to set a new standard for other OEMs to follow.

Hands-On: Kopin's Golden-i Infinity Is What Google Glass Was Supposed to Be, But Comes at a Cheaper Price

If you cover a particular area in tech long enough, you develop certain pet peeves, and one of mine happens to be devices that attempt to keep us wed to the Google Glass style of augmented reality. And while I remain mostly uninterested in such devices, one of these products recently earned my admiration and might work for you, too, under the right circumstances. It's called the Golden-i Infinity.

How To: Get Google's Pixel AR Stickers on Your Galaxy S9

Google's ARCore has expanded its support to include the Galaxy S9 and S9+, which means you get access to all the cool new apps that can sense the world around them. But one of ARCore's coolest uses so far is still Pixel-exclusive: AR stickers built right into the Google Camera app. Thankfully, XDA user lofass33 has an ingenious workaround for using these stickers on your S9.

ARCore 101: How to Create a Mobile AR Application in Unity, Part 3 (Setting Up the App Controller)

There are hundreds, if not thousands, of programming languages and variations of those languages that exist. Currently, in the augmented reality space, it seems the Microsoft-created C# has won out as the overall top language of choice. While there are other options like JavaScript and C++, to name a few, C# seems to be the most worthwhile place to invest one's time and effort.