Skyrim is an enormous RPG recently released by Bethesda. After many long years of waiting (I had 1000's of hours clocked into its predecessor, Oblivion, way back in 8th grade) the game is finally out and it surpasses everyone's expectations—save for removing custom spell crafting... Why, Bethesda?
Dungeon Defenders is the most exciting craft game on the Fall 2011 release schedule. I got a chance to play it at PAX in August and interviewed developers Trendy Entertainment last month. After more than a year of publishing difficulty and delay, the game finally came out on PSN, XBLA and Steam. I put about 20 hours into the XBLA version over the past weekend, beating all the campaign maps and racking up a huge pile of in-game money. It is not a perfect game. But it is a huge, challenging, an...
I've been unreasonably excited about Dungeon Defenders (NOT DUNGEON DEFENDER!) for almost a year. Playing it at PAX did nothing to damper that enthusiasm. I had a chance this week to speak with co-founder/development director Jeremy Stieglitz and marketing diretor Philip Asher from Gainesville, Florida based developer Trendy Entertainment to find out a little more about the game, and how it came together.
Introduction Halo: Reach is Bungie's latest and final addition to the franchise. Microsoft has claimed the title and from now on 343 Industries will be working on the Halo franchise. In my opinion, Bungie's last game is the best out of all of them. These are some tactics and bits of advice that I've picked up.