Frantic Character Search Results

How To: Use the Krakatoa plugin in 3D Studio Max

Watch this series of video tutorials to see how the particle rendering system Krakatoa from Frantic Films works. Krakatoa is a high-volume point-based particle rendering, manipulation and management toolkit available as a plug-in for Autodesk 3ds Max running on Windows. Krakatoa enables VFX artists to create dust, smoke, silt, ocean surface foam, plasma and even solid objects, all at unprecedented speeds. Use the Krakatoa plugin in 3D Studio Max.

News: Bullet Hell or Bullet Heaven? The Case of Trouble Witches NEO

The Xbox 360 is America's video game system. It was designed in America, it has better market share in America than anywhere else, and it has the most overtly macho game catalog of any console. For many Xbox fanboys, gaming heaven is shooting hordes of really well-animated things in the most intuitive way possible. Trouble Witches NEO - Episode 1: Daughters of Amalgam, released last week on Xbox Live Arcade (XBLA) for $10 by Japanese developer Adventure Planning Service, is a typical Xbox 360...

New Game by Hasbro: Electronic SCRABBLE Flash

Nope, this isn't a flash game version of SCRABBLE. There's already one of those (and a multitude of imitations) for the Apple iPhone, iPod, and Facebook. This is an electronic game, and it's not a "handheld" game like the SCRABBLE Pocket Pogo Touch Screen Game (pictured right). It's an entirely new way to play everybody's favorite word game, and it's called SCRABBLE Flash (BOGGLE Flash outside of the U.S. and Canada).

How To: Create a basic character rig in 3ds Max 2010

See how to create a simple character rig within 3D Studio Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, take a look! Create a basic character rig in 3ds Max 2010.

How To: Animate characters in After Effects CS4

This Adobe CS4 software tutorial shows you how to animate characters in After Effects CS4 using the puppet tool. Learn how to use the puppet tool to apply pins to control movement, and record movements. Also preview the puppet overlap and puppet starch tools in After Effects CS4. Animate characters in After Effects CS4.

How To: Create An EverQuest character

A short video going over the basics of creating the character with which you will explore the remarkable fantasy world in EverQuest. The video is hosted by EverQuest lead programmer Terry Michaels. Create An EverQuest character.

Meeting the Dungeon Defenders: An Interview with Trendy Entertainment

I've been unreasonably excited about Dungeon Defenders (NOT DUNGEON DEFENDER!) for almost a year. Playing it at PAX did nothing to damper that enthusiasm. I had a chance this week to speak with co-founder/development director Jeremy Stieglitz and marketing diretor Philip Asher from Gainesville, Florida based developer Trendy Entertainment to find out a little more about the game, and how it came together.

How To: Make basic 3D character rigs for animation in 3ds Max

Learn how to generate basic character rigs for animating your 3D models within 3ds Max 2010 or 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started creating your own character rigs, take a look! Make basic 3D character rigs for animation in 3ds Max.

How To: Make characters walk in Poser

Animating characters in Poser is amazingly easy. In this video tutorial you will learn how to make characters walk in Poser. You'll see how to use the walk designer, create a walk path, and walk the character along the path. Make sure to hit "play tutorial" in the top left corner of the video to start the video. There is no sound, so you'll need to watch the pop-up directions. Make characters walk in Poser.

How To: Animate a walk cycle in Poser 7

Do you find it hard to make your 3D characters walk naturally? In this 3-part video tutorial Larry Mitchell teaches the basics of true character animation showing how to animate a walk cycle in Poser 7. Check out how to create a good pose for your characters. Make sure to watch part 2 and be aware, some Poser knowledge will be helpful. Animate a walk cycle in Poser 7 - Part 1 of 3.

News: Advanced Cracking Techniques, Part 2: Intelligent Bruteforcing

Following the first part in this series on advanced cracking techniques, we are going to go over how we can intelligently crack passwords using the old-fashioned bruteforce method. These unique cracking techniques aren't widely used, because most crackers are Script Kiddies who have no idea what the concepts are behind cracking passwords, thus, word won't get around too quickly.

News: Attack Balloons and SuperMonkeys: A Tower Defense Retrospective

Real-time strategy (RTS) was the most popular genre in PC games at one time. It put Blizzard on the map—one of the biggest game developers in the world. And it buried the once venerable turn-based strategy genre, the only survivor being the Civilization series. But like hair metal in the late ‘80s, RTS reached its saturation point. Many bands (games) were too similar and used ornamentation over innovation. Suddenly, the fans left. From ’95 to ’03, Command & Conquer releases were more like new...

How To: Use the Test Realm

Hey wizards! As you have read in the gardening article I put up a few days ago, it requires the Test Realm! It's pretty easy to use the Test Realm, but there are a few very important limitations you have to pay attention to before using it. Many of you reading this may be pretty agravated. Here's how KingsIsle puts it:This Test Realm is available to Subscribers.

News: Final Fantasy 14 First Impressions

These impressions are coming from a person completely new to the Final Fantasy Online world. Never played FF 11 or the FF 14 Beta. This game is not friendly to new people. The account creation is a Kafka like experience in things that don't make sense. For the game itself, the beginning tutorial is awful and does not really teach you the basics of combat. Here is a small breakdown of my opinions, with the good points first so that they don't get overshadowed by the negatives.

How To: Create a full body rig for a 3D character in Blender

This clip provides a complete guide on creating a full body rig for a 3D model within Blender. It demonstrates how to do a full setup on the left half (creating and placing bones, and also applying constraints), and copy it over to the right side for a perfectly symmetrical rig. Most of the features in 2.5 are the same, however, the keyboard shortcuts and a few menu items have been moved around. Create a full body rig for a 3D character in Blender.

How To: Add a modeled 3D character into Blender's Game Engine

This Blender tutorialc overs the creation of a game-friendly model (i.e. low-polygon), texturing, rigging, animating, and bringing it into the game engine with basic forward and back controls, as well as turning left and right, and running. Whether you're new to the Blender Foundation's popular open-source 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video software tutorial from the ...