Since the beginning of last year, every six months or so the fine folks at Wolfire Games have gathered indie developers together to release a combo gaming pack called Humble Indie Bundle. Not only are the included games good, but the way one buys them is what makes Humble Indie Bundle one of the coolest products in games. Even better, Humble Indie Bundle #3 just came out last Tuesday and is available here for two weeks only.
Confirmed! Those of you who have been waiting (or dreading) the announcement of social games in Google+ can now look forward to them showing up in your stream. The anticipated games have yet to show up, but Google has confirmed that APIs will be made available for third party developers to access Google+, much like Facebook allows them.
What's more fun? Winning against your friends or winning against others with them? It's an age old question, and in video games, the former one-on-one multiplayer has been the norm. But cooperative multiplayer has made a comeback, with Halo and Diablo II starting the trend, the first mainstream shooters and RPGs with great co-op modes. And now good local and multilplayer co-op games are available in almost every genre.
Game demos are unfortunately a dying breed. While broadband has made it easier than ever to distribute demos to PC and console gamers, they've become more expensive and risky to make. They seldom come out before the full game, especially for AAA games. Developers realize their games are crud and that a demo is just going to make people not want to buy it.
Electronic Arts is the biggest game publisher in the world, and have been for years. And yet, their only successful internally developed games nowadays are the EA Sports mega-franchises like Madden. Most of their success has stemmed from their ability to buy other companies on their way up, squeeze the creativity out of them, and then sell them to someone else or just let them go. This week they made their largest acquisition ever when they purchased PopCap Games for $750 million upfront—as m...
It's been a great year for video games, kind of. Sure, the AAA release lineup has been a trainwreck and hacking has been a bigger problem than ever. But two things have happened involving the federal government that have made video games more legitimate in the United States than ever before. The Supreme Court ruling establishing that video games were the equivalent of movies and books, not porn, was the more significant decision. But in May, the National Endowment for the Arts made another si...
Localizing a game is a task many do not fully understand. Not only do localizers have to translate the games they work on into a different language, but they have to translate it into a different culture as well. Oftentimes art assets, plot elements, and menu systems are changed to suit regional sensitivities. Japanese media tends to have their common drunkard characters removed or censored in American versions, for example.
Stewart Butterfileld is one of the last great old-fashioned tech billionaires. He founded Flickr, and then sold the company to Yahoo! for a stupendous amount of money in 2005. Like Mark Cuban and others before him, he was left wondering what to do with the rest of his long and fabulously wealthy life. Cuban bought the Dallas Mavericks and turned them from unabashed losers into beloved champions. Butterfield decided to try his hand at game design (something he had attempted with the ambitious ...
The debate over whether video games can be considered art or not has intensified in recent years as games like Braid and Flow have taken the digital aesthetic experience to new heights. These new games are great examples, but there are much older ones that present compelling arguments as well. The best is a 1986 ZX Spectrum/Commodore 64/Amstrad CPC game called Frankie Goes To Hollywood.
Three years ago, Double Fine productions held an in-house event called the Amnesia Fortnight. The company was split into four teams, each of which set out to spend two weeks developing an idea for a small game and present it to the other groups at the end of the duration. All of the ideas turned out to be winners, and founder/owner Tim Schafer secured publishing deals for all four games to be released on a combination of XBLA and PSN. In honor of the excellent Trenched becoming the third game...
Here all your game bonuses will be in one place.
Video games have been a purely digital medium for some decades now. They exist in the electronic nether, embedded on discs and projected on screens. Since digital distribution has gained popularity, even the physical manifestation of the game disc is going away, leaving games (especially digitally distributed indie games) more ethereal than ever before. It is unclear whether this slightly unsettling fact was on the minds of the three people who made Receipt Racer, but regardless, it stands as...
Nope, it’s not the McDonalds menu, but close enough. Jim Blackhurst has mapped 11 million deaths onto a 3-dimensional point cloud for video game Just Cause 2. The result is an amazing virtual heat map of a world where every white dot represents a death on impact: The millions of deaths formulate a detailed outline of major structures and roads in the game, visually mapping "extractions" at every square inch. In most traditional games, this would not be possible—players more often than not sta...
It's typically not the kind of video game you would see on WonderHowTo. Instead, you'd learn about games with gruesome zombies or beer guzzling dwarfs, even a controversial, dystopian war. But Sissy's Magical Ponycorn Adventure deserves some serious praise.
The aging and maturity of video games as a medium has lead to some unfortunate consequences. One of these, perhaps drawn from the film industry, is the spate of remakes that has overtaken the game market over the last few years. It hasn't been as bad as the remakeorama trend in cinema, but developers have recognized the value in releasing the same thing they already made and making more money off it. Below, a roundup of some remakes of classic games released for XBLA recently, some fantastic,...
Yesterday's installment of a Gamer's Guide to Video Game Software featured Unity 3D; today we'll be covering one of the oldest consumer game making engines, RPG Maker.
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Do you have an awesome rig that is able to run anything you throw at it at 60 fps with maximum settings? Prepare to be humbled. The Witcher 2 is the first game in quite some time to tax your system the same way Crysis did when it first came out.
Are you familiar with Studio Ghibli? It's the dreamy Japanese animation studio responsible for anime classics Spirited Away, My Neighbor Totoro, Kiki's Delivery Service, and Howl's Moving Castle. Regarded as highly inventive, serene, and spooky, Studio Ghibli puts out internationally renown films, loaded with magic, monsters and lovable creatures, such as Totoro (pictured to the right, and above).
No game is perfect. Well maybe except for Super Mario Brothers 3. In the last two posts I've been praising Tera but it's not without its shortcomings.
Is game play king? Or was it that graphics is king? or maybe the story? Arghhh... well, regardless from which school of thought you come from, Tera online has bet most of their chips on game play.
I love role-playing games. They tell great stories, require intense strategy, and make minimal demands of my tyrannosaurus-like hand-eye coordination. The idea of an RPG experience, at least on paper, is to allow users to play the role of a character. However, real people do not gain generic experience points for killing things, nor do they pause for each other during combat or have the ability to carry hundreds of potion bottles without slowing down. These can be fun gameplay mechanics, but ...
In 2008, Audiosurf came out on Steam, creating the psychedelic music game genre. If you haven't played it in the intervening three years, you're missing out on one of the coolest things in video games. The player selects any MP3 on their computer, then the game builds a unique level based on that song, which the player must then navigate whilst playing a block-matching, Tetris-like puzzle game. It's an incredibly compelling audiovisual experience, one with immense replay value and surprisingl...
Yesterday, Electronic Arts had a nice sale on Steam for 40-60 percent off some of their Sims titles, which included The Sims 3 (along with its DLCs) and SimCity 4. I've never been a big Sims fan, especially with the slew of virtual people games in the last decade, so I didn't realize until now that Maxis had stopped making their SimCity games; They haven't released any city building Sim games since SimCity 4 eight years ago. There was SimCity Societies in 2007, but it was made by a different ...
Sticking with our theme of XBLA games with uninspiring names, we have Outland. This game shares its name with an unrelated sci-fi cult film from 1981, unrelated comic strip from the '90s, and unrelated region in World of Warcraft. Didn't exactly try hard to build name recognition. Other than that, Finnish developer Housemarque has created the best 2D platformer I've seen in years.
I was raised in the glory days of Japanese RPG's (JRPG's) on the Sega Genesis and Super Nintendo. Final Fantasy and Dragon Quest were the biggest game franchises, and real gamers could debate their merits endlessly. We remained engaged in the stories of the games, even though the soldiers, princesses and schoolchildren all had spiky day-glo hair. We waded through hours of randomly triggered menu-based battles instead of playing Doom or baseball. And we loved every minute of it.
Real-time strategy (RTS) was the most popular genre in PC games at one time. It put Blizzard on the map—one of the biggest game developers in the world. And it buried the once venerable turn-based strategy genre, the only survivor being the Civilization series. But like hair metal in the late ‘80s, RTS reached its saturation point. Many bands (games) were too similar and used ornamentation over innovation. Suddenly, the fans left. From ’95 to ’03, Command & Conquer releases were more like new...
Guiding internet users to useful content is one of the most lucrative businesses in the world. This process is called aggregation. Google and other search engines form the top of the food chain, aggregating all of the content on the web in response to queries. There are all sorts of other important aggregators though, and you probably use at least one every day: Fark and Reddit for web content, Rotten Tomatoes for movie reviews, and Metacritic for a variety of media, but most importantly, vid...
The classic Super Mario Bros is perhaps the most beloved video game on Earth. Almost daily, homages to Mario pop up on the web over and over and over again. Everybody loves the charming 2D world of Mario. But what would Mario look like in 3D… and moreover, what would Super Mario feel like as a First Person Shooter game?
Tune in! Below, an attendee of the Game Developers Conference 2011 captures footage of the new eye-popping visual effects in Epic Games' latest upgrade of their Unreal Engine 3, a "toolset used in blockbuster video games, 3D visualizations, digital films and more." If this is what the graphics looks like captured from an audience cell phone, well, one can only imagine what it would look like on your widescreen... The demo, titled "Samaritan", ran on a custom-built PC system in real-time compu...
Today, on his Tumblr, Notch shared two very odd—and, to all appearances, completely unrelated—fan-produced Minecraft ads.
Angry Birds finally hits LEGOs. It was only a matter of time before some LEGO maniac constructed Angry Birds from those popular little plastic building blocks. Stop motion brickfilms are sure to follow.
Without Richard Channing Garfield the world would be a much grayer and less interesting place today, at least for all of us. He created Magic in college, playtested it throughout, accidentally found a publisher for it, and wound up the the most well-known and successful paper game designer in the world (sorry Guygax, make something new why don't ya?). He does not seek the limelight, has not had a snappy biography written about him (or his game, amazingly enough) and I thought we should pay a ...
Has anyone actually used the Kinect for fitness purposes? If so, which games are the best?
It's that time of year again! Time to vote for that special best game of the year! But this time, it's the best game of the decade! Let's all give a woot to WIZARD101!!!
So what's all the fuss about World of Warcraft? I guess the first question would be 'is there a fuss?' and the simple answer is Yes there is, very much so.
These impressions are coming from a person completely new to the Final Fantasy Online world. Never played FF 11 or the FF 14 Beta. This game is not friendly to new people. The account creation is a Kafka like experience in things that don't make sense. For the game itself, the beginning tutorial is awful and does not really teach you the basics of combat. Here is a small breakdown of my opinions, with the good points first so that they don't get overshadowed by the negatives.
This week Farmville is revisiting some old themes for 24 hours each. Tuesday
A playful Super Nintendo-like version of Bayonetta by the developer of the game, Platinum Games. I would love to play this on a DS.
Funny video, sort of like the Jay Leno street questions segment. IGN asks regular people in San Francisco what they think a game is about based on the box art. They showed people different games and they gave really frank answers.