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Level-5: The Biggest Indie Game Developer in the World Invades America

Most stateside gamers have probably never heard of Level-5. If they have, it's more than likely due to the charming and maddening line of Nintendo DS puzzle games, Professor Layton. Some might even remember Dark Cloud and its sequel from the early days of the PlayStation 2, and all eight of you PSP owners in the U.S. might recognize the epic Jeanne d'Arc. These games alone make Level-5 a noteworthy company, but they've quietly surpassed "noteworthy" status to become one of the largest and gre...

News: First MXC. Then Ninja Warrior. And Now… Retro Game Master!

Japanese game shows are legendary for being more extreme (and absurd) than their American counterparts. Chris Farley immortalized the concept in a classic SNL sketch, and MXC and Ninja Warrior have both achieved great success dubbed and subtitled on American television. A big part of their appeal is how demanding they are compared to U.S. game shows. Only a few people have actually won Ninja Warrior in its 23 seasons on the air, and MXC is a constant comedy of failure and pain.

Octodad: An Award Winning Game… From College Students

Fatherhood is difficult, especially when you're an octopus. That is the moral of the 2011 IGF Student Showcase winner Octodad, available for free from its website. This hilarious little title was created by a team of interactive media students at DePaul University in Chicago, and is the latest in a stream of successful indie games to come out of collegiate video game design programs. In fact, it's so successful that a sequel is in the works.

How To: Live Your Dream as a Video Game Developer! Get the Free Career Guide Now

Game Developer Magazine is a prominent periodical for game industry folk to read up on their craft. For those who don't work in games, it can be a little dry, but every year they release a Game Career Guide devoted to welcoming other people into their world. Best of all, it's free! You can view the newest issue just released here in your browser, or download the PDF version.

News: Project Zomboid Has More Problems than the Guy in this Screenshot

Making a video game requires an incredible amount of work. It requires people skilled in many disciplines to work together for thousands of hours merging visual art, computer programming, game design, sound design, and music composition into a fun game. The Indie Stone is a Scottish indie development studio started, like so many others, by industry vets who were tired of corporate restrictions and wanted to make the crazy games they had always imagined.

News: Friday Not-So-Indie Game Review Roundup: Combat Racing

Deep in their heart of hearts, most Americans dream of having their car festooned with missile launchers and machine guns. Anyone who cuts them off or looks at them funny in traffic could be dispensed with quick and extreme justice, leaving a real-life James Bond and his passengers free to pursue their American dreams faster than everyone else. Racing games and shooting games are among the two most popular types of video games. So why aren't there more games where one can race cars and shoot ...

How To: How Much Advertising Can a Free Game Site Have and Still Be Considered Indie?

Mediocre free Flash game websites are all too common. Many of them thrive off peddling the same few popular games to fans who have slim cause to pick one over the other. They thrive off the indifference of casual gamers and an environment that does not have to stand out to survive, only appeal to the lowest common gaming denominator with tower defense clones and brightly colored Peggle knockoffs. In that context, what Nitrome is doing seems downright commendable.

News: Seize the Lightning! Carpe Fulgur Imports Japanese Indie Games to the U.S.

Carpe Fulgur translates to something along the lines of "Seize the Lightning" in Latin. Sometimes that is enacted with golf clubs by idiots. But the three intrepid indie video game localizers who work under that name are trying to do it the right way: metaphorically. They are translating and publishing Japanese games for the Americans market—games that have seldom been seen before because every other company thinks it's mad to release them here.

News: Indie Game Mashup! DTIPBIJAYS + LSQOM = Scorpion Psychiatrists of Saturn

Most of the oddest games in the world are free web games. They may not always be well made, but low budgets (and consequently low risk) allow them to be as weird as they fancy. That's a big part of why they are so interesting. Prime examples such as Don't Take It Personally, Babe, It Just Ain't Your Story and Lesbian Spider Queens of Mars have graced these pages previously, and both are great games. But the quality of the games hasn't stopped mysterious Glorious Trainwrecks user snapman (else...

World Siege: Orc Defender for iOS Turns Your Real Life Home Into a Video Game

Tower defense games have covered a lot of creative ground over the last five years. They've gone from simple desktop amusements to a staple of the indie game scene, having been integreated into nearly every other type of game and released on every platform. They have taken place in ancient times, the far future, and on alien planets. But one place they (and most other types of video games) have never taken place is the real world. Not a virtual recreation of the world, but on the very terra f...

News: Supreme Court Deems Violent Video Games Protected Under Freedom of Speech

Video games are the newest major expressive media. As such, their role in society is still being defined continuously. A monumentally important example of this took place yesterday at the US Supreme Court. After a long deliberation, the highest court in the land handed down a decision invalidating a California law banning the sale of violent video games to minors on the grounds that video games are protected speech under the First Amendment, like movies and books.

News: Sense of Wonder Night 2011 Celebrates Innovation In Game Design

The Tokyo Game Show (TGS) is the biggest video game expo in the most game crazy country on Earth. It is kind of a big deal. As such, their "indie" game showcase/contest Sense of Wonder Night (SOWN) is a major opportunity for developers of all shapes and sizes to showcase their work to important industry leaders and expo attendees. 2011 will be SOWN's fourth year, and it began accepting submissions yesterday.

News: The World's Most Expensive Video Games and Consoles Ever

Most of the indie and vintage games discussed in Indie Games Ichiban are pretty cheap to purchase. They rarely top twenty bucks, which is one of the major advantages independent games have against their sixty-buck, major league counterparts. But if you think $60 for a game and $300 for a PS3 or Xbox 360 seems like a lot, then you haven't played Steel Battalion or seen the TurboExpress. They go above and beyond what normal gamers are willing to spend for questionably entertaining products. Her...

News: Did George Plimpton Make a Falconry Game for ColecoVision?

George Plimpton may be one of the most interesting Americans ever. Foremost a sports journalist, he was also a novelist, Fireworks Commissioner for New York City and host of Mouseterpiece Theater. Some of you may also recognize him as one of the men who tackled Robert F. Kennedy's assassin, Sirhan Sirhan. But most of you probably remember him as the pitchman for products like Pop Secret Popcorn and the Intellivision video game console. Actually, his most appreciated work would probably be a s...

Not Your Ordinary Gamer: Yahtzee Croshaw Does It All

Most employed in the game industry have two-word job titles that start with “game”—game designer, game producer, game critic, game tester, etc. Usually, they’re one or the other, even though some can be both a game designer and a game tester or game critic and game tester. And rarely does one person get to call themselves a “game everything”. Ben “Yahtzee” Croshaw is the exception.

News: Battlefield 3 - 12 min "Fault Line" Trailer

Wow. I'm not much of an MW or BF player but the first 12 minutes of the game are visually impressive, probably the best graphics and animations I've ever seen. Lots of game has great graphics but if the animations are not up to par (The Witcher 2), the game suffers considerably.

News: Was Worms the First Indie Video Game?

In the mid '90s, there was no such thing as a widely available indie video game. Brick-and-mortar stores were the only places for consumers to buy games, and magazines were the only outlets to hear about them. For video game creators, the need for a publisher to market and distribute was logistically essential to attract players.

The Schmupaissance: Gatling Gears and the Rebirth of Shoot-'Em-Up Games

Shoot-em-up games, or shmups, consist of lone or small groups of players shooting at and being shot at by hordes of colorful enemies. The genre is thought to have peaked in the mid-'90s, but recent games in the indie world may be saying otherwise. Geometry Wars and other twin-stick games kicked off the trend, but newbies Trouble Witches NEO, Outland and just-released Gatling Gears have brought some much needed originality into the modern shmup scene—making it something worth exploring again. ...

Adult Swim Games: It's Not Just for Aqua Teen Anymore

The days of having to pay for video games are over. Generally, retail games are better because they're made with more effort and care than their free counterparts. But free browser-based game sites are insanely popular, specifically Kongregate, Armor Games, and the grandaddy of them all—NewGrounds. Despite not receiving funds directly from the players, they’ve become a profitable niche in the games industry. And that popularity has attracted more talent and money to the production of web game...

Play GIRP: All the Finger Strain of Climbing without the Risk of Death

Great controls are the most important and difficult part of game design. Games with vector graphics and non-existent stories are classics because their creators managed to create a system where using buttons to control a shape on a screen was intuitive and fun. This is the tradition that Pac-Man has left us with, a gaming world in which controlling the character onscreen in an engaging way is the crux of the game's enjoyment.

News: Video Games vs. Real Life

Alex Lewis imagines what the world would look like infiltrated by video game characters in his digital montage series “Video Games vs. Real Life”. (P.S. If you like what you see, check out Lewis' t-shirt designs at Threadless).

News: Rovio Partners with Mattel to Release Angry Birds Board Game

Joystiq reports, "Mattel is working on a board game adaptation of Rovio's mobile hit, Angry Birds. The game looks like a pretty authentic recreation of its source material; players draw 'Mission Cards' depicting structures of bricks and pigs, which they then build using plastic models included in the game. Oh, and then they shoot birds at those structures using a tiny slingshot."