For a long time, video games manuals were serious business. Especially for strategy games and RPGs on the PC, the manuals would often run to a hundred or more full-color pages in length. They explained in vivid and well-written detail the history of the game world and every facet of the gameplay system. There were pages upon pages of appendices explaining the statistics of every unit, faction, and terrain type. They were majestic, and I would spend an hour or more poring over each one before ...
Video games and movies have a history of interaction dogged by failure. Video game movies and movie video games both tend to be terrible. There has never been a good feature film based on a video game franchise. Even documentaries about games, which should be rife given the rapid rise of games on the cultural stage over the last thirty years, have been few and far between. The King of Kong: A Fistful of Quarters is by far the best, and for several years now has been the only really stirring f...
Without Japan, video games would not be very fun. Atari's early work was important, but Japanese developers, publishers, and hardware makers were responsible for almost every major advance in video games for the first 25 years of their mainstream existence. In recent years, it has often been said that they have become less relevant than Western developers. In the indie games movement— (our area of greatest interest here at Indie Games Ichiban)—Japan does not have anywhere near the presence th...
Every Friday here at Indie Games Ichiban, I will feature a sampling of reviews from the mountains of indie and vintage games that have crossed my internet connection in the past week. Each week will have some sort of theme, this week being old school turn-based strategy games available on Steam.
Most employed in the game industry have two-word job titles that start with “game”—game designer, game producer, game critic, game tester, etc. Usually, they’re one or the other, even though some can be both a game designer and a game tester or game critic and game tester. And rarely does one person get to call themselves a “game everything”. Ben “Yahtzee” Croshaw is the exception.
One of the biggest advantages iOS has over Android as a mobile platform is how readily and fully it has embraced mobile gaming. There are over 200,000 games available in the Apple store, compared to approximately 100,000 in the Android Marketplace. As an Android-using gamer, this has always bothered me.
Today concludes our Gamer's Guide to Video Game Software (see Part 1 & Part 2). In our final installment, we will shift away from engines toward video games that allow you to make your own games within them.
Do you love video games? Would you devote your free time to creating your own game—one superior to the games you already have? Or at least one that has more Neil Patrick Harris jokes?
Are you a gamer with a fondness for oldies, bargains & the non-mainstream? If so, tune in. WonderHowTo is excited to introduce another regular to join our cast of front page contributors: Nick Battjes, our resident indie video game expert. Nick, a graduate of video game design at the University of Southern California, is a passionate gamer & owner of 13 consoles (and counting).
In the mid '90s, there was no such thing as a widely available indie video game. Brick-and-mortar stores were the only places for consumers to buy games, and magazines were the only outlets to hear about them. For video game creators, the need for a publisher to market and distribute was logistically essential to attract players.
Following in the footsteps of great historical figures is a great way to learn about them. Michael Wood famously did so in the 1980's for his PBS documentary and book In The Footsteps of Alexander The Great. This March, UK-based marketing director Chris Worth completed a similar endeavor—not by tracing the path of a real-life emperor or explorer, but a humble video game character. One known simply as "The Courier".
I am the sort of man whom game companies fall all over themselves to seduce. I'm sweaty, pale, awkward, and spend too much money on video games. There are many of us, especially among XBox 360 owners. We are the most stereotypically "gamer" group of console owners. The XBox 360 doesn't have motion control like the Wii or a blu-ray player like the Playstation 3. It just plays games really well. That's why hardcore gamers like me prefer it amongst all the consoles, and probably why Silver Dolla...
Ni no Kuni is a gorgeous hand drawn and animated game coming to the PS3 and Nintendo DS. The story is about Oliver, a 13 year old who has lost his mother. Wishing for her to come back, a magical toy tells him that this might be possible and they set off on a journey in a parallel magical world. In the trailer above, the PS3 is able to almost match the visual quality of the cartoon animations originally made for cut scenes in the DS game.
From the makers of Bayonetta (Platinum Games) comes Vanquish, their Japanese version of Halo. Not quite sure if this is good or bad, but since they made Bayonetta, this might turn out to be a really good game game play wise. The story already looks juvenile from the video. I like the dash and cover system in the video, something I wish Halo, MW, and BF2 had in their games.
At first, the Black Ops 1.04 patch seemed like a godsend. It was supposed to fix the horde of issues plaguing Call of Duty: Black Ops on the PlayStation 3.
Help your non-active friends remove the FarmVille application. We all have friends who have installed Farmville at one time or another and then end up quitting the game. But since they might be real life friends, we do not want to delete them from our friend list. Here are some directions to remove the application.
Zynga games has released their ZLotto feature that you can use to get exclusive prizes for FarmVille, Mafia Wars, YoVille, PetVille, and FrontierVille!
Definition Judgment is a game where you have to predict the number of hands you'll make and try to make those number of hands that you predict. It is a game usually for 3 or more players. Even 2 players can play but then the game won't be that interesting. 5 players can play the game using one deck of 52 cards. Jokers have no role here.
Dominoes are a simple game to play with any number of players. This instructional video shows the steps of setting up and playing a game of dominoes. Watch this gaming how to video and learn how to play dominoes. Play dominoes wtih multiple players.
This film shows you how to play dominoes. This leisure activity is popular throughout the world, and you can learn how to play the simple game of dominoes with help from this tutorial. Play dominoes game.
Tennis expert Fabián Nunez Seixa explains the secrets to tennis success with top tips for an aggressive game. Play an aggressive tennis game.
Buddy Mason demonstrates how to throw a ball for the game cricket. You have to stand sideways to the target, pull the non-throwing arm through, release the ball with both feet on the ground, and swing through. Throw a ball in the game of cricket.
This Blender tutorialc overs the creation of a game-friendly model (i.e. low-polygon), texturing, rigging, animating, and bringing it into the game engine with basic forward and back controls, as well as turning left and right, and running. Whether you're new to the Blender Foundation's popular open-source 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video software tutorial from the ...
Like any good video game these days, controversy is a must, and that's exactly what Homefront provides. It's a good old-fashioned, controversial hot potato—isn't that the way war always is?
Hi Fellow hardcore Gamers within the UK Gaming Community. Please be kind enough to add us to your google plus circles and we will return the favour and add google +1 button likes for you and you can do likewise for our site.
Zynga just added another game to their Zynga with Friends series called Scramble with Friends. If you've ever played Boggle, it's basically the same thing, but is dedicated to playing your buddies just like Words with Friends or Hanging with Friends.
Looking for last-minute Christmas gifts? Give the gift of mobile gaming! Electronic Arts (EA) and Gameloft are having their annual holiday sales just in time for Christmas. If you've got a gamer on your shopping list with an iPad, iPhone or iPod touch, a mobile game will make the perfect last minute present. Games that are usually anywhere from $2 to $10 are now on sale for just $0.99, and there's lots to choose from.
The days of entering left, right, left, right, up, down, up, down, a, b to cheat your way through a video game are long gone. With achievements and trophies in existence, game developers have, for the most part, removed cheats from video games.
From The Day of the Tentacle to Syberia, adventure games have come a long way. We now have games developed exclusively for the Google Android platform and iPhone. The newest game is the episodic Fragment 3D, a point and click adventure game focusing on the adventures of a robot who is left to rust in the underworld. You will have to help him escape and help him unearth secrets and conspiracies.
Getting money to make a AAA game is hard. When anyone is lucky enough to get the funds they need, it usually comes from a giant game publishing company that wants the rights to the game, not to mention complete control. Those publishers have shareholders who demand a high return on their investment, so they avoid risk when choosing game projects to fund.
Game design is sedentary work. Generally its practitioners do their work with their butts planted securely in front of a computer in an office (be it home or away) as their muscles and verbal skills atrophy. Even game journalists are prone to this condition. Not so with Colin and Sarah Northway (pictured below), the husband and wife team behind NORTHWAY Games. Not only do they make really cool indie games, but they do it with just a laptop while traveling the world meeting indie developers of...
Hideo Kojima is one of the biggest names in Japanese game design. He's the man behind every Metal Gear game, each of which has been beautiful but divisive. He's an auteur, a rarity in AAA game design, managing business, design, and programming for Kojima Productions. Last week he made a rare public appearance at the USC School of Cinematic Arts, which contains the school's video game programs, and gave a 90-minute talk about his career, influences, and the specifics of his new Fox game design...
The Netherlands are a hotbed of indie game development, which seems appropriate for such a brilliant and eccentric little nation. Two man Dutch indie developer Vlambeer have found themselves in the news more often than most companies of their size, thanks to two great games and a third on the way.
Sitting in the dentist’s waiting room, I found I couldn’t browse the internet on my smartphone anymore. My eyes were tired from reading and there were no headphones to listen to music. There are no magazines at this dentist’s office, just an old TV playing Russian music videos ad nauseam. Mostly female Russian singers, and curiously enough they all shared similar traits: they can’t dance. They look gorgeous, but the best they could do is small movements and two slow moves at best- a huge diff...
If you’re unfamiliar with League of Legends, you’re either not into PC gaming or you haven’t spent much time on the internet. Riot Games officially released League almost two years ago, and since then it’s become a huge hit. In fact, the Santa Monica based company recently announced that the DOTA inspired game has 15 million registered users, 4 million unique logins each month, and 500,000 people playing the game at any given moment.
At GDC 2011 this past March, three of the world's best game designers participated in a contest called Game Design Challenge. Each presented their vision for a game that fit the prompt "Bigger than Jesus: games as religion" before an audience, with applause to determine the winner. Jenova Chen, John Romero, and Jason Rohrer all spoke, and Rohrer won in a landslide with his revolutionary game called Chain World.
For more than a decade, free-to-play games with microtransactions (also called In-App Purchase or IAP) by which players can pay real money for in-game content have been the industry standard for online success in Asia. Mainstream American gamers have long resisted these "freemium" games, with World of Warcraft and other subscription based online games reigning supreme, and being seen as more AAA than their free-ish counterparts. Casual games developers have encountered no such problems, and m...
Epic Games announced today that the free version of Unreal Engine 3, Unreal Development Kit or UDK, is now compatible with Mac OS X. Apple users will now have access to arguably the most powerful piece of free game development software available in almost exactly the same way as their PC counterparts, minus some small tweaks.
I've been unreasonably excited about Dungeon Defenders (NOT DUNGEON DEFENDER!) for almost a year. Playing it at PAX did nothing to damper that enthusiasm. I had a chance this week to speak with co-founder/development director Jeremy Stieglitz and marketing diretor Philip Asher from Gainesville, Florida based developer Trendy Entertainment to find out a little more about the game, and how it came together.