Yesterday, Mojang announced their next video game project 0x10c, and the response has been tremendous. Discussions have covered everything from the math mystery over the game's name, to creating projects that interpret the assembly instruction code the in-game computers use (more on that later), to the debate over why a monthly fee would be required to play online in the "multiverse". To answer that last one, Mojang wants to run everyone's virtual computers in their cloud, even if the user is...
Lost the product key for your game? If you have to reinstall the game and don't have that key anymore, you're out of luck, especially if you didn't "buy" the game. But never be in fear of losing product keys again with today's Null Byte, where we'll be practicing a little bit of mind-kung fu.
Amazingly, a lot of people I know haven't even heard of SOPA or PIPA. Now, every English-reading person with an internet connection will finally have those two four-letter acronyms emblazoned in their minds. For the entire day today, Wikipedia's English-language site will be in total blackout in protest against the proposed legislation in the United States. And that's not all. MoveOn, Reddit, BoingBoing, Mozilla, WordPress, TwitPic and other popular websites are down today in protest.
Skyrim is a time consuming game. I know I'm not alone in saying I constantly find myself looking for more time in the day. There is never enough time to read the books I want to read, or learn what I want to learn, or play the games that I want to play.
Skyrim really took the cake this year. With its awe-inspiring gameplay, much improved combat and leveling system, and a fresh new look, it's no wonder the game has already received a Game of the Year award. But for hardcore gamers, the fun may be over. You've played the game for thousands of hours, and have exhausted the entire game's main and auxiliary quests. You need more.
Gamers like myself who have switched back and forth between Skyrim on PC and Xbox lack the ability to share game saves. This really sucks. I love playing Skyrim on a console. It's a very comfortable, easy and relaxed gaming experience. You don't have to worry about your frame rate being optimized, or wrist pains from using a keyboard. However, gaming on the PC can allow you to use texture enhancing mods and get an overall smoother experience due to a lack in glitches and bugs that plague the ...
Twisted Pixel Games' The Gunstringer is easily the most ridiculous game of the year. I mean, you play as an undead cowboy marionette, legendary director Lloyd Kaufman is in it, and at the end of the game, you shoot the developers. Oh, and the first boss in the game is an inflatable wavy tube man.
What happens when you combine Super Mario Land with Minecraft? Maybe some awesome pixel art, but how about if you go a step further? What if you add the computer game within a computer game idea and throw in a little stop motion?
There are tons of mobile apps out there for the gaming logophile, but there's a new word building game taking over iPhones and iPads, and it not only wants you to have fun, it wants you to fight back in the "war against words". It's the Word Examination Laboratory for Dynamic Extraction and Reassessment. But you can just call it W.E.L.D.E.R. Since its release earlier this month, W.E.L.D.E.R. has developed quite a following with its addicting mesh of Bejeweled, Boggle and Scrabble gameplay. It...
Adventure gamers would love to know what was the first adventure game. Well, it was a 1970s computer game titled "Colossal Cave Adventure", also known as "Adventure". Designed by Will Crowther, the game was in FORTRAN and initially had 700 lines of code and data, which was later expanded to 3,000 lines of code and more than 1000 lines of data.
Dungeon Defenders is finally out on the PC, Xbox 360, and PS3. We've previously featured the tower defense RPG, and if you haven't had a chance to check out the PAX interview with Trendy Entertainment, now would be a good time.
Welcome to Minecraft World! Check out our advanced tutorials and come play on our free server. You may know that Minecraft is an excellent creative tool, but perhaps less well known are the fascinating array of redstone powered games that have been made by players like you.
The Mark of the Assassin DLC for Dragon Age 2 has opened the door to even more achievements in the popular series by Bioware. In this Achievement Hunter segment, the hunters show you how to unlock both the "Chasing the Game" achievement, as well as "The Take" in the Xbox 360 version of the game.
PC Gamer represents all that was awesome about games journalism in the '90s, now sadly diminished. Brilliant, funny, full of integrity, and solid print sales were always present, and with the tragic exception of the latter, still are. Video game magazines were hit harder than nearly any other magazine vertical when the internet began its uncoordinated, but inevitable assault on print media. Magazines are now struggling to find their place in a world filled with more competitors than paying cu...
The end game is a very important aspect of playing Scrabble. If you have just a few letters left on your rack and there are none left in the draw bag, but you're currently losing the game, you still might have a chance to win if you play your cards (er… tiles) right. No matter if you're playing a casual game at home with a friend or competing against diehards in club or tournament games, the scoring process at the end provides the same results.
We've covered Glitch before, the oddball indie social MMO involving the minds behind Flickr, Katamari Damacy, and Game Neverending. Yesterday, the game officially left Beta and entered general release. Anyone can create an account and start playing for free, although there are freemium elements in the form of real money purchasable clothing items.
On October 7th, the IndieCade Conference will open its doors to some of the most innovative minds in the independent gaming industry. The three day event located in Culver City, California includes presentations by notable indie designers, workshops, galleries, and mixers. On the following day, however, the IndieCade Festival begins. Unlike the conference, the festival includes events targeted at gamers and the general public. While a $15 wristband will grant you access to keynotes, events, a...
Games have been getting shorter in length over the last decade. RPGs like The Elder Scrolls series are still tremendously long, but most single-player game experiences have gotten shorter as production values, costs, and manpower requirements to create them have gone up. It seems that elite Japanese developers Level-5 and Brownie Brown have decided to completely disregard that trend for their forthcoming collaborative effort Professor Layton and the Last Specter, which will feature what might...
This week's FIGRR is all about games that are old-new (or new-old, if you like) school. Each celebrates a different vital, yet largely taken for granted, aspect of video game history in the decidedly new-school world of indie games. Their titles betray them. Blocks That Matter is all about blocks. Recettear: An Item Shop's Tale is all about item shops. Neither are particularly sexy aspects of gaming, but both are ubiquitous elements of great games that can stand on their own.
For this week's review round-up, we bring you two games from opposite sides of the indie world. One is a free online hybrid shooter/platformer combining elements of Team Fortress 2 and Minecraft. The other involves driving jeeps around and shooting things as fast as possible. Both are great.
Four years ago Mind Candy was a pretty small game company. They were best known for their revolutionary but short lived ARG Perplex City, and had no other successful franchises to fall back on when that ended. Their plan to save it? Start a free online social game for children ages 7-12 called Moshi Monsters, where kids can create monster pets, raise them, and socialize with one another in a controlled, safe environment.
We love you. Yes, you, esteemed reader. Your attention is what keeps Indie Games Ichiban World going, and we'd like to thank you for that, every single week. How? With $10!
Dead Island is known for having the most successful trailer of any game ever. It was a beautiful cinematic experience. But sadly, as details of the game itself emerged, and after it was shown at conventions around the world, doubt began to set in about whether this five-year-long project would live up to the hype.
Studio Ghibli is the most well known anime feature film studio in the world. For over 26 years, their films have represented the peak of mainstream anime, and since Disney began distributing their films in America back in 1997, they've become a household name here in the States—not just in Japan. In 2001, they even bested Disney and Pixar, taking home a Best Animated Feature Film Academy Award for Spirited Away. Eight years later, Ghibli and Fukuoka-based developer Level-5 announced that they...
Danish developer Playdead has made only one game, a little indie, side-scrolling, puzzle platformer called Limbo. It just happens to be far and away the best video game of that prominent genre (and perhaps the best indie game period) on the Xbox 360, and quite possibly for PlayStation 3 and PC, too. Critical and financial success has followed in droves, and today... Playdead has taken advantage of that success and indie-fied themselves even further by purchasing back the portion of the compan...
The small size of most indie game development teams is a strength, but also a weakness. It allows them to take risks and explore revolutionary ideas that a larger company could never justify to its shareholders, but also means they must navigate the game development labyrinth with minimal help, taking much longer than those with big development teams. Some of the most exciting indie games currently in development have been so for years, or look like they will be.
If you're between the ages of 20 and 40, then video arcades probably hold a special place in your heart. Whether you all but lived in one (me), wished you could, or detested those with a liking for them, there's no denying that arcades were a ubiquitous part of American culture. They were everywhere, from big chains to little mom-and-pops, housing better systems than gamers had at home and with all the best games and newest titles.
Two Worlds was known as a promising but ultimately terribly buggy open world RPG game. Here are two players trying their best to make due with the game's horse.
This week, we saw the implementation of collapsed comments, Google+ games were rolled out to everyone, and yesterday, there were several more announcements of enhanced features and tweaks.
Most indie game developers will never see a million dollars in their bank accounts, and I certainly doubt that Eul, the anonymous developer responsible for the original version of Defense of the Ancients (DotA), expected to. But now even the fans can earn a little green. Some lucky and talented DotA players are about to win $1,000,000 for playing the unreleased sequel to the free unsupported Warcraft III mod from 2003.
Yes, I'm one of those annoying people who sign up just to promote their own game. I'll be brief. I turn famous novels into games. The latest is the Count of Monte Cristo, the classic story of revenge. Visit EnterTheStory.com for video, demo, screenshots, all the usual stuff.
Web-spying technologies like FaceNiff, Firesheep and Newstweek are out there showing the world just how easy it is to see what you're doing online, but they're amateurish in comparison to what real hackers could do to you if they catch you browsing unsecured websites.
The UK print media has been yellower than the middle traffic light for a long time now. The News of the World scandal has cast that into particularly sharp relief of late. The Sun, one of the biggest newspapers in the United Kingdom, demonstrated it again last week when they ran the front-page headline "DEATH BY XBOX".
Since the beginning of last year, every six months or so the fine folks at Wolfire Games have gathered indie developers together to release a combo gaming pack called Humble Indie Bundle. Not only are the included games good, but the way one buys them is what makes Humble Indie Bundle one of the coolest products in games. Even better, Humble Indie Bundle #3 just came out last Tuesday and is available here for two weeks only.
Confirmed! Those of you who have been waiting (or dreading) the announcement of social games in Google+ can now look forward to them showing up in your stream. The anticipated games have yet to show up, but Google has confirmed that APIs will be made available for third party developers to access Google+, much like Facebook allows them.
Game demos are unfortunately a dying breed. While broadband has made it easier than ever to distribute demos to PC and console gamers, they've become more expensive and risky to make. They seldom come out before the full game, especially for AAA games. Developers realize their games are crud and that a demo is just going to make people not want to buy it.
It's been a great year for video games, kind of. Sure, the AAA release lineup has been a trainwreck and hacking has been a bigger problem than ever. But two things have happened involving the federal government that have made video games more legitimate in the United States than ever before. The Supreme Court ruling establishing that video games were the equivalent of movies and books, not porn, was the more significant decision. But in May, the National Endowment for the Arts made another si...
Stewart Butterfileld is one of the last great old-fashioned tech billionaires. He founded Flickr, and then sold the company to Yahoo! for a stupendous amount of money in 2005. Like Mark Cuban and others before him, he was left wondering what to do with the rest of his long and fabulously wealthy life. Cuban bought the Dallas Mavericks and turned them from unabashed losers into beloved champions. Butterfield decided to try his hand at game design (something he had attempted with the ambitious ...
The debate over whether video games can be considered art or not has intensified in recent years as games like Braid and Flow have taken the digital aesthetic experience to new heights. These new games are great examples, but there are much older ones that present compelling arguments as well. The best is a 1986 ZX Spectrum/Commodore 64/Amstrad CPC game called Frankie Goes To Hollywood.
Three years ago, Double Fine productions held an in-house event called the Amnesia Fortnight. The company was split into four teams, each of which set out to spend two weeks developing an idea for a small game and present it to the other groups at the end of the duration. All of the ideas turned out to be winners, and founder/owner Tim Schafer secured publishing deals for all four games to be released on a combination of XBLA and PSN. In honor of the excellent Trenched becoming the third game...