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How To: Define topology lines on reference images in Photoshop

This video tutorial goes over methods for defining the topology of an organic object in Adobe Photoshop. This is helpful as a planning stage before you begin your 3ds Max 8 digital 3D modeling to make sure that your have proper distribution of faces and your target mesh will deform nicely. So, if you're using Autodesk's 3D Studio Max for awesome 3D graphics, this could help you out with Photoshop topology.

How To: Use selection masks in Maya 8.5

Something that's particularly useful in Autodesk Maya 8.5 is masking. Check out this video tutorial on masking for your animation. There's going to be all kinds of nasty little things in your character development, like bones, curves, geometry, and a lot more. This video will help you in those 3D animation situations in Maya with masking techniques, like lattice points.

How To: Use parenting techniques in Maya 8.5

If you want to learn how to use Autodesk Maya 8.5, then starting off in the video could be a good thing for your animation projects. In this tutorial, you'll learn some basic Maya parenting techniques to help you along your way to magnificent character development. So, if your a Maya novice, you need this how to video on parenting things.