Pokémon GO has had an incredible impact on gamers in a way we've never seen before, but you can only do so much in augmented reality on a smartphone. It's clear we're headed for more immersive experiences, but the Amsterdam-based development studio Capitola VR already created a proof-of-concept version of the game that works on the Microsoft HoloLens.
Don't Miss: The Difference Between Virtual, Augmented, & Mixed Reality
Most virtual and mixed reality headsets offer unnatural controls, making you use awkward movements or physical devices to control the holographic elements in your direct view. This doesn't make a lot of sense because using your hands is more natural, so Manus developed a set of gloves that solves that problem entirely.
One of the major criticisms of virtual reality, and much modern technology in general, is the antisocial nature it creates. But vTime wants to overcome the isolating nature of VR headsets with a virtual hangout space for you and your friends.
Music is definitely more immersive when it's accompanied by a bit of visual stimuli, which is why CyanogenMod and other custom ROMs have started integrating music visualizers into elements of the Android system UI. It's a great effect, but it's not necessarily something that's worth replacing your stock firmware over.
Developers across the U.S. and Canada have started getting their augmented reality headset packages from Microsoft, and so far, everyone's raving about one gaming experience that shatters all doubts of just what the HoloLens can do... RoboRaid.
Samsung's Gear VR headset is a thing of beauty; unfortunately, it only works with the Samsung Galaxy Note 4. That's where ImmersiON-VRelia's Head-Mounted Displays come in to play. With four different HMD models, we got a hands-on look at "The Go," which is not only affordable (at $125), but also compatible with the majority of Android and iOS devices.
Pie controls are navigation soft keys that can be displayed by swiping up or from the side of your screen, allowing you to navigate, search, call up the power menu, take screenshots, and a lot more. Not only are pie controls functional, they make using Immersive Mode a breeze since the regular nav bar was no longer required.
Mobile gaming, in case you haven't noticed, is huge. From the astronomical popularity of Candy Crush Saga, to the ease of using old school emulators, we love gaming on our mobile devices. The future is also bright, just take a look at the Oculus Rift, an immersive virtual world that just might change the way we view and play games.
If smartphone video games have a weakness, it's probably their inability to emulate the riveting and immersive experience that consoles offer.
The rumors are flying everywhere about the Samsung Galaxy Note 2 getting updated to Jelly Bean 4.2, but as of now, we have no freakin' idea when. Among all of the features sported in the update, Photo Sphere is one of the more popular, allowing you to snap incredible and immersive 360 degree photographs. So, until that update comes, you're probably still marooned with Jelly Bean 4.1.2 on your Note 2, and that means no Photo Sphere camera.
Welcome to the first annual Next Reality 30, our list of people who've made the biggest impact on the augmented reality space in the last 12 months — and what a 12-month roller-coaster ride it's been. Apple introduced ARKit-powered apps last fall, Google launched ARCore for Android soon after, Snapchat began monetizing AR, and the Magic Leap One headset finally came out. These are historic times.
We already know that the US Army will be using its modified HoloLens 2 for special missions, and major businesses are deploying the augmented reality device for enterprise use cases.
Indian startup Dimension NXG is launching augmented reality headsets into India's consumer market with a bold idea: focusing on immersive computing in education on the high-end. The plan is to give a new kind of AR headset to schoolchildren in remote Indian villages, starting from class 5 (age 10) until graduation.
You can almost detect the collective breath-holding of the augmented reality industry as it waits for Apple's inevitable entry. A new Apple wearable built with augmented reality technology is likely the device that will finally make the smartphone take a backseat.
Magic Leap CEO Rony Abovitz doesn't engage in tweetstorms often, but when he does, those tweets are bold, exceedingly confident, and there's usually a strong takeaway regarding what the company is or isn't doing. But on Thursday, Abovitz's latest tweetstorm sent an unusually flustered message: We promise, the magic we're telling you about it better than anything you've seen on video.
Around this time in 2016, the predictions for the next year had reached something of a consensus: 2017 would be the year of augmented reality. But a funny thing happened on the way to the future — nothing much, really. At least not for the first half of the year.
If you have a HoloLens, you can now control the lighting throughout your home or office via holographic controls using the free Hue Lights app in the Windows Store. The app, made by California-based AfterNow, works with the Philips Hue colored lighting system and is much more polished than the prototype we saw in January.
Several technologies seek to change the way we perceive our reality, whether that involves entering a virtual world, augmenting an existing one in a realistic and interactive way, or somewhere in-between.
In previous Android versions, you lost about an inch of screen real estate to the status bar and navigation bar. But if you enable Android 10's new navigation gestures on your Samsung Galaxy, you can regain the bottom part — and with the help of ADB, you can reclaim the top portion as well.
The results of Microsoft's $480 million contract with the US Army are on display and users continue to test the suped-up version of the HoloLens 2.
Amid the coronavirus chaos, two companies at the forefront of augmented reality technology took starkly different approaches to their upcoming developers conferences, as Facebook has canceled its annual F8 conference and Magic Leap plans to invite a limited number of attendees to its Florida headquarters for LEAP Developer Days.
As the year comes to a close, we've invited some of the leaders of the AR industry to take the time to look back at the progress the AR industry has made while looking forward to what's ahead in 2020. A report on the top apps of 2019 — and the decade — also offers some insights on the progress and direction of mobile AR.
The week in AR business news started out with a bang with two bombshell reports that cast a shadow on the AR industry as a whole.
At Next Reality we mostly focus on augmented reality, but that doesn't mean we're not also absolutely obsessed with virtual reality, too. If the thing that's been keeping you from diving into the deep end of VR has been clunky tethered headsets or the expensive but necessary gaming PCs, then it's time for you to try the Oculus Quest, which is currently available to buy here for less than most gaming systems on the market.
Unless you've been hiding under a (moon) rock for the past month, you already know that Saturday, July 20 is the 50th anniversary of NASA's Apollo 11 lunar landing.
The ability to shift between virtual reality and augmented reality seamlessly on one device is a dream of many AR fanatics, but the execution is usually fairly buggy or underwhelming.
Having already solved for functionality and form factor, Nreal appears poised to pull ahead of its consumer smartglasses competition as the third piece of the puzzle now falls into place.
In recent weeks we've talked about the growing trend of smartglasses makers moving the brains of their devices to smartphones, and now a veteran of the space has joined that movement.
Just when we thought the AT&T partnership with Magic Leap wouldn't really take off until the latter launched a true consumer edition of the Magic Leap One, the dynamic duo jumped into action this week to offer the current generation headset to customers.
This week, the recurring theme in augmented reality can be summed up fairly succinctly: content is king.
Publicly, things have been pretty quiet over at Meta, the augmented reality headset and software startup based in Silicon Valley. But that doesn't mean that the company doesn't have a few strong opinions about the state of AR in 2018.
This week, Next Reality published its annual feature on the leaders in the augmented reality industry, the Next Reality 30. So it's no coincidence that the companies represented in the top four spots of the NR30 also made business headlines in AR this week.
With the reveal of Magic Leap's developer documentation last week, many questions have been answered—and several new ones have been raised as well. But since the Magic Leap One (ML1) isn't simply called the "Leap One," these are questions that the company probably has no interest (at least for now) in answering. Understandably, Magic Leap wants to keep some of the "magic" under wraps.
When you run an augmented reality company worth billions of dollars, backed by some of the biggest names in tech, and you haven't even released a product yet, even late night tweetstorms rank as worthy of dissection. Such is the case with Rony Abovitz, CEO of Magic Leap, who decided to spend a little time on Twitter on Wednesday to outline his vision of the future of immersive computing.
As the level of data being generated grows exponentially, past the Information Age and into the coming Hyper-Information Age of immersive computing — as resistant as many of us are to the idea — personal data security is becoming a necessary consideration in our everyday lives. Recognizing this, Mastercard, Qualcomm, and Osterhout Design Group have teamed up to show what secure shopping could look like in the very near future with iris authentication.
Every year, football fans get excited about the next crop of blue chip prospects joining their teams, from five-star high school recruits graduating to college to first-round rookies drafted into the NFL.
While you can't turn art into a formula, the film industry has managed to come stupidly close. While many storytelling principles still stand across mediums, successfully crafting a compelling, immersive narrative in virtual reality requires a brand new rulebook. Through trial, error, and success, writer/director/editor Adam Cosco figured out the right rules to follow (and break) in "KNIVES"—his latest 360-degree short film. The film tells an old-fashioned tale of a woman, Kelsey Frye, strugg...
Microsoft's HoloLens is certainly a leap into the future of mixed reality interfaces, but it's not without drawbacks.
Update: May 7, 2014: Google's Camera has seen its first update, with a small yet important addition baked into the app—the ability to take pictures while recording a video. Now, when in video mode, simply tap on the screen to take a picture, while your recording continues as normal. The update to version 2.1.042 is set to hit today, but if you haven't yet received it, apply it manually by downloading the apk here.