Killing Millions Search Results

Dev Report: A Breakdown of the What Apple's New ARKit Can Do for iPhones & iPads

At Apple's yearly event, the World Wide Developers Conference, the tech giant finally announced their decision to enter the augmented reality space. Through adding basic AR functionality to the beta release of Xcode 9, the development environment for Mac computers, as well as their line of iOS devices, the company has said they understand the importance of the tech.

News: One Number to Rule Them All! T-Mobile (Finally) Brings 'Digits' to Every Customer

The roll-out of T-Mobile's hotly anticipated 'Digits' service is now underway. For those unfamiliar with what could be the un-carrier's next killer app, 'Digits' is basically a combination of Google Voice and AT&T NumberSync. With it, T-Mobile customers can use their number across any phone, tablet, wearable, or PC. That means you can give out your phone number and answer the call on any device you like.

How To: Share the World of Peanuts with Your Kids & Play Snoopy Pop on Your iPhone or Android

Jam City's Panda Pop was a great success that helped millions of users waste vast amounts of precious time with its bubble-popping panda cuddliness. Not wanting to mess with success, Jam City has now simply re-skinned the game to feature all the beloved characters from Charles Schultz's timeless Peanuts universe, complete with its relaxing soundtrack and a new name—Snoopy Pop.

Brief Reality: AR Goes Green in Hackathon

NextReality will be giving readers a rundown of the augmented and mixed reality news briefs from the preceding week that we didn't cover already. This way, you'll never miss anything of importance in the NextReality landscape, and will always know what's going on with new augmented and mixed reality tech and applications. The first one starts right now, and you can enjoy future ones every Tuesday going forward, so stay tuned.

News: 3D Modeling Comes to Mixed Reality on the HoloLens with Verto Studio 3D

3D modeling is usually a very long and complicated process. Manipulating the thousands to millions of vertices, faces, and triangles to the correct shape you want is just the first part of the process, and can take a good while depending on the level of detail needed. From there, you need to texture the model by applying the UV coordinates and placing the textures in the correct places. And all of this isn't even including the process of creating normal maps.