You may not do it in public, and you might not admit to it among your friends, but you do it. We all do it... sing. We sing when we're alone in our cars, at home when no one's listening, and when we've had a little too much to drink and don't care anymore, all inhibitions aside. We love to croon and belt out lyrics to our favorite songs because it makes us feel good, no matter how good or how awful we are, or how well we know the words. Well... now you can at least be proud of one of those th...
Tower defense games have taught us little. We already knew that defending castles from baddies was fun and that legions of weenies are the key to success in most real-time strategy situations. What other insights have they to offer?
Welcome back to the two-part series of Ten foods to eat for clear, acne-free skin. Check out part 1 here.
Last week I had a quick look at V.I.K.T.O.R, the anthropomorphized automated editing app that lives on your iPhone, and today it’s time to put it to work.
Real-time strategy (RTS) was the most popular genre in PC games at one time. It put Blizzard on the map—one of the biggest game developers in the world. And it buried the once venerable turn-based strategy genre, the only survivor being the Civilization series. But like hair metal in the late ‘80s, RTS reached its saturation point. Many bands (games) were too similar and used ornamentation over innovation. Suddenly, the fans left. From ’95 to ’03, Command & Conquer releases were more like new...
The relationship between developers and publishers in the video game industry has always been awkward. Many great game developers such as Bizzare Creations, Clover Studio, and Bullfrog Productions have been disbanded due to corporate shenanigans involving their publishers and owners. The indie game movement has risen largely as a response to this.
My JO was watching The Simpsons on FOX the other day, like she wholeheartedly does every evening, and I joined her, much like I always do— though I must admit, I'm not as obsessed with the cartoon family as much as she is. Just like she isn't as obsessed with SCRABBLE as I am.
The game has undergone many transitions over the years, since its days as LEXIKO (1931) to its briefness as CRISS CROSS WORDS to its current and amalgamated, renowned brand of SCRABBLE. There has been many editions of the word board game along that historic metamorphosis, and SCRABBLE has even given in to pop culture, sports memorabilia, and fanaticism.