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News: What Was the First Adventure Game?

Adventure gamers would love to know what was the first adventure game. Well, it was a 1970s computer game titled "Colossal Cave Adventure", also known as "Adventure". Designed by Will Crowther, the game was in FORTRAN and initially had 700 lines of code and data, which was later expanded to 3,000 lines of code and more than 1000 lines of data.

Community Byte: Hack Our IRC Bot to Issue Commands

Last week's Community Byte we got off to a great start! We had a few people build our IRC bot, and all went well. We had some great contributers, ideas, and people willing to learn. So, needless to say, we will be having another. Let's try to get a few more people involved this time!

News: Google+ Pro Tips Weekly Round Up: Google Cleans Up

It’s been a pretty big week for Google, and Google+ itself. There were a number of articles proclaiming the end of Google+, because allegedly traffic dropped over 60% after it opened to the public. Then +Steve Yegge accidentally posted a long rant on Google+ itself, which was originally meant only for Google employees and colleagues to see. Interestingly enough, the most inflammatory content wasn’t actually about Google itself, but about the horrible work environment at Amazon. The accidental...

How To: Make a Self-Watering Greenhouse

I've been hell-bent on complete self sufficiency for a long time now. There was a point where I was living in a self-sustaining community in the mountains in Colorado, and we had a very large greenhouse there. Dragging the hose around to water plants was a real pain, and that stuck in the back of my mind even after I left the place. It would have been much easier to integrate watering into the frame at construction time than doing that hose dance every day.

News: Indie Developer Fights Pirates with Piracy

No Time To Explain is the first game by two man indie developer tiny Build Games. It's a fun and very stylish platformer in it's own right, available for $10 from the tiny Build website. Articles about the game on RockPaperShotgun, Destructoid, and other prominent PC sites helped it develop substantial hype and raise more than $26,000 via Kickstarter to fund development.

News: Firing Tank Caught at 18,000 FPS Looks Just As Awesome As It Sounds

It's like the H-bomb. In slo-mo, it's stunning. In real life, it's terrifying. The footage below was uploaded by YouTube user NielsBorg, unfortunately lacking in description, but offers the following information via headline: "T90 shot taken by Photron camera at 18000 fps". The T-90 is a brute of a tank, a third-generation battle vehicle used by the Russian Ground Forces and Naval Infantry. The tank contains an autoloader which can carry 22 ready-to-fire rounds, loadable and ready to go in 5-...

News: Indie Games Get Their Own Indie Film

Video games and movies have a history of interaction dogged by failure. Video game movies and movie video games both tend to be terrible. There has never been a good feature film based on a video game franchise. Even documentaries about games, which should be rife given the rapid rise of games on the cultural stage over the last thirty years, have been few and far between. The King of Kong: A Fistful of Quarters is by far the best, and for several years now has been the only really stirring f...

News: Mind the Epic Gap!

"Mind Your Step" is a gargantuan street illusion staged in Stockholm's most public square, Sergels torg. Created by artist Erik Johansson, the illusion will be up until June 12th, so swing by if you happen to be in Sweden. Erik has documented his entire creative process here, including this great little tutorial on how to create your own optical illusion.

News: 11.3 Million Video Game Deaths Visualized

Nope, it’s not the McDonalds menu, but close enough. Jim Blackhurst has mapped 11 million deaths onto a 3-dimensional point cloud for video game Just Cause 2. The result is an amazing virtual heat map of a world where every white dot represents a death on impact: The millions of deaths formulate a detailed outline of major structures and roads in the game, visually mapping "extractions" at every square inch. In most traditional games, this would not be possible—players more often than not sta...

News: Google +1 Button Now Available for Websites

Google's sociable equivalent to the Facebook Like button is finally here, and it works very similar to your favorite social network's recommendation system, except it shows up directly in Google search results. Whenever your Google friend gives a website or webpage the +1, you'll see it in your search results, as long as you're signed into your Google Account.

New Bronze Audio Format: Never Play a Song the Same Way Twice

Thanks to digital media, music lovers can listen to the newest tune from their favorite band whenever they want, however they want. Audio files can be played in many different formats on many different devices, from iTunes on your computer to Pandora on your cell phone. The music you love will always be instantly available to you, note for note, word for word—just how you like it. But as a result of today's software-driven world, you now have another, less static option for listening to your ...

How To: How Area 51 Fooled the Soviets with Fake Spy Planes

Area 51 is the most secretive military base in the United States, a base that U.S. government officials to this day still barely acknowledge because of its top secret development and testing of experimental aircraft and weapons systems. But a slew of Cold War-era documents have finally been declassified, and National Geographic has discovered a rather low-tech method the military used to hide its high-tech prototypes.

How To: How Would You Explain the Kindle to Charles Dickens?

Everyone knows who Charles Dickens is—the famous English author responsible for such iconic novels as Great Expectations, A Christmas Carol and The Adventures of Oliver Twist. But what if this Victorian era novelist (who died in 1870) was resurrected into today’s futuristic world? How would you explain the concept of a technology he’s never seen before? Even something that perfectly fits his area of expertise—books? How would you elucidate the Amazon Kindle?

Playing Tera Online: Introduction

Tera Online is a beautiful Korean MMO with real time combat. The game is coming to the states towards the end of the year. Unlike other MMOs were combat is target specific (lock on target) and dependant on skill timers and macros, Tera Online focuses on fast area of effect action. Your blade or spell will hit whatever is in front, or miss if it's not. The closest thing to the game play of Tera is Vindictus, a free to play MMO with the same concept of game play. If you've played Vindictus, the...

Outland: A Polarizing Experience

Sticking with our theme of XBLA games with uninspiring names, we have Outland. This game shares its name with an unrelated sci-fi cult film from 1981, unrelated comic strip from the '90s, and unrelated region in World of Warcraft. Didn't exactly try hard to build name recognition. Other than that, Finnish developer Housemarque has created the best 2D platformer I've seen in years.

News: Keysmash Your Way to Convincing Hacker Code, Just Like in the Movies

Hacking can't be that hard, can it? At least, that's what it seems like thanks to movies like Hackers, The Net and that last Die Hard flick. Even the Jurassic Park girl's got some game. They all look like they're typing 20wpm, yet can generate a screen full of code in the blink of an eye. Amazing. As long as they're some isolated computer nerd who's glued to their PC all day long (which is pretty much all of us these days, thanks Internet), they're a bona fide hacker.

News: Hetero, Gay or Bi? Bed Your Soulmate in Dragon Age 2

When you grab a video game off the shelves, finding love is probably not your end goal. Most games focus on letting the player shoot guys, order other guys to shoot guys, or build houses. Mass Effect 2 comes closer than most titles to offering virtual romance, but the relationships are shallow and strictly heterosexual. I found whoring my way around the Normandy much more satisfying as a gameplay option than developing an emotional connection to another character.

The Joy of Destruction: Smashing, Guillotining, Igniting & More

Why is it so satisfying to squash, snap, squeeze and splatter? You know, squashing a juicy grape, snapping a twig, squeezing ketchup out of a packet—perhaps with your fist—or splattering mud across a sidewalk. But all of these actions are child's play next to animators Laura Junger and Xaver Xylophon's Joy of Destruction. The real joy of destruction is illustrated below—we're talking sawing ladies in half, exploding corn into popcorn with dynamite, burning cities, and rolling over statues wit...

Amazing Invention of the Day: The Fastidious Icky Goo Scooper

Outstanding advancements in medicine and super creepy Androids aren't the only jaw-dropping inventions out there. Every once in a while, an incredibly random—and at first glance, seemingly useless—device comes along and strikes a chord of strangely deep satisfaction. Behold, the SWITL, a mysterious goo-scraper robot hand created by factory equipment manufacturer Furukawa Kikou: From what I can glean from a very rough Google translation, it sounds like the SWITL was developed for food producti...

How To: Play Music With Your Mind

Tired of getting calluses from incessantly strumming along to 'No Woman No Cry'? Just hook up to the brain-music system and use your brain power to play a tune instead. I'm not talking—humming along in your head. The machine, created by composer and computer-music specialist Eduardo Miranda of the University of Plymouth, UK, is composed of electrodes taped directly onto your skull that pick up tiny electrical impulses from neurons in your brain and translates them into musical rhythms on a co...

How To: Control a Movie Plot with Your Emotions

Not in the mood for a sappy ending? Well, strap in because "Emotional Response Cinema Technology" lets your own body physiology control the movie music, the special effects, and even the movie ending. A collaboration between BioControl Systems, Filmtrip, and the Sonic Arts Research Center at Queen's University Belfast, the technology was recently showcased at the SXSW film festival in Austin, TX, where the newly minted horror film Unsound interacted with the audience through wires connected t...