Solve the challenging 13th puzzle, entitled "I Am Become Death, the Destroyer of Worlds", in Assassin's Creed 2. Code wheel puzzle: This one’s even trickier than the last one; starting with the hint that 9 (next to the tower) equals “triangle” (up and to the left from the bomb), you need to figure out which symbols would fill in the blank spots on the wheel, going by the symbols next to them. Image 1: Just hit the button. It’s not hard. Image 2: Use the Geiger-counter clicks to guide you. For...
This is the 12th puzzle, entitled "Titans of Industry", in Assassin's Creed 2. Code wheel puzzle 1: The key here is in the “4=1” on the blueprint at the left of the screen. Line up the red 4 over the gray 1 and input the following code: 917240. Image 1: This one’s the opposite of the light-bulb “puzzle” from before – just move the dollar sign over the bulbs to extinguish them. Image 2: Highlight the glowing ball at the center of the image. Code wheel puzzle 2: Your hints here are the “2” on t...
Find out how to solve the 11th puzzle, entitled "The Inventor", in Assassin's Creed 2. Image 1: Just move the lightning bolt over the bulbs to bring them to life. Image 2: Highlight the area just at the base of the tower, between the two windows, to find this hidden image. Image 3: Move the pointer onto Tesla’s lap. For more info, watch the whole gameplay.
Figure out the 10th puzzle, Apollo, in Assassin's Creed 2. Image 1: Highlight the lunar lander just down and to the left of the moon. Puzzle wheel: Another linked-ring rotation puzzle. Your job here is to align all the channels; do this by moving the fifth ring to the left six times, the second ring to the left four times, the fourth ring to the right three times and the third ring to the left five times. Then snap the first ring into place. Image 2: Move the cursor down between the flag and ...
Execute the 9th puzzle, called Hat Trick, in Assassin's Creed 2. Image 1: Move the cursor onto Houdini’s torso. Image 2: Move the cursor over Gandhi’s heart. Code wheel puzzle: Your hint here is pretty obvious; there’s a big, glaring “6=1” next to Oswald’s picture. So move the red wheel so that the 6 is over the gray 1, and plug in the corresponding numbers. For more info, watch the whole gameplay.
Learn about the 8th puzzle, titled Martyrs, in Assassin's Creed 2. Image 1: Highlight Czar Nicholas’ staff. Image 2: Highlight Joan of Arc’s sword. Image 3: Move the fireball to Joan of Arc’s portrait. Image 4: Move the photo of Rasputin onto Czar Nicholas’ portrait. For more info, watch the whole gameplay.
This is about the 7th puzzle in Assassin's Creed 2. Keep on seeking, and you should find… in the first image set, the key word here is "red", so pick the images in which that color shines the brightest. In the second image, highlight the area to the right of Jesus’ hips to reveal a Piece of Eden. For more info, watch the whole gameplay.
See the key to the sixth puzzle "Brothers" in Assassin's Creed 2. This is where things start to get tricky; while the first batch of ring puzzles were simple, these link some of their rings together, so that you can’t move one without moving another. For more info, watch the whole gameplay.
Find out the solution to the 5th puzzle in Assassin's Creed 2. For set one, the hint here is “cut,” so pick the five paintings that feature swords. For set two, what do the people in these paintings lean on? That’s right – pick out the images that feature staffs. For more info, watch the whole gameplay.
Get the answers to the 4th puzzle in Assassin's Creed 2. This is just another hidden-image puzzle. Find them in the barrel of the bazooka, on the helmet of the soldier crouching in the background, on a rifle held up just to the left of the officers, and in the hand of one of the monsters. For more info, watch the whole gameplay.
Find out about the third puzzle in Assassin's Creed 2. Another simple one – just highlight the spot in each image where the Apple is hiding. You can click around at random and maybe find a couple of hidden messages. For more info, watch the whole gameplay.
Try your hands at one of the first puzzles in Assassin's Creed 2. “Core?” “Pick?” That’s a dead giveaway right there. Just pick out all the paintings that contain apples. For more info, watch the whole gameplay.
Visitazione's Secret: This is Tomb number 6. The grave of all graves. The entrance to the tomb is on top of the first level of the building's roof. You can pretty easily climb the building on the eastern face and then shimmy around to the north face and continue up. There's a small nook where the building's tower meets the first level of roof, and in there you'll find the entrance.
San Marco's Secret: Tomb 5 is not easy, so be careful. Getting into the Basilica without the use of Leonardo's flying machine is tricky. However, chances are that you've already penetrated the massive building's defenses in the mission If at First You Don't Succeed.... But if you haven't yet completed that mission, here's how to get to the tomb's entrance.
Ravaldino's Secret: The entrance is sort of tucked away behind a tower on the other side of the city's water way to the west. Jump in the water and swim around the north end of the tower and you should find the entrance pretty easily. It's just off the water.
Torre Grossa's Secret: The entrance is on ground level, and it's not hard to find. Look for a vaguely-narrow arched hallway just off the street and look for the entrance on the wall to the right.
Il Duomo's Secret: Super simple. The entrance is on the north end of the Basilica Santa Maria del Fiore. It's on street level, and really anyone could open it but only you're smart enough.
X Marks the Spot: Activate the odd glowing thing and then walk up to the wall of codex pages to bring up a puzzle. Use eagle vision and you can spot the faint red outlines of a picture. You need to rotate all of the pieces around into their correct positions in order to complete the picture. Start by going around the perimeter of the puzzle and arranging the border—it's the easiest. Once you've got the border in place, go for the inner pieces.
Play Along: At the start of the mission, you simply need to follow the leader through the city. Do your best not to bump into anyone, as Ezio will drop the chest if you do. Eventually, you read the end of the trail and a cut scene takes over.
All Things Come to He Who Waits: After parting ways with Leonardo, break into the walled-off area to the northeast and trigger this mission via a waypoint on the parapet walk. After the cut scene, you need to trail a courier that zigs a zagging path through the city. Stay far enough behind him that he doesn't get curious, but also be sure to keep him in your sights. If he gets separated from you by a wall, a countdown timer hurries you to catch back up.
Caged Fighter: Make your way across town and you'll find an injured soldier on the rooftops that gives you some new information on finding Bartolomeo, who should in turn help you with Silvio. You get a large green area added to your map, but note that it's overlapped by a restricted area. Expect trouble.
Cheaters Never Prosper: But they do get quite a reputation. This is a simple mission. You need to just fight off the opponents that come at you using your bare hands. Even though you've no weapon equipped, you can still use the typical counter ability. Though you won't always KO an opponent with the first counter, repeatedly make use of the technique and you'll eventually drop the opponent.
And They're Off: Time's crucial in this missions, so be careful. You've got a limited amount of time to complete this fairly challenging obstacle course. A series of waypoint show up one after the other, and you've got to run through all sixteen of them, quickly. The first four are on ground level, so you don't waste time climbing any buildings. The fifth waypoint will start you on an ascent up the side of a building, and from then on you can expect next bunch to require some careful platform...
Damsels in Distress: Everybody likes rescuing a helpless woman, or multiple helpless women. You'll find Antonio and company in the Dorsoduro district to the south. Talk to him and your conversation is interrupted by a murder—that's right, murder! After the cut scene, you need to kill the murderer, who's marked on your map and doesn't move. Make your way toward the murderer and you'll be stopped as he threatens to kill another courtesan. Lock onto him and equip your pistol. Charge the shot ful...
Knowledge Is Power: But can power be knowledge, too? Pay a visit to Leonardo and he'll cook up a new weapon for you based on a mystery codex. After the cut scene, move out to the yellow map marker and you'll get some directions on how to use your new pistol. Lock onto the three dummies across the river and shoot 'em. Holding down the fire button builds up your accuracy, making it possible to hit the distant targets. When all three targets are shot, return to Leonardo to complete the mission. ...
Infrequent Flier: Fly through this episodic mission and take control. As you take flight, immediately pause the game and check out your map. You can see the locations of all of the fires in the city, as well as the target to the far, far southeast. If you make a simple beeline for the target, the Palazzo Ducale, you won't get the updrafts you need to maintain your height and infiltrate the fortress. Instead, you need follow the trail of fires that lead you east and then north before finally t...
Birds of a Feather: As you move on from mission to mission, things get harder. Trigger this mission in the center of town. A couple of conspirators meet up and begin walking away from you. You need to trail them, but obviously you don't want to rouse their suspicion. Stay close enough that they never leave your line of sight, but try not to run or do anything else high profile. If a nearby guard bumps into you and gives you crap, turn the other cheek. If you get into a fight, you stand a good...
Everything Must Go: It's the truth. It's time to say goodbye to everything. See Antonio again and be ready for a quick time event during the cut scene after you accept the mission. The first order of business is to kill five archers surrounding the building in which Emilio is camping. Take to the rooftops and locate the guards. Once you've gotten near them, you can't let them get too far away from you. Kill all of 'em, being as stealthy or as brazen as you like. Personally, we like brazen.
Cleaning House: This mission just might be the best one of all. Talk to Antonio, the head of the thieves guild and you'll at first get a cut scene and a memory sync, without having to do anything. Talk to him again, however, and you'll get a mission to identify and kill some traitors. The nearest traitor is in an area just north of you, so head toward the green area on your map.
Tutti a Bordo: This mission is a whopper, so be careful. You get transported to Forli, a new city. To the far, far northeast corner you'll find Leonardo, who's ready to board a ship with you. But before you can join, you get interrupted with this mission to save a woman who got herself into trouble.
A Day at the Market: Talk to Lorenzo and he'll hand you another codex. Take it to Leonardo da Vinci across town and he'll translate it for you. For more info, watch the whole gameplay.
Wolves in Sheep's Clothing: So, yes, that means there are more than one wolf in sheep's clothing. Hit the map marker and this mission will immediately kick off. You need to check the nearby street in front of a large, regal building to find a certain somebody. The area is marked green on your map, so don't waste time anywhere else. Just turn on eagle vision and, once you've spotted the target, a cut scene will take over.
Fox Hunt: When you trigger this mission, you're asked to find a particular man among the crowd in the village square that's marked in green on your map. Use your eagle vision and only the guy you're looking for will glow gold (guards glow red, everyone else is darkened out). When you find the man, approach him for a quick, puzzling cut scene.
Practice What You Preach: Just make sure you know what you're doing. Return to Leonardo in Florence and he'll use your collected codices to give you some new skills. After the cut scene, look for the marker on your map that points you to a courtyard behind Leonardo's pad. There are three new stealth kills you've learned, and you need to practice each.
A Change of Plans: Nothing works entirely as it's supposed to. Talk to Mario just outside his home and follow him indoors. He'll part ways soon, leaving you to read a letter that you've got (just press the button indicated by the on-screen pop-up). After reading the letter, you can find Mario in his back room. Talk to him again for another cut scene.
What Goes Around: Comes around. Maybe. See for yourself. You can talk to Claudia in her room on the second floor of the mansion for a bit of dialog, but no mission. Next, go to the south end of town and exit the gate to find a stable of horses just outside. Hop aboard one of the horses and ride it southeast toward the map marker. Time to go to Tuscany.
Arivederci: Or is that Arrivederci? This mission won't take long. As long as your notoriety is at zero (and it has to be), this mission is a piece of cake. You have to escort Ezio's mother and sister across town to the city's exit. The city is temporarily packed with guards, but they'll pay you no mind, even if you run. Just avoid bumping into guards and you'll be a-okay.
Ace Up My Sleeve: It's not a playing card though. Talk to Paola again and she'll give you the hookup with a cool weapon. Problem is, it doesn't work yet. You need to bring it to Leonardo da Vinci, who's just across town. Make your way to him and knock on his door for a lengthy cut scene.
Fitting In: Find your way to the, uh, video arcade and you'll get a cut scene introducing you to the next mission. You'll be introduced to a number of new, basic gameplay mechanics, so nothing's too difficult. At first, you'll learn to blend. Simply walk into the center of a group of women and you should see a white webbing on the ground that lets you know you've blended.
Family Heirloom: Find the precious family peice passed down generation to generation. Go back to Giovanni's room and use eagle vision to locate the hidden door. Okay, it's not really very hidden. Open the door and step into the secret room. Open up the chest inside to get a snazzy new outfit, plus a useful sword.