The Earthworm Jim HD remake comes out this week in Xbox Live, and next month on PSN ( the 360 has a 1 month exclusive on the game). Includes new levels and up to four player co-op beside the shiny new graphics. Personally I only beat a few levels in the Snes version way back in the 90's. The co-op sounds fun bud I'd rather have an HD Battletoads to be honest.
Love this Madonna makeover via Giopet's Graphic Art. Amazing what a little Photoshop can do...
Recipe is available. I didn't really get it until a commenter explained: "the orientation of the cookie (apart from distance-to-camera which is only relative) can be easily determined from the marking, which lets one match up graphics to it".
Here is a funny graphic I found about Morgan Freeman's place in society.
Had to post this because I thought the graphic tie in was perfect.
The International Trailer for "Kick Ass" The Domestic Trailer for "Kick-Ass" The following trailer seems to be when they introduced the splatter graphics that mimic one of the poster campaigns.
OpenGL (OPEN Graphics Language) is a 3D graphics language developed by SGI. It has become a de facto standard supported in all Unix, Linux, Windows and Macintosh computers. To start out developing your own 3D games and programs, you need to know OpenGL and C++. This video lesson will show you how to use transformations and timers with OpenGL and GLUT for C++, so you can start making your own 3D programs. If you want to create your very first OpenGL project, this is the place to be.
I like to grow vegetables all year round, and I couldn't afford the big gas bulbs, or the power to run them. The big gas bulbs:
This video offers a few quick tips on how to simplify animation curves with a new feature in Blender 2.53. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Simplify a messy animation curve in Blender 2.53.
In this clip, you'll learn how to bake ambient occlusion (AO) and tangent normals in Blender 2.5 and up. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look! Bake ambient occlusion and tangent normals in Blender.
In this Blender 2.5 video tutorial, you'll learn how to create a branded coffee cup. This tutorial encompasses the modeling, rendering and texturing of the coffee cup. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look! Create a 3D model of a coffee...
In this quick Blender 2.5 video tip, you'll learn how appending/linking can be used to bring in elements from another .blend file. These elements can be mesh objects, lamps, materials, or even sculpting brushes. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions...
This clip demonstrates the basics of adding seams to a model, covering setting up Ambient Occlusion and Environment lights, baking them to a texture map, and applying it to the model. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Add seams to ...
This video clip presents a quick lesson in using the Preserve Transparency switch in Adobe After Effects and why it may be more useful than using a Track Matte in certain situations. Whether you're new to Adobe's popular motion graphics and compositing software or a seasoned video professional just looking to better acquaint yourself with the program and its various features and filters, you're sure to be well served by this video tutorial. For more information, including detailed, step-by-st...
This clip covers how to add motion to hair within Apple Motion. Whether you're new to the Apple's popular motion graphics editor/compositing application or are a seasoned digital video professional simply wishing to get better acquainted with Motion 4, you're sure to find value in this tutorial. For more information, and to get started using this trick yourself, take a look. Animate hair for 3D models within Apple Motion 3 or 4.
This tutorial looks at how to create a map of the wetness left by a particle fluid, so that you can correctly render surfaces with a wet look. It looks at rendering out a point cloud with wetness information, and creating a bespoke shader to correctly render surface using the point cloud. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by ...
This quick three-part series presents an introduction to ForEach SOPs in Houdini 10.
This one-two tutorial offers advice on how to work with bespoke shaders and compositing networks in Houdini 10. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Refine 3D trails in Houdini 10 - Part 1 of 2.
This four-part series presents an introduction to some of the techniques for uv mapping in Houdini. This first part introduces the concept of UVs, and looks at UVProject as a way of adding UVs, and UVQuickShade as a way of visualising them. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, i...
This two-part tutorial looks at the techniques for rendering millions of particles in Houdini 10. The first part looks at using the popsolver to manipulate particles using both the standard pop nodes and dynamics forces. We use the interact pop, and random grouping of particles to build an ink like effect. We set up a smoke simulation and use the velocity field of that to advect (move) the particles. Whether you're new to Side Effects Software's popular 3D production program or a seasoned gra...
This video provides an introduction to basic compositing in Houdini. The first part looks at color and alpha planes, the use of matte shading. It also covers generator and filter compositing nodes, and the beginnings of masking. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including det...
This two-part tutorial looks at the basic techniques for emitting smoke from particles.
This clip uses a smoke example to examine source variations and upres (techniques which are useful preparation for the pyrofx tools). Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Upres smoke simulations in Houdini 10 - Part 1 of 2.
This two-part tutorial series offers a look at the basics of smoke simulations. This first part looks at setting up a simulation, the fields involved, how to visualise them. It also looks at temperature and bouyancy as well as vortex confinement. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more informat...
This clip presents a quick look at how to instance lights to particles in Houdini. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Instance a light to a particle in Houdini 10.
This clip presents a walkthrough of how to go about creating a particle based explosion in Houdini 10. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look.
This clip offers instructions on how to create your own lighting models using an illuminance loop in a VOP network. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Make lighting models in Houdini with illuminance loops.
This Houdini 10 user's guide offers a look at how CHOPs can be used to replicate animation from one object to many, or more precisely to vary that animation. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Replicate an object's animation with C...
This clip demonstrates how to create a caustic lighting effect using Houdini's Mantra PBR rendering engine. The first part starts with a refresher on refraction. More generally, guide looks at setting up normals correctly, then at the glass shader in Houdini, faux caustics and shadows, and using an environment light in PBR to generate 'background' reflections. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acq...
This tripartite tutorial series presents an in-depth look at how to use volumes in Houdini 10 — creating them using the volume and IsoOffset SOPs, and adjusting their values. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Create and use volume...
This clip offers an introduction to using attributes and local variables in Houdini. It covers vertices (vertexes), points, primitives and details. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Set attributes and local variables in Houdini 10...
Learn how to use the Houdini SOP solver to create a realistic burning match effect within Houdini 10. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Create a burning match effect in Houdini 10 - Part 1 of 4.
This clip covers how to enable motion blur in Houdini, the difference between standard and deformation blur, motion blurring dynamics simulations, motion blur quality settings. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Create a motion blu...
This four-part guide presents an introduction to physically-based rendering in Houdini 10, covering what PBR will and won't do for you, sampling settings, environment lighting, objects as lights, shaders, issues with specular highlights. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, incl...
This two-part tutorial presents a look at how to form a logo from flying pieces of letters in Houdini 10. The first clip demonstrates the effect, the second is a walkthrough of the setup used to create it. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, tak...
This clip presents a look at one of the basics of Houdini: Polygons - point, vertex and primitive data, smoothing and faceting, subdivision, removing inline points, orienting polygons and making polygons planar. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instruction...
This very short tutorial looks at using image planes, and the new 'per light' option in Houdini 10 to create extra image planes to separate out diffuse, specular, and gi lighting. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Export light pas...
This quick tutorial demonstrates how to create object trails in Houdini, and then add a turbulence effect to them. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look.
Learn how to create a glowing neon sign using Houdini's renderer and compositor with this clip. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Create and render a glowing neon sign in Houdini - Part 1 of 2.
This clip presents a quick lesson on how to render a scene using depth of field (DoF) in Houdini 10. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Render a scene with depth of field in Houdini 10.