Wouldn't it be great to have unlimited health and mana? How about as much of whatever item you want, whenever you want? If that sounds like something you might be interested in, then check out this video to learn how to hack Terraria.
This tutorial shows you how to use the most current version of Cheat Engine to hack into the online game DragonFable and give yourself more health and mana. Make sure that you open the game in Firefox or Internet Explorer.
Feel like playing as a Mage? Watch this video first. Learn everything you need to know about playing Terraria as a Mage. This video includes strategy secrets and instructions on keeping a healthy store of mana to keep your Mage powerful.
'Offered and Lost' is one of the last Act 2, and thus overall, main story quests in Dragon Age 2. By now Hawke is probably pretty badass for you, but in case you need some help or just want to see someone really good get it done watch this video walkthrough of the quest. Check below for tips from the video creator and a guide to the content of each of the three video segments.
In this "super" video tutorial, you'll learn how to convert a Super Nintendo controller to PC controller. Now, dig deep into your garage and pull out those old SNES pads (or controllers) and get ready for some "super" modding!
'Wayward Son' is a main story quest about halfway through Act 1 of Dragon Age 2, in which you are called upon to, big surprise, help a mother and son in need. This video series will give you a walkthrough of the entire quest, allowing you to complete it yourself and also making a compelling viewing experience in it's own right.
If you're having trouble with the Act 1 quest 'Act of Mercy' in Dragon Age 2, or just want to bask in watching a really good gamer discuss his craft while he pwns, watch this video walkthrough, watch this series of three videos and take them to heart.
'Enemies Among Us' is one of the longest, most involved quest in Dragon Age 2, and this walkthrough of it spans a whopping five videos. Stick with it, it's really goods stuff and great viewing even if you aren't stuck on this quest.
GreenYou can tell a lot about a person's thought process by MTG color they favor: Red: aggressive, unsubtle, will surpass an obstacle by blowing it to bits with the largest explosives available (or Fireballs, as the case may be
My friend Javi (who will join this group eventually that lazy sack) is a masterful MTG player and deck-constructor. Hell, he's damn impressive nerd all around. One time he made a Black deck out of my cards, and it is pretty devestating despite the fact that I never really collected Black and thus don't have multiples of good cards for it. It has more creatures than most Black decks (again, my fault) but uses it's excessive Mana to deal absurd amounts of damage with them.
Here, ladies and gentlemen, is my main deck. The youngest card in it was printed in 2000. It makes me feel a little crusty and old for one of the first times in my life. But it does mob pretty well against all of the mostly pre-2000 decks I've played it against (none of my friends really have new cards either) and I'll tell you why:
Ladies and gentlemen, I have a confession to make, in case you haven't noticed already: I'm a little reticent about building decks. I've only posted two on this blog, one of which was made by someone else. I have a few thousand cards. Why not make use of a few?
Does the above card seem a bit unfair to you? I see that Bacheeze has already poisoned your minds with his anti-blue propaganda. These are the words of one who has had his 7 mana-Force of Nature Unsummoned one too many times. He seems to think that those of us who play blue are all a bunch of malcontents who deal with our misery by spreading it around. This is entirely true.
When I used to play Magic every day during 7th grade, one of my regular opponents was a kid named Eddie. He played an all-Blue, deck, the first I'd ever seen. At that point I was even more creature-obsessed than I am now and my deck were unwieldy hulks practically begging to be shamed by an all-Blue deck. I couldn't hurt him. Every time I tried to do something he had a response, a way to negate what I was doing. He would barely ever hurt me. He would win games just by making me play for so lo...
Without Richard Channing Garfield the world would be a much grayer and less interesting place today, at least for all of us. He created Magic in college, playtested it throughout, accidentally found a publisher for it, and wound up the the most well-known and successful paper game designer in the world (sorry Guygax, make something new why don't ya?). He does not seek the limelight, has not had a snappy biography written about him (or his game, amazingly enough) and I thought we should pay a ...
Dungeon Defenders is the most exciting craft game on the Fall 2011 release schedule. I got a chance to play it at PAX in August and interviewed developers Trendy Entertainment last month. After more than a year of publishing difficulty and delay, the game finally came out on PSN, XBLA and Steam. I put about 20 hours into the XBLA version over the past weekend, beating all the campaign maps and racking up a huge pile of in-game money. It is not a perfect game. But it is a huge, challenging, an...
Before last Sunday I hadn't been to a proper game store since I was in middle school. Over ten years ago. If you decide to stop reading right now because I obviously don't care enough about MTG to be writing this thing, I don't blame you. But I tell you, friends, as someone who has denied the utter awesomeness of their hobby for too long, that going to Emerald Knights in Burbank made me feel at home. I want to tell you about it and explain why I will be back many times in the future.
Where were you in 1993? Thinking about starting a tech company? Starting elementary school? Awaiting a 1996 Daft Punk party after which you would be conceived? It's been eighteen years, but the game that solidified my dorkdom for good is still coming out with new sets, still fun as hell to play, and deserves some love dammit. To that end, I have started this World: A Magic: The Gathering Spot.
Most employed in the game industry have two-word job titles that start with “game”—game designer, game producer, game critic, game tester, etc. Usually, they’re one or the other, even though some can be both a game designer and a game tester or game critic and game tester. And rarely does one person get to call themselves a “game everything”. Ben “Yahtzee” Croshaw is the exception.
Celestia is HERE! On Wednesday, October 27, 2010, Celestia joined alongside the other worlds in the Spiral. WIzards that are level 48 or higher and have completed the "Final Countdown" quest to defeat Malistaire can now go to Celestia!