If you're a God of Mount Olympis, you may want to leave town, because Kratos is still angry in God of War 3 for the PS3. Killing Gods and defiling women are just a couple of his his hobbies. The other is treasure hunting. And in this IGN Strategize video, you'll find the locations of all ten Godly Possessions in God of War III. The Godly Possessions are more than just conversation pieces. Each has a special power you'll be able to use after beating the game once. You'll also get a gold trophy...
When people fire weapons in movies, there is often a shot of the shell-casings leaving the gun and flying through the air. Sometimes we get to follow them all the way to the ground, leaving us with a sense of loss at the firing of the weapon. This video will show you how to model and animate some shell casings falling to the ground and smoke trailing them in 3D Studio MAX and Photoshop, utilizing Reactor physics, particle flow, space warps, and all sorts of other fun 3DS MAX tools.
Destroying crowds of little people has been a favorite passtime of dictators since time immemorial, but also a colossal waste of manpower. Now you can get some of the same thrill without all the needless death using 3D Studio MAX. This video will show you how to model, animate, and duplicate with particle flow a series of small robots. Then it will show you how to use a collision object (here a meteor) to destroy them all in fiery glory.
Working with particle flow in 3DS MAX allows you to create all sorts of awesome effects, including swarms of small characters or, in this case, realistic liquids. Specifically, this video series will show you how to use pflow to create a liquid splatter effect, which can be used to make rain, explosions, and all sorts of other things. Watch this video and hone your skills.
If you are modeling a 3D game in 3D Studio MAX, you are going to need to know how to correctly model the destruction of many of your beautiful 3D models. This video is focuses largely on that. It will show you how to use the procutter tool and booleans in 3DS MAX to break up a wall without making it unrecognizable, and also how to use the fracture reactor constraint to simulate an object making impact on the wall. Your poor wall will never know what hit it.
Making a head is hard enough with pen and pencil or with clay. Doing it in a 3D graphics program can seem impossible. This video is here to prove that such is not the case. Its eleven parts feature incredibly detailed instructions for modeling a human head using 3D Studio Max, one of the most popular software suites for 3D modeling. Follow along at your own pace, and you should be making your own head in no time!
There are a lot of videos out there about creating models and animating them using 3D Studio MAX. What isn't often discussed is the next step in creating a movie out of your models, adding sound and syncing your animations to the sound. This eight-part video series will show you how to do just that, animate objects and other properties with a sound file. This is very good stuff that you will need to know if you ever want to make a whole 3D movie yourself.
Cloth is an essential part of almost any 3D modeling project involving people. This video will show you how to properly use the cloth modifier in 3D Studio MAX to create the waving, tarnished American flag shown in the thumbnail. This tutorial does NOT feature Reactor, the in-program physics engine included with 3DS MAX, only the actual 3D Studio MAX cloth modifier.
Making a spaceship use its afterburner and escape from the Earth's gravitational pull is tough. Modeling and animating a 3D simulation of the same thing is also hard, although quite as much so. This video series will teach you how to create a 3D model of a flying rocket with an afterburner effect using 3D Studio MAX. At the end you will have a cool little video clip and vastly improved modeling skills.
Clothing a 3D model properly is almost as hard as making the model in the first place. Fortunately, 3D Studio MAX and this video are here to help. Watching this you will learn how to create splines, simulate cloth animation, and use good smoothing techniques, among other things. Now your 3D models can be as stylish as you! If not more so.
For beginners, learning the intricacies of modeling 3D art can seem insurmountable. This video for 3D beginners is here to help you through it. Its four parts are a detailed and slow walkthrough for making low poly BC Rich guitar with splines using 3D Studio Max, a popular 3D modeling program.
Mapping the camera properly in 3DS Max is, like doing most things in 3DS Max, a bit of a challenge but very rewarding when you get it right. This six-part video will teach you how to use Photoshop and 3DS Max together to create a simple animation of a title and some punching bags with proper camera mapping, using Photoshop to prepare an image for manipulation and 3DS Max to do the manipulating.
Creating wires, cords, and other rope-like objects in 3D Studio MAX can be tough, as they are oddly proportioned and often oddly positioned. This two-part video will show you how to model such objects in 3DS MAX. Now you can model yourself sitting at the computer modeling with all of your desk's many cords accurately depicted.
The mushroom cloud is one of the iconic images of the 20th century, calling to mind destruction, progress, and arguably the single most important event of the century. This video will show you how to create a 3D model of one using 3D Studio MAX 4 or higher. This can then be used in all kinds of video games and movies that you might be making.
Creating a good 3D model in 3D Studio MAX is hard enough. Now I've got to model clothes onto them too? Why can't all 3D game characters be naked?
The teapot dispersion method is a standard technique for teaching particle dispersion in 3D Studio MAX. This three-part video seeks to use the infamous example to explain particle dispersion as effectively as possible. It explains basic particle systems and material animation properties, and by the end you should be able to model a 3D teapot turning into a million little teapot particles.
Pelt mapping is the technique in 3D Studio MAX by which you can remove the "skin" from an image and stretch it out flat to work with it, like the pelt of a fox except that you can put it back on! This video will teach you how to use pelt mapping yourself in three parts.
So you finally shelled out for 3D Studio MAX. Congratulations. Now you need to make something with it! This video for beginners will walk you through the basics of modeling a character in 3D Studio MAX. It covers setting up a reference image (the one from the video is here), creating a rough body, connecting body parts, head modeling, and paint deformation. After you watch these three videos you should have all the tools you need to model a basic character in 3D Studio MAX. Now then, on to th...
If you want to model a character in 3DS Max and don't want them to be nude, you are probably going to have to work with 3D cloth. This three-part video will teach you how to create cloth in 3DS Max (without using Reactor), attach it to your character, and make it animate properly with the character. It makes use of the Garment Maker mod for for 3DS Max, and should have your characters clothed realistically in no time.
Creating a good 3D model of the human face is massively challenging. This five-part video will teach you how to do just that using the popular 3D modeling software 3D Studio Max. It goes into great detail, and should be very helpful for anyone looking to improve their 3D modeling skills.
This 3D software tutorial was developed by Discreet (creators of 3ds Max) to show you how to use the shell modifier new to version 6 and up of 3D Studio Max. If you are a 3ds Max modeler, you should learn how to use this powerful tool. Great 3ds Max tutorial for anyone new to modeling in 3ds Max or needing to know how to use the shell modifier.
This software tutorial demonstrates how to build with primitives in 3DS Max for Papervision3D. This first part demonstrates 3D Studio Max basics and how to build a column base using primitives. This second part demonstrates how to use the Shift clone tool.
Do you work with 3D graphics? Have you ever wanted to have one character that you've modeled destroy hordes of tiny other characters you've made? Well want no more. This video series will show you how to model and animate a small army of little models that will walk around and have basic interactions with each other. Really cool and really educational.
If you want to create really good 3D models on your computer, you need to be able to use more than just 3DS MAX or whatever other modeling program you have. It takes a whole family of specialized programs to handle the diverse tasks involved in creating really good models. This video will teach you how to create a male human head model using a combination of Faceworx, Mudbox, 3DS MAX with plugins, and Sony Vegas. By using all of these different programs, you can play to their individual stren...
Create and animate your own piece of clothing! This tutorial series shows you how to properly create and texture a single item of clothing. Once it's created, you can then attach it to an object and animate it realiistically for your Audodesk project.
Rigging low poly character models with vertices and physique is one of the most important parts of animating a character in 3DS MAX. This four-part video series will show you how to vertex rig a World of Warcraft low-poly character model, allowing you to use them in your hybrid machinima projects.
Learn how to take use the Slate material editor in 3ds Max 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the Slate tool in your own 3ds Max 2011 projects, watch this free video guide.
This software tutorial series teaches you how to box model in 3DS Max. Specifically, you will learn the basics of box modeling in 3D Studio Max, then box model a jet and animate it for PaperVision3D.
Creating a realistic human face in any artistic medium is the greatest of all art's challenges. This video will teach you how to make a model of a face using the popular 3D Studio Max 6 3D modeling software. The video's five parts cover all phases of the process, and should have you well on you way to mastering the hardest part of digital art in no time.
This six-part 3ds Max video tutorial will guide you step by step through the process of exporting from 3D Studio Max into the award-winning, science-fiction, first-person shooter, computer game Crysis.
This three part 3D Studio Max tutorial will show you how to build and texture a realistic looking earth and moon.
Learn how to blow up a planet in this three part 3D Studio Max 9 tutorial. Part 1 of 3 - How to Blow up a planet in 3ds Max 9.
An image of a human head can consist of a single penstroke or a thousand polygons. The head model that you will be learning to create in this three-video series leans very much towards the latter. The videos will teach you how to create a 3D model of the human head using 3D Studio MAX from a photo. It assumes some knowledge of 3DS MAX, but not too much, so don't be scared! Watch this baby and start modeling!
Learn how to use Caddies in 3ds Max 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the Caddies in your own 3ds Max 2011 projects, watch this free video guide.
Ragdoll physics are all the rage in 3D shooter games, causing characters to die in glorious realism before glitching as soon as they get anywhere near a wall. This two-part video will teach you how to create a basic ragdoll for a biped model using the Reactor engine within 3D Studio MAX. This is a very basic discussion of ragdolls, but will get you started in the right direction perfectly.
Box modeling is the most fundamental type of modeling in 3D Studio MAX, allowing you to model elaborate 3D images out of many tiny boxes. This video for 3DSMAX beginners will walk you through the basics of box modeling a human body from a blueprint. You may move past this technique as your skills grow, but you need to know it before they can.
Edge loop character modeling in 3D Studio MAX allows you to create smooth, natural-looking characters. This video will introduce you to using edge loop modeling to model a character from a blueprint (get it here). This is one of the most fundamental techniques in 3D modeling, so get used to doing it!
If you want to make a hybrid machinima movie using WoW characters, you are probably going to have to import them into 3DS MAX at some point. Unfortunately, you cannot just do this straight away. This video will teach you how to use a program called Milkshape 3D to prepare a character for importing and then import them into 3DS MAX, where they are ready for animating!
Alpha channels are powerful tools for creating low-space 3D images, but 3DS Max cannot work with them properly. This is a major problem if you are working with World of Warcraft characters since they are largely constructed of alphas. This video will teach you how to work with alpha channel textures in 3DS Max and Photoshop in tandem. This will improve the look of your characters immensely, especially their hair.
RayFire is a really powerful (and expensive) plugin for 3DS MAX that is designed to facilitate destroying, shooting, and otherwise causing harm to your 3D models. No, it won't destroy the files, just the images, which is very important for video games or film work. This two-part procedural video follow one artist as he creates a demolition video using Rayfire inside 3DS MAX.