Max's Conch Search Results

How To: Implement mesh relaxation in 3ds Max

This 3D software tutorial shows you how to use the relax modifier in 3ds Max. Learn how to implement mesh relaxation with the relax modifier when modeling in 3D Studio Max. Using mesh relaxation is a fast way to turn cubed or planar surfaces into curved shapes in 3ds Max. Implement mesh relaxation in 3ds Max.

How To: Create a depth of field effect in 3ds Max's Mental Ray

See how to create a realistic depth of field effect with Mental Ray in 3ds Max 2010. Learn how to add it to a scene, working with its parameters, and how to control it to achieve desired results. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started using this useful effect in your own Max projects, take a lo...

How To: Model a mace for beginners in 3ds Max

3D modeling is a difficult but lucrative trade that can take many years to master. Let this video be your first step along that road. It's aim is to teach the basics of 3D Studio MAX to beginners by demonstrating the modeling of a mace (or morning star). This tutorial is designed for those with no experience in 3D modeling, so if you're just getting started, start here! Model a mace for beginners in 3ds Max - Part 1 of 2.

How To: Create an aged chrome texture in Autodesk 3ds Max 2010

See how to age a chrome metal shader within 3ds Max 2010. See how to use 3ds Max 2010's built-in grouping features to work on multiple meshes the same way you might work on a single object. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started taking advantage of the 3ds Max Assembly and Group tools yourself,...

How To: Use the Parameter Collector tool in Autodesk 3ds Max

In this clip, you'll learn how to use 3ds Max's Parameter Collector tool. See how to use 3ds Max 2010's built-in grouping features to work on multiple meshes the same way you might work on a single object. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started taking advantage of the Paramater Collector tool y...

How To: Work with the Slate Material Editor in 3D Studio Max

Learn how to take use the Slate material editor in 3ds Max 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial from CG Cookie. For more information, and to get started using the Slate tool in your own 3ds Max 2011 projects, watch this free video guide. Work with the Slate Material Editor in 3D Studio Max.

How To: Use the mirror modifier in 3ds Max

This 3D software tutorial shows you how to use the mirror modifier (same as the mirror tool) in 3ds Max. The mirror modifier allows for procedural mirroring of objects. As a one time operation thesymmetry modifieris better but, that being said, if stacked, the mirror modifier can then be used as almost a procedural radial array. Like most modifiers, Mirror can be applied to sub-objects which again takes advantage of 3ds Max’s procedural and/or parametric modeling capabilities. Watch and learn...

How To: Create an expression driven panel in 3ds Max

This is a 3ds Max tutorial that David Fano has tuned into a video from a PDF written by Theo Calvin and Omer Barr. Using wire parameters and expression controllers in 3D Studio Max we will make a panel that opens and closes based on the distance of a point. Learn how to model in 3ds Max with wire parameters and expression controllers. It will help if you are already familiar with the 3ds Max interface for this tutorial. Create an expression driven panel in 3ds Max.

How To: Use a look at constraint in 3ds Max

This 3ds Max tutorial covers how to use a look at constraint. This could be done more rigorously with expressions but to quickly test an effect the look at constraint is a great technique. See how to use the animation constraint look at constraint when modeling in 3D Studio Max with this software tutorial. Use a look at constraint in 3ds Max.

How To: Create a circular pattern with 3ds Max wire parameters

In this 3D software tutorial you will learn how to use wire parameters to create a scalable circular patterned object in 3ds Max. Using the wire parameters in 3D Studio Max you can create a scaling circular pattern based on the distance of the circle to a point object. This is a great way to model things with repetitive parts in 3ds Max. Learn how to create a circular panel with circular openings and attach it to a rectangle in 3ds Max. Create a circular pattern with 3ds Max wire parameters.

How To: Use edit poly modifiers to animate in 3ds Max

This 3D software tutorial shows you how to work with editable polys in animate mode in 3ds Max. The idea is to use edit poly modifiers to control and have selections active when working in 3D Studio Max. See how to use modifiers like features in 3ds Max, a parametric modeling software. Learn how to use parameters to store design intent and avoid having to remodel geometry in Max. The tutorial is best viewed full screen. Use edit poly modifiers to animate in 3ds Max.

How To: Link 3D objects in 3ds Max

Hierarchy is one of the object association types in 3ds Max. It is based on a parent-child relationship, which can be created by linking objects. Learn how to create hierarchies by linking a child and parent object together within 3DS Max. Learn how object linking takes place and how to create 3D object relationships. This tutorial shows how to create the relationship by linking objects in 3ds Max. Link 3D objects in 3ds Max.

How To: Use the displace modifier in 3ds Max

The Displace modifier in 3ds Max acts as a force field to push and reshape an object’s geometry. You can apply its variable force directly from the modifier gizmo, or from a bitmapped image. The 3D Studio Max displace modifier works on Shapes, Meshes, Polys, Patches, NURBS. Displace is often used to make terrains or to add finer texture to 3D models with out having to model in extra texture. It can also be used in a very controlled way to manipulate geometries. With the use of procedural text...

How To: Model with images in 3ds Max

This 3D software tutorial shows you how to use images to affect models in 3D Studio Max. Using the displacement modifier in 3ds Max we are able to use either image data or procedural texture maps to drive geometry in a design model. Modeling with images is a great way to model quickly and with details hard to get using other methods. See how in this 3ds Max tutorial. Model with images in 3ds Max.

How To: Use Production Shaders in Autodesk 3ds Max 2010 & 2011

In this 3DS Max video tutorial, you'll learn how to create and apply lens shaders. Whether you're new to Autodesk's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look! Use Production Shaders in Autodesk 3ds Max 2010 & 2011.

How To: Use the cross section modifier on splines in 3ds Max

This 3D software tutorial shows you how to use the cross section modifier in 3ds Max. The cross section modifier tool works on splines and is most often used when modeling with curves in 3D Studio Max. he CrossSection modifier creates a “skin” across multiple splines. It works by connecting the vertices of 3D splines to form a skin. The resulting object is another spline object that can be used with the Surface modifier to create a patch surface. These two modifiers, when used together, are s...

How To: Use the patch deform modifier in 3ds Max

The PatchDeform modifier in 3ds Max deforms an object based on the contours of a patch object. This modifier works similarly to the PathDeform modifier, but uses a quad-based patch object instead of a spline shape or NURBS curve path. Patch Deform is a great tool for mapping geometry on a surface or the distribution of component on a surface in 3ds Max. The only catch is that the distribution geometry has to come from a surface originally made as a Patch. The surface cannot come from a set of...

How To: Use morph modifiers to store deformations in 3ds Max

The morph modifier in 3ds Max is mostly meant for storing animation procedures like facial animations, but that's not all it can do. In this tutorial you will learn how to use 3D Studio max morph modifiers to store modeling deformations. Using the Morpher modifier to create a bi-directional blend between two conditions. In this case we build a modular panel system in which one can quickly test different patterns in 3ds Max. Use morph modifiers to store deformations in 3ds Max.

How To: Model a parametric chair in 3ds Max

In this 3D software tutorial you will learn how to model a chair parametrically in 3ds Max. This tutorial covers making a simple parametric chair with using editable poly modifier and wire parameters in 3D Studio Max. If you are not good at modeling with modifiers in 3ds Max, this is a great tutorial to start learning with. The video is best viewed full screen. Model a parametric chair in 3ds Max.

How To: Create underwater lighting in 3D Studio Max

See how to simulate underwater lighting and caustic illumination within 3ds Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started creating realistic lighting your own underwater scenes, take a look! Create underwater lighting in 3D Studio Max.

How To: Create a basic character rig in 3ds Max 2010

See how to create a simple character rig within 3D Studio Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, take a look! Create a basic character rig in 3ds Max 2010.

How To: Generate foam with the Dreamscape 3ds Max 2010 plug-in

See how to use Dreamscape to generate foam, how to export it as a bitmap sequence and how to control every single parameter to change its look. See how to use 3ds Max 2010's built-in grouping features to work on multiple meshes the same way you might work on a single object. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information,...

How To: Work with multi-sub materials in Autodesk 3ds Max 2010

See how to work with multi-sub materials in Autodesk 3ds Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started taking advantage of the 3ds Max Assembly and Group tools yourself, take a look! Work with multi-sub materials in Autodesk 3ds Max 2010.

How To: Simulate fire and smoke effects with FumeFX in 3ds Max

Learn how to use FumeFX in 3D Studio Max to generate realistic fire and smoke effects. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started using FumeFX in your own Max projects, take a look! Simulate fire and smoke effects with FumeFX in 3ds Max.

How To: Create a wet surface effect within 3D Studio Max 2010

See how to use a composite map to create a wet effect or a water presence effect over a surface in a very simple and fast way within 3ds Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2011 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using this trick in your own projects, watch this free video guide. Create a wet surface effect wit...

How To: Use Assemblies and Groups in 3D Studio Max 2010

See how to use 3ds Max 2010's built-in grouping features to work on multiple meshes the same way you might work on a single object. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started taking advantage of the 3ds Max Assembly and Group tools yourself, take a look! Use Assemblies and Groups in 3D Studio Max 2...

How To: Use the Symmetry Modifier tool in 3ds Max 2010

This quick tutorial offers an overview of the 3D Studio Max Symmetry Modifier tool, a highly efficient means of modeling symmetrical objects. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started using the Symmetry Modifier in your own Max projects, take a look! Use the Symmetry Modifier tool in 3ds Max 2010.

How To: Use the Composite (Toxik) feature in 3ds Max 2011

This clip presents a general overview of the Composite tool available in 3ds Max 2011. Whether you're new to Autodesk's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Use the Composite (Toxik) feature in 3ds Max 2011.

How To: Place and manipulate the camera in 3D Studio Max

Learn how to change the position of the camera when working in 3ds Max. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, take a look! Place and manipulate the camera in 3D Studio Max.

How To: Create a pawn piece using 3ds Max

3ds Max is one of the most widely-used off the shelf 3D animation programs by content creation professionals. In this video tutorial we will take a look at the process of creating a pawn chess piece using a lathed spline. Watch the video, and start creating your own 3D chess set now! Create a pawn piece using 3ds Max.

How To: Create & manipulate volumetric lights in 3ds Max 2010

This clips presents a look at the standard volume light, one of the oldest 3ds max features. See how to add it on the scene, how to tune its volume parameters, attenuate it and create complex final looks like the addition of dust in the air. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started using volumetr...

How To: Clone objects in 3ds Max

Want to create a replica of your 3D object? This basic tutorial covers the duplicating of objects into copies and instances in 3ds Max. You will learn the difference between making a reference, a copy and an instance. For detailed information, including step-by-step instructions, and to get started duplicating objects in your own 3ds Max projects, take a look. Clone objects in 3ds Max.

How To: Create and use groups in 3ds Max

One of the object association types in 3ds Max is groups. In this video tutorial we will learn how to create the relationship in 3DS Max. The author compares groups to dating, where each individual has higher commitment yet they still retain their own identity. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, take a look! ...

How To: Configure the Ribbon UI in Autodesk 3ds Max 2011

In this video tutorial, we learn how to configure the Ribbon UI within Autodesk 3ds Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2010 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide. Configure the Ribbon UI in Autodesk 3ds Max 2011.

How To: Use the point cache modifier in Autodesk 3ds Max 2010

In this video tutorial, we learn how to use the point cache modifier within Autodesk 3ds Max 2010. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2010 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide. Use the point cache modifier in Autodesk 3ds...

How To: Light and render a 3D model of a car in Autodesk 3ds Max 2010

This clip presents an overview of how to set up and render a 3D model of a car in 3ds Max 2010. Whether you're new to Autodesk's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Light and render a 3D model of a car in Autodesk 3ds Max 2010 - Part 1 of 2.