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Walkthrough The Saboteur: Act 2, M21: Boiling Point

When you finish this mission in The Saboteur for the Xbox 360, you'll need to talk to Maria and take the elevator out. The twenty-first mission in Act 2: Boiling Point is when Bryman gives you this mission. He describes two possible way to complete it. We're going to recommend the quiet approach. Climb the building across the corner and slide along the phone wire to get to the building. When you reach the ledge, climb up and go in the window. For more info, watch the whole gameplay.

Walkthrough The Saboteur: Act 2, M20: Repo Man

Make a mad escape at the end of the quest in The Saboteur for the Xbox 360. The twentieth mission in Act 2: Repo Man is where only an asshole gets killed over a car. Vittore gives you this story mission. Get into disguise before you get to your destination, because the place is crawling and doing once you get there is a pain. Carefully make your way toward the tank and hop over the wall. For more info, watch the whole gameplay.

Walkthrough The Saboteur: Act 2, M12: On Your Marks...

This is just a simple race in The Saboteur for the Xbox 360. The twelfth mission in Act 2: On Your Marks… Get Set... is where Horst is waiting with a good car right near Margot's base. This is a solo race mission to unlock the races throughout the rest of the game. The key to these is really just practicing the route. There aren't waypoints, so you can take some shortcuts, but the highlighted route is the most direct, so this won't amount to much more than corner cutting. For more info, watch...

Walkthrough The Saboteur: Act 2, M9: Rolling Thunder

You'll need to head back to the prison car at the end of this mission in The Saboteur for the Xbox 360. The ninth mission in Act 2: Rolling Thunder is where you need to talk to Bishop, and then find Skylar near the Arc de Triomphe. This is a big mission. First, Skylar goes with you to sabotage a bridge. You need to find the four points (highlighted with red lights) to plant sabotage. You're not using dynamite this time. You'll see little ghosts of the sabotage at the exact points to plant the...

Walkthrough The Saboteur: Act 2, M8: The Big Gun

Victory is yours with a little dynamite in this mission in The Saboteur for the Xbox 360. The eighth mission in Act 2: The Big Gun is where you need to talk to Luc, and he'll send you to Bryman, who gives you this mission. Head down the alley. You can easily stealth the first guy and disguise yourself, which works well for the first leg of the mission. Things might get a little tricky, so if you're comfortable switching over to shooting at any time, that's fine, since we're going there anyway...

Walkthrough The Saboteur: Act 2, M5: Fahrenheit 450

Enjoy your time with Margot on this mission in The Saboteur for the Xbox 360. The fifth mission in Act 2: Fahrenheit Four Fifty is easy. Now that Margot is on your side, you can do some side missions for her. This is a nice easy one. Travel to the Arc de Triomphe and get a disguise from one of the guards patrolling on the outside. Now slip in behind the tank and place some dynamite on the back Run off to the right and out of the way and you'll completely avoid detection. For more info, watch ...

Walkthrough The Saboteur: Act 2, M3: Whisper or a Roar

Check out this mission on The Saboteur for the Xbox 360. The third mission in Act 2: A Whisper or a Roar is where Santos is looking for help again. When you get to the convoy, Sean points out that there are two very different ways to complete this mission. You can get a disguise, sneak up close to the convoy, and plant some dynamite, which would be the conventional route.

Walkthrough The Saboteur: Act 2, M2: Better Dying...

You may have to eventually abandon your stealthy approach in this mission on The Saboteur for the Xbox 360. The second mission in Act 2: Better Dying Through Chemistry is when you reach the entrance, there's a gunner behind sandbags by himself. If you take him out quickly and disguise yourself you can actually play this level pretty quietly. There are two basic kinds of targets, the smaller, thinner tanks, and the bigger, darker tanks. The big tanks you can blow with dynamite and as long as y...

Walkthrough The Saboteur: Act 1, M14: Buried Secrets

At the end of this mission on The Saboteur for the Xbox 360, you need to make your escape. The fourteenth mission in Act 1: Buried Secrets is when Skylar is waiting way in the southeast, so you have a long drive from the last one. The mausoleum is right nearby. The easiest way in is the blunt approach. Grab some wheels, smash through the front gate and ride back to the mausoleum. For more info, watch the whole gameplay.

Walkthrough The Saboteur: Act 1, M12: Red Wedding

There will be blood at this wedding on The Saboteur for the Xbox 360. On the twelfth mission in Act 1: Red Wedding, pick off all the Nazis at the ceremony. Time to finish Father Denis' story. The wedding is way in the east. You'll have to park the car on the far side of the bridge and hoof it from there. Get into position at any of the hiding places. For more info, watch the whole gameplay.

Walkthrough The Saboteur: Act 2, M4: Jailbreak

This is a great playthrough of The Saboteur for the Xbox 360. In the fourth mission in Act 2: Jailbreak, you will need to do the obvious… jailbreak. Once you acquire the papers to enter Area 2, you'll be able to start this mission by visiting the resistance in the Western District. They will charge you with freeing a man named Bryman from a Nazi prison. Grab a car and follow the GPS to the destination. Here you'll find a heavily occupied Nazi area. Bryman's cell is within the courtyard surrou...

Walkthrough The Saboteur: Act 1, M8: Doppelgänger

Make your way through The Saboteur for the Xbox 360. In the eighth mission in Act 1: Doppelganger, the ambassador will rendezvous with a German official near the Place des Vosges. Security will be tight around the ground level, but you should be able to find a vantage point among the rooftops. For more info, watch the whole gameplay.

Walkthrough The Saboteur: Prologue, M6: A Sunday Drive

Drive your way to success on The Saboteur for the Xbox 360. You need to floor the pedal in order to follow Dierker in the sixth mission in the Prologue: A Sunday Drive. It's payback time. Hop into the car with Jules and follow Dierker. Don't get too close to him or his paranoia meter will rise. If it fills up you will be caught and fail the mission. Likewise, if you loose sight of Dierker for too long you will fail the mission. Follow Dierker, just don't follow him too closely. He will lead y...

Walkthrough The Saboteur: Prologue, M2: Better Days

Prepare yourself for more info than you need for winning The Saboteur for the Xbox 360. See everything involving the second mission in the Prologue: Better Days. Sean will flashback to 3 months prior to the opening mission. After the cutscene introduces some new characters, hop into the truck with Jules. Follow the GPS through the country side while avoiding running into other cars on the road. You'll eventually reach the German border. Pull up to the gate and a Nazi will inspect your papers ...

Walkthrough Left 4 Dead 2: C5, The Parish - Park

Check out this L4D2 walkthrough for some tips on Campaign 5: The Parish - Park. Stock up on items and exit via the door right next to the one you entered. Clear out any zombies and work your way up the large staircase into the park. Be prepared to deal with a likely Crescendo event in the plaza here. Pick a one of the staircases to climb up and enter the park. The restrooms near the entrance of the park usually contain a throwable item or two. For more info, watch the whole gameplay.

Walkthrough Left 4 Dead 2: C5, The Parish - Waterfront

This last campaign is the hardest one. In the first part of campaign five, try not to drown and watch this L4D2 walkthrough for some tips on Campaign 5: The Parish - Waterfront. You are dropped off on the waterfront and told to make your way to the bridge. Pick up weapons and medpacks and head up the staircase. Go through the gate and clear a path to the Waterfront Market directly in front of you. There should be an open door for you to walk into. You may encounter a SWAT zombie at this point...

Walkthrough Left 4 Dead 2: C4, Hard Rain - Town Return

And just when you thought it was safe in town, you come back and find out it's like you were never there. Zombies everywhere. Watch this L4D2 walkthrough to play Campaign 4: Hard Rain - Return to Town. Gather any equipment and head out of the safehouse. The suburban neighborhood you travelled through last time is now flooded. You will want to spend as little time as possible wading through water. Try to look for rooftops or makeshift walkways to maximize your maneuverability. After dropping d...

Walkthrough Left 4 Dead 2: C4, Hard Rain - Sugar Mill

Learn your way around the saccharine and bloody land of the sugar mill in L4D2. See the whole gameplay for Campaign 4: Hard Rain - Sugarmill. Stock up on weapons and head down the stairs to open the door of the safehouse. Clear out any zombies on the street and go across through the open window into the sugar mill. Once in the building, head to the left. There should be an open door leading back outside. For more info, watch the whole gameplay.

Walkthrough Left 4 Dead 2: C3, Swamp Fever- Plantation

Make your way through the deadly plantation in L4D2. See the gameplay for Campaign 3: Swamp Fever - Plantation. Gear up and go outside of the safehouse. It will be light out. Mop up any zombies here and head straight ahead, bearing to the left. You will climb a small hill and see an opening in the fence. Check the sundries building on your left for items. Make your way through the rows of houses here towards the red two-story house at the end. Don't go inside the house, turn left right before...

Walkthrough Left 4 Dead 2: C2, Dark Carnival - Concert

Don't let L4D2 get the best of you. Take control by checking out this video on Campaign 2: Dark Carnival - Concert. Grab your guns and go out the door. There is really only one path to follow, so move right around the venue until you reach the stage. Feel free to use up your ammo as there will be a refill when you reach the end. There are bathrooms to your right and left, but it isn't worth your time to search them. Clear out any zombies in the stage area. You must then flip the switch on the...

Walkthrough Left 4 Dead 2: C2, Dark Carnival - Coaster

Having some trouble beating L4D2? No problem, watch this which shows you around and gives tips on Campaign 2: Dark Carnival - Coaster. Restock your gear and head out the door. If you have any pipe bombs or pick up any throughout the level, try and save them for the roller coaster chase sequence at the end. Climb up the stairs and continue forward until you reach the swans at the start of the ride. Turn right, and follow the water pathway forward. You can safely ignore most of the tiny backdro...

Walkthrough Left 4 Dead 2: C1, Dead Center - Streets

Prepare to delve into the world of L4D2 and check out the gameplay for Campaign 1: Dead Center - Streets. Stock up and open the safe house door. You should see a bunch of infected milling about here. Kill them and make your way straight up the hill past the port-o-potties. Turn right at the fence and take the street down. Watch out for zombie attacks from the walls to the left and right of you. They will drop down from above. Duck into the building on the right when you reach the fence at the...

Walkthrough Left 4 Dead 2: C1, Dead Center - Mall

L4D2: One of the best horror video games of all time. Check out the tips and gameplay for Campaign 1: Dead Center - Mall. Restock on supplies and head out of the safehouse. Feel free to kill any zombies trying to reach in the door before you unlock it. Hang right and make your way up the giant escalator in the middle of the floor. Loop around and exit Kappel's department store. Go down the first escalator you see. Watch out for zombie attacks from the floor above. They will jump down and catc...

Walkthrough Left 4 Dead 2: C1, Dead Center - Atrium

Learn about the L4D2 gameplay for Campaign 1: Dead Center - Atrium. Get the goodies and walk out of the safe house. Turn right and go down the hallway, making another right through the door at the end. You will find yourself back in the mall. Continue on the makeshift walkway, bearing left at the end until you reach an elevator. The blue door across from you is a dead end. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 20

No need to figure out the 20th puzzle, entitled "The Origin of the Species", in Assassin's Creed 2. Here's the answers! Puzzle wheel: Start by turning the fifth ring right ten times, then turn the fourth ring left twice. Then rotate the third (and first) rings right twice, the second ring right five times and the first ring left three times. Image 1: Highlight the eye at the top of the painting. Code wheel puzzle: Ignore the numbers and focus on the Assassin motto: “Nothing is true, everythin...

Walkthrough Assassin's Creed 2: Glyph Puzzle 19

Here's the answers to the 19th puzzle, titled "The Fourth Day", in Assassin's Creed 2. Image set: What used to be worshipped by every primitive culture under the…? That’s right, the sun. Pick the five images that focus on it. Image: Find the tiny image of Earth in the lower-left quadrant of the sun. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 18

The 18th puzzle is called "Synapses". See how to solve it in Assassin's Creed 2. Code wheel puzzle: Your first clue is to line up 5 with a single tree-looking symbol. The key here is the weird-looking equation on the left, which offers a hint as to the progression of the symbols.

Walkthrough Assassin's Creed 2: Glyph Puzzle 17

Figure out the 17th puzzle, entitled "The Bunker", in Assassin's Creed 2. Code wheel puzzle: Here’s a tricky one; your clues are “<” and “2,” and the only advice you’ll get from your handlers is that maybe there’s “something we can count” on the strange symbols. In this case that “something” is the number of times each symbol bends sharply. Don’t expect consistency across the wheel on this one; just take a look at what symbols flank the blank spaces and pick a shape with the number of bends t...

Walkthrough Assassin's Creed 2: Glyph Puzzle 16

This one's pretty easy. Here's the solution to the 16th puzzle, entitled "The Cavalry", in Assassin's Creed 2. Image 1: Just move the cursor to the word “Tunguska.” Image 2: Move the cursor onto the staff and drag it onto Tesla’s photo. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 15

Get all of the info on the 15th puzzle, entitled "Guardians", in Assassin's Creed 2. Puzzle wheel: Seemingly every other ring is linked here, so we’ll cut straight to the chase: Turn the third (and fourth) rings right twice, the fifth (and first) right four times, the fourth (and first) right five times, the fifth (and first) left five times and the second left five times. Finally, move the fifth (and second) rings right five times. Image: Another gimme – just move the Assassin logo over the ...

Walkthrough Assassin's Creed 2: Glyph Puzzle 13

Solve the challenging 13th puzzle, entitled "I Am Become Death, the Destroyer of Worlds", in Assassin's Creed 2. Code wheel puzzle: This one’s even trickier than the last one; starting with the hint that 9 (next to the tower) equals “triangle” (up and to the left from the bomb), you need to figure out which symbols would fill in the blank spots on the wheel, going by the symbols next to them. Image 1: Just hit the button. It’s not hard. Image 2: Use the Geiger-counter clicks to guide you. For...

Walkthrough Assassin's Creed 2: Glyph Puzzle 12

This is the 12th puzzle, entitled "Titans of Industry", in Assassin's Creed 2. Code wheel puzzle 1: The key here is in the “4=1” on the blueprint at the left of the screen. Line up the red 4 over the gray 1 and input the following code: 917240. Image 1: This one’s the opposite of the light-bulb “puzzle” from before – just move the dollar sign over the bulbs to extinguish them. Image 2: Highlight the glowing ball at the center of the image. Code wheel puzzle 2: Your hints here are the “2” on t...

Walkthrough Assassin's Creed 2: Glyph Puzzle 11

Find out how to solve the 11th puzzle, entitled "The Inventor", in Assassin's Creed 2. Image 1: Just move the lightning bolt over the bulbs to bring them to life. Image 2: Highlight the area just at the base of the tower, between the two windows, to find this hidden image. Image 3: Move the pointer onto Tesla’s lap. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 10

Figure out the 10th puzzle, Apollo, in Assassin's Creed 2. Image 1: Highlight the lunar lander just down and to the left of the moon. Puzzle wheel: Another linked-ring rotation puzzle. Your job here is to align all the channels; do this by moving the fifth ring to the left six times, the second ring to the left four times, the fourth ring to the right three times and the third ring to the left five times. Then snap the first ring into place. Image 2: Move the cursor down between the flag and ...

Walkthrough Assassin's Creed 2: Glyph Puzzle 9

Execute the 9th puzzle, called Hat Trick, in Assassin's Creed 2. Image 1: Move the cursor onto Houdini’s torso. Image 2: Move the cursor over Gandhi’s heart. Code wheel puzzle: Your hint here is pretty obvious; there’s a big, glaring “6=1” next to Oswald’s picture. So move the red wheel so that the 6 is over the gray 1, and plug in the corresponding numbers. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 8

Learn about the 8th puzzle, titled Martyrs, in Assassin's Creed 2. Image 1: Highlight Czar Nicholas’ staff. Image 2: Highlight Joan of Arc’s sword. Image 3: Move the fireball to Joan of Arc’s portrait. Image 4: Move the photo of Rasputin onto Czar Nicholas’ portrait. For more info, watch the whole gameplay.