Mixed Use Development Search Results

News: Microsoft Introduced Acer's New Windows Mixed Reality Development Edition Headset

This morning, in an early morning session at GDC 2017, Brandon Bray, a senior program manager lead at Microsoft, revealed a mixed reality headset made in collaboration with Acer—a different headset than the one we saw from Acer at CES 2017 earlier this year. Also at the event, the name for Microsoft's holographic system seems to have changed from Windows Holographic to Windows Mixed Reality.

News: Say Hello to Unity 2017's New Time-Saving Features for Mixed Reality Development

Early this morning, Unity held their keynote at GDC 2017 in the InterContinental San Francisco hotel. During the event, they talked about their upcoming roadmap and many changes that are coming down the pipe. This list included the lighting explorer, progressive lightmapper, the new 4K video player, native support for Vulkan graphics, TextMesh Pro integration, and the one that really excites me as a HoloLens developer—dynamically/runtime created navigation meshes.

News: One Magic Leap Mystery Solved—Former Senior Dev Paul Reynolds Confirms Unity & Unreal

After many months of endless speculation over the mysterious augmented reality platform Magic Leap, software engineers worldwide have been waiting for any news of what development environment this amazing technology might use. Thanks to Paul Reynolds, the former Magic Leap Senior Director of SDKs and Apps, we no longer have to guess. Just like existing mixed, augmented, and virtual reality platforms, developers will be able to use their experience with Unity and the UNREAL engine.

How To: Program a mouselook scroll for Java game development

Want to write Java applications but don't know beans about object-oriented programming? Never you fear. This free video tutorial from TheNewBoston will help you on your merry way to accomplishing just that. Specifically, this lesson will demonstrate how to work with the MouseLook class for a free look effect in Java game development. For detailed instructions, watch this programmer's guide.

How To: Work with sprites in Java game development

Want to write Java games and applications but don't know beans about object-oriented programming? Never you fear. This free video tutorial from TheNewBoston will help you on your merry way to accomplishing just that. Specifically, this lesson will demonstrate how to work with sprites when doing game development. For detailed instructions, watch this programmer's guide.

How To: Iterate Faster Inside Unity Using Holographic Emulation

In recent weeks, Unity has made a few great leaps forward for HoloLens development. These new features will increase iteration speed inside Unity and quickly increase the output of applications in the mixed reality space. Of these new features, let's take some time to talk about Holographic Emulation and why this will do so much for the development community.

News: Microsoft Sets Developers Up for Success with the Windows Mixed Reality Academy Deep Dive

At Build 2017, the annual developer's conference, Microsoft featured a Windows Mixed Reality Academy. This class was designed to get a developer started creating Mixed Reality experiences quickly. For those of us already developing for the Microsoft HoloLens, while the class — which is now available on the Microsoft website — did offer our first real chance to work with the new Acer HMD, there was not much depth.

News: Come Build an Awesome Virtual or Mixed Reality Experience with Us!

We're on the verge of an amazing evolution of technology where we can work and play in virtual worlds that merge with our own—or let us escape into our imaginations entirely. But creating virtual, mixed, and augmented reality experiences requires resources and hardware that not everyone has access to. If you want to build something awesome with the Microsoft HoloLens (or one of the other awesome platforms), we want to help you do just that.

News: New Unity Beta Brings with It Much Needed New Features

At the end of June, Unity 2017.1, the newest version of the popular 3D development engine, went live. And with that release, it brought out some very cool new features like Timeline and Cinemachine, to name a few. Now, for those of us that develop with Unity and follow the beta program closely, these features are not new at all. What is more likely the case is that we have spent a good deal of time using these features for a few months and even possibly helped iron out a few bugs.

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