Model Recognized Search Results

How To: Create a 3D model of a coffee cup in Blender 2.5

In this Blender 2.5 video tutorial, you'll learn how to create a branded coffee cup. This tutorial encompasses the modeling, rendering and texturing of the coffee cup. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look! Create a 3D model of a coffee...

How To: Model a 3D light bulb in Blender 2.5

This illuminating how-to demonstrates how to go about modeling a full 3D light bulb within Blender 2.5 Whether you're new to the Blender Foundation's popular open-source 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video software tutorial from the folks at CG Cookie. For more information, including step-by-step instructions, take a look! Model a 3D light bulb in Blender 2.5 - Part 1 ...

How To: Model a natural environment in 3D Studio Max 2010

See how to model a natural landscape within 3ds Max 2010 using the Displace modifier, a few simple primitives and some procedural maps nested in a precise way using the Composite map. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started making your own 3D landscapes, take a look! Model a natural environment ...

How To: Model and render glass surfaces in 3D Studio Max

See how to create realistic glass surfaces within 3D Studio Max 2010 or 2011. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started modeling your own glass surfaces, take a look! Model and render glass surfaces in 3D Studio Max.

How To: Choose The Right Paper for Your Origami

A lot of people that are new to Origami struggle with the choice of paper. Some even give up folding all together because they use the wrong material! But this guide will help you find the paper you need for that cool design you always wanted to try.

How To: Model a comet or an asteroid in 3ds Max 2010 or 2011

This tutorial discusses how to create a comet or an asteroid using different techniques within 3ds Max 2010 or 2011. You'll start by modeling the base object, making a not-so-complex mesh, and then you''ll work on particles. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started creating your own 3D space rock...

How To: Build a parametric truss system in Revit

This Revit software tutorial shows how to array a series of voids to create a changing truss system. Rather than thinking of the modeling in components what we are doing here is modeling a solid and using Revit’s cut geometry tool to slice a solid into stick members. The only catch to this techniques is that each truss has a slight slant on the top and bottom. This is something we can look past since it will be lost in the line weight. Once this model needs to transfer to a higher lever of pr...

How To: Model 3D geometry in Revit Architecture

This CAD software tutorial covers the different methods of creating 3D geometry in Revit Architecture. David Fano explains the pro and cons of using solid extrusion, Blend, Revolve, and sweep. These more advanced Revit modeling techniques are explained within a massing object but apply to all families. This Revit Architecture tutorial is geared for beginners that are familiar with the Revit software. Start building more complex geometries with these modeling tips. Model 3D geometry in Revit A...

How To: Create a 3D model of a Tim Burton-style skull in Blender 2.5

In this video tutorial, we learn how to create a 3D model of a Tim Burton-style skull in Blender 2.5. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the Blender 2.5 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide. Create a 3D model of a Tim Burton-style sk...

How To: Unwrap a model of a building in Blender 2.5

In this two-part tutorial series, you'll learn how to unwrap a building in Blender 2.5. Whether you're new to Autodesk's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Unwrap a model of a building in Blender 2.5 - Part 1 of 2.

How To: Create a 3D model of an aged wall in 3ds Max 2010

In this clip, you'll learn how to go about creating a realistic 3D model of an ill-kept wall in 3ds Max. Whether you're new to Autodesk's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Create a 3D model of an aged wall in 3ds Max 2010.

How To: Model a parametric chair in 3ds Max

In this 3D software tutorial you will learn how to model a chair parametrically in 3ds Max. This tutorial covers making a simple parametric chair with using editable poly modifier and wire parameters in 3D Studio Max. If you are not good at modeling with modifiers in 3ds Max, this is a great tutorial to start learning with. The video is best viewed full screen. Model a parametric chair in 3ds Max.

How To: Unwrap or unfold geometry in 3ds Max

This 3ds Max modeling tutorial covers how to unwrap or unfold geometry. This technique is used more for texture mapping but in this tutorial we the unfolded geometry back to the view port to use for building physical models. This geometry can them be used for laser cutting. One thing to note is that since this technique is for texture mapping it can lack precision but for scaled models it works well. See how to get creative with unwrapping and modeling in 3ds Max in this software tutorial. Un...

How To: Turn a 3D Model in Maya into a 3D Print

When turning your 3D model into a 3D print, Maya requires some extra editing before you end up with a printable piece: the wall thickness needs to be checked, the model needs to be watertight, and your final printing size needs to be defined. To make your life easier, Autodesk Maya expert Russ Ogi has put together a step-by-step tutorial about how to make your Maya 3D model printable. See more at: 3D Printing with Maya: Step-by-Step Tutorial on How to Turn Your 3D Model into a 3D Print.

News: A 3-in-1 Model

These drawings were made with Google SketchUp. There is a dodecahedral model, icosahedral model, and a third I don't know the name of, made of rhombic faces obtained by connecting vertices of the other two. The final image is all three models together. I'll use a ShopBot CNC router to cut out the pieces this week.

How To: Master Figure Drawing By Erasing

Master Figure Drawing using an Eraser Having trouble with the human form in your figure drawing class? Or just looking to impress your girlfriend or boyfriend with your art skills with a beautiful drawing of their figure? Here is a simple tip to trick your brain into using more of the right, creative, side of your brain. You will need:

How To: Fold an Origami Skunk

Origami Skunk The Skunk is a model by Nick Robinson. Due to the use of a sink fold I rate this model's level low intermediate. If you're new to origami, be prepared to encounter some difficulties.

How To: Make lighting models in Houdini with illuminance loops

This clip offers instructions on how to create your own lighting models using an illuminance loop in a VOP network. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Make lighting models in Houdini with illuminance loops.

How To: Model a brick-wall rigid body collision in Houdini 10

A tutorial covering a classic rigid body simulation of ball crashing through a wall of bricks. The first two parts cover building a (procedural) brick wall, and the final two parts cover converting it into a RBD simulation. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed...

How To: Create a 3D model of a book in modo

This tutorial presents a general guide on how to model a book within modo, setting up the UVs, assigning some basic textures and materials to different poly groups. In the end, you will set up a studio shot for the book and create some more copies to fill the scene. In order to achieve the final product shot, you'll use some of the outputs provided with Modo. Whether you're new to Luxology's popular 3D computer graphics application or are a seasoned digital artist merely on the lookout for ne...

How To: Add a modeled 3D character into Blender's Game Engine

This Blender tutorialc overs the creation of a game-friendly model (i.e. low-polygon), texturing, rigging, animating, and bringing it into the game engine with basic forward and back controls, as well as turning left and right, and running. Whether you're new to the Blender Foundation's popular open-source 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video software tutorial from the ...

News: DIY Papercraft Models of the Planets

I'll have to post up some pictures of astronomy-related papercraft models that I have made at some point, but for now here is a link to a few different papercraft models of the planets. I need to go back through my resources because I know there are a bunch of sites out there with some easier to make polyhedral models. Also, at some point I'll put up the models of planetary bodies that I have mapped and labeled myself.

How To: Render a 3D model of a car within modo

Learn how to go about rendering a car within modo. This clip discusses basic shader creation, studio lighting setup and how to approach to every single material using shader trees, raytracing with blurry reflection and global illuminations. What's more, you'll see how to create glasses, rims, brakes, tires, different car paint surfaces and more. Whether you're new to Luxology's popular 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tri...

How To: Make a 3D model of a rim and tire

Drawing cars is one of the most fun and practical things that a 3D artist can spend their time on and get employed doing. This video is a walkthrough for making a 3D model of a rim and tire of a car. It should be good practice for getting you ready to start designing your own cars on the computer. Make a 3D model of a rim and tire.

How To: Use Rhino’s implicit history tool in parametric design

This 3D software tutorial shows how one can start to use Rhino’s implicit history tool for parametric design. The commands used in Rhino are Loft, and FlowAlongSurface. Using the implicit history tool in Rhino 4 allows you to update models by changing earlier steps or parts of the model and having those changes follow through to the end result. This procedural approach to modeling in Rhino means you can make changes quickly without starting over. Use Rhino’s implicit history tool in parametri...

How To: Model using subdivision surface tools in LightWave 9

LightWave Modeler offers strong subdivision surface modeling with a broad set of creation tools including N-Gons (polygons with greater than four sides), Catmull Clark Subdivision Surfaces (for patches with more than four sides) and full Edge support. In this video tutorial you will learn to get started with the subdivision surface tools in LightWave Modeler. Learn how to switch quickly between different modes. Model using subdivision surface tools in LightWave 9.

How To: Set mesh details relative to camera in LightWave

In this tutorial, you will see how to use the APS tool (specifically the Pixel per polygon function) in LightWave 9 to change the detail level of your mesh (or model) according to how close it is to the camera. This is a great tool because it will give your model details when needed, and less geometry to move around when detail is not needed. Set mesh details relative to camera in LightWave.