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How To: Create bump maps from color maps in 3ds Max 8

This 3ds Max video tutorial goes over how to create bump maps and how to quickly create one using your existing color map as a starting point in Autodesk's 3D Studio Max digital graphic modeling software in conjunction with Adobe Photoshop. It will also cover how to breakup your bump map with high frequency noise at the shader level for those closeup shots.

How To: Define topology lines on reference images in Photoshop

This video tutorial goes over methods for defining the topology of an organic object in Adobe Photoshop. This is helpful as a planning stage before you begin your 3ds Max 8 digital 3D modeling to make sure that your have proper distribution of faces and your target mesh will deform nicely. So, if you're using Autodesk's 3D Studio Max for awesome 3D graphics, this could help you out with Photoshop topology.

How To: Navigate in Zbrush 3.1

Before you learn the hard stuff of 3D digital animation with Pixologic's Zbrush 3.1 sculpting software, you might want to learn the navigation of things. Navigation is a very boring thing in Zbrush, but is very important for 3D modeling. This video will teach you to move objects, rotate, and more.

How To: Use the Zbrush 3.1 interface

If you're starting out using Pixologic's Zbrush 3D sculpting software, then you might want to learn the interface. In this video, you'll see how to work inside of Zbrush 3.1's interface, so one day you'll be the digital animator you wanted to be. But beware, 3D modeling is not easy, unless you've done it before.

How To: Use clusters in Maya 8.5

Need a little help with your Autodesk Maya 8.5? Are those 3D animated objects frustrating you? Is 3D modeling just a huge headache for you? Well, this video Maya tutorial might help a bit. You need to know what to constrain and what not to constrain. So, you'll learn here how to create clusters.

How To: Clean up geometry in Maya 8.5

If you're a master at Autodesk Maya 8.5, then great, but if you are feeling a bit rusty, maybe this review on cleaning up your geometry will help. This video tutorial will help your animated character come to life in Maya by doing a little geometry cleanup. So, for great 3D modeling tactics, check this Maya video out, reviewing freeze transformation, parenting, binding, smoothing...

How To: Snap things in Maya 8.5

If you are building 3D characters using Autodesk Maya 8.5, but are still having trouble, maybe you forgot about snapping? Well, check out this beginning tutorial video on snapping in Maya, to make your animation much, much easier. 3D modeling is just the beginning folks.

How To: Create good flowing geometry in Maya

This two part Maya tutorial explains many elements of modeling and how to make sure you create geometry that is well constructed with good flow. It covers cutting holes in objects / Flowing one weird form into the next and still maintaining uniformed polys across the 3d surface.

How To: Add Zspheres to a sculpted character in Zbrush 3.1

So, you want to add some weird things, like horns to your 3D animated character in Pixologic's Zbrush 3.1 sculpting software. Well, you've come to the right place. This video tutorial will teach you how to add Zspheres to your sculpt in Zbrush and why. Your 3D animated model will look great when you stage another object and add it to your character.

How To: Place eyes in your characters using Zbrush 3.1

This Pixologic Zbrush 3.1 video tutorial shows you how to place eyes in your 3D animated character's head. You'll have to sculpt out those eye sockets out first and then grab a squirkle to work with, using a few tools. If you want to be a great 3D digital animator, learning the basics of Zbrush modeling is a must. You'll see how to move, rotate, and scale an object, too.

How To: Set a rat trap safely

This video will demonstrate how to properly set our top 4 Rat Snap Traps. The models reviewed include the two most common traps, the original Victor Metal Trigger Trap as well as their newer Expanded Trigger Trap. Also reviewed are two new designs which are both easier and safer to employ. Baiting these traps is also discussed.