How To: Use photometric lights in 3ds Max 8
Yes, this 3ds Max video tutorial will show you modelers and digital animators how to add more believability to your lighting with physically accurate lights, as in photometric lights, so enjoy.
Yes, this 3ds Max video tutorial will show you modelers and digital animators how to add more believability to your lighting with physically accurate lights, as in photometric lights, so enjoy.
This 3ds Max video tutorial will show you how to modify an object at the lowest level, giving complete control over your objects appearance with EditPoly. So, if you don't know what a vertex is you digital modelers/animators, then you're missing something.
Look here at this 3ds Max video tutorial to see how to get the most control over your textures by unwrapping your UV's. Yes, you need help you digital 3D modelers/sculptors/animators. Doesn't everybody?
See how to influence an objects motion animation with controllers in this 3ds Max video tutorial. So if you're a digital 3D modeler/sculptor/animator, then this is the video for you.
This 3ds Max video tutorial will show you how lighting, like omnilights, mental ray rendered lights, skylights, and many more, can make the difference between amateur and pro. Take some time to learn the standard lights as digital modelers/sculptors/animators.
Take a look at this 3ds Max video tutorial on how to add shadows. Shadows show details in your scene and anchor objects in the scene. Learn what options you have as 3D modelers/animators/sculptors.
Check out this 3ds Max video tutorial to see how to beautify your objects with materials, change their shininess, reflectivity, opacity, etc. A valuable tool for any digital 3D modeler/animator/sculptor.
This 3ds Max video tutorial will show you how to create procedural objects from your 2D shapes, extrusions, and bevels. This is a must for all you graphic digital animators/modelers.
Check out this 3ds Max video tutorial on how to modify a 3D object. If you plan on being a 3D modeler/animator, then why not take a gander at these educational software videos?
Check out this 3ds Max video tutorial on how to create objects quickly by adding, subtracting, and intersecting objects.
Check out this 3ds Max video tutorial on a detailed look at creating shapes and lines. Autodesk's 3D Studio Max is a customizable and scalable 3D modeling and rendering solution for games, film, and television, so don't miss out you digital animators.
In this 3ds Max video tutorial, you'll learn how to select objects or shape in the scene and also the many different ways to do so in Autodesk's 3D Studio Max digital graphic modeling software. You'll learn about free form, paint, and more.
This 3ds Max video tutorial goes over how to create bump maps and how to quickly create one using your existing color map as a starting point in Autodesk's 3D Studio Max digital graphic modeling software in conjunction with Adobe Photoshop. It will also cover how to breakup your bump map with high frequency noise at the shader level for those closeup shots.
This 3ds Max video tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference in Autodesk's 3D Studio Max digital graphic modeling software. You'll work in conjunction with Adobe Photoshop, so if you don't have one or the other programs, why even bother building digital 3D characters?
This video tutorial goes over methods for defining the topology of an organic object in Adobe Photoshop. This is helpful as a planning stage before you begin your 3ds Max 8 digital 3D modeling to make sure that your have proper distribution of faces and your target mesh will deform nicely. So, if you're using Autodesk's 3D Studio Max for awesome 3D graphics, this could help you out with Photoshop topology.
Before you learn the hard stuff of 3D digital animation with Pixologic's Zbrush 3.1 sculpting software, you might want to learn the navigation of things. Navigation is a very boring thing in Zbrush, but is very important for 3D modeling. This video will teach you to move objects, rotate, and more.
If you're starting out using Pixologic's Zbrush 3D sculpting software, then you might want to learn the interface. In this video, you'll see how to work inside of Zbrush 3.1's interface, so one day you'll be the digital animator you wanted to be. But beware, 3D modeling is not easy, unless you've done it before.
Need a little help with your Autodesk Maya 8.5? Are those 3D animated objects frustrating you? Is 3D modeling just a huge headache for you? Well, this video Maya tutorial might help a bit. You need to know what to constrain and what not to constrain. So, you'll learn here how to create clusters.
If you're a master at Autodesk Maya 8.5, then great, but if you are feeling a bit rusty, maybe this review on cleaning up your geometry will help. This video tutorial will help your animated character come to life in Maya by doing a little geometry cleanup. So, for great 3D modeling tactics, check this Maya video out, reviewing freeze transformation, parenting, binding, smoothing...
If you are building 3D characters using Autodesk Maya 8.5, but are still having trouble, maybe you forgot about snapping? Well, check out this beginning tutorial video on snapping in Maya, to make your animation much, much easier. 3D modeling is just the beginning folks.
In this special edition Jason Welsh takes on unwrapping captain subtools in Blender from Zbrush and makes him a brand new set of UVS then brings it back to Zbrush.
This tutorial explains what boolean operations are and how to use them when modeling in Blender.
This is the basic bone animation using a character set and the hypergraph within Maya. Geared for kids to learn 3D modeling and animating this video is great for beginners.
Step-by-step instructions for how to fold Robert J Lang's origami Turtle. If you can do a reverse fold, you should have no trouble folding this model. Without this skill, it will be difficult to make an origami turtle.
Step-by-step instructions for creating Mantler's Bat, one of the coolest origami bat models available.
Since navigation is the key element in modeling. This exercise will focus on assembling using the viewports. Of course theres ... always a fun way to learn. So I brought back an old childhood toy to add some flare to the lesson.
This tutorial shows you how to edit components in Maya by splitting the geometry. It is specific to polygonal modeling.
This two part Maya tutorial explains many elements of modeling and how to make sure you create geometry that is well constructed with good flow. It covers cutting holes in objects / Flowing one weird form into the next and still maintaining uniformed polys across the 3d surface.
So, you want to add some weird things, like horns to your 3D animated character in Pixologic's Zbrush 3.1 sculpting software. Well, you've come to the right place. This video tutorial will teach you how to add Zspheres to your sculpt in Zbrush and why. Your 3D animated model will look great when you stage another object and add it to your character.
This Pixologic Zbrush 3.1 video tutorial shows you how to place eyes in your 3D animated character's head. You'll have to sculpt out those eye sockets out first and then grab a squirkle to work with, using a few tools. If you want to be a great 3D digital animator, learning the basics of Zbrush modeling is a must. You'll see how to move, rotate, and scale an object, too.
Make uniform geometry in maya that is easy to sculpt in Zbrush using a method I call "stick and ball". This is a very easy way to learn forms on creatures.
Check out this method for folding the origami model "Kawasaki New Rose" diagramed by Winson Chan.
In just under 4 hours, leftover parts were used to make a neat RC airplane called "The Junkyard Dog". Using mostly COX airplane parts from models gone by the wayside, you can make one with no plans or a kit.
This video will demonstrate how to properly set our top 4 Rat Snap Traps. The models reviewed include the two most common traps, the original Victor Metal Trigger Trap as well as their newer Expanded Trigger Trap. Also reviewed are two new designs which are both easier and safer to employ. Baiting these traps is also discussed.
Even though I am not the best locksmith in the world, the four-digit #175 model Master Lock is so easy to pick that all the hardened steel in the world isn't going to protect your belongings.
Another origami by Jeremy Shafer, this one is known as the venus flytrap or space monster. It’s a complicated action model paper design, and when pulled from the “leafs” or tentacles, it opens its mouth! Learn how to fold this design by watching the video!
If you have ever done a multi UV model this is how you now handle multi-UV multi-Mesh in Zbrush 3.1.
This tutorial shows a way of baking your textures using 3D studio Max. A useful tutorial for Zbrush sculptors. You'll also need Photoshop.
This tutorial covers using Paint effects with Maya to quickly make hair and export it to Zbrush for your Zbrush models.
In this video segment learn the differences between flash and continuous lighting. Also learn about strobe lighting and the modeling bulb.