Google's personal messaging service Allo could reveal your search history and other private information to friends if the Google Assistant bot is called upon in chats, according to a story from Re/code.
Judges at the South by Southwest (SXSW) Accelerator Pitch Event named Lampix the winner in the Augmented and Virtual Reality category, conference organizers announced today. The ninth annual competition, which took place over the weekend in Austin, Texas, pitted 50 startup finalists against each other in 10 technology categories.
In an early morning blog post, Microsoft announced the expansion of the Microsoft HoloLens Agency Readiness Partner Program. This announcement comes on the tail of an expanded HoloLens release over the last few months to many countries outside the initial US and Canada.
As drug-resistant bacteria become more commonplace, researchers are looking for new antibacterial strategies to disrupt disease-causing microbes. Some scientists are working to create new drugs, while others are trying out drug combinations. Another group, however, are ditching pharmaceuticals altogether and experimenting with non-drug alternatives.
AR.js is a new JavaScript solution that offers highly efficient augmented reality features to mobile developers. With HoloJS released back in December, there is a potential that the free AR.js, developed by Jerome Etienne, one of Next Reality's 50 people to watch in augmented and mixed reality, could work with the Microsoft HoloLens as well.
If you want to appreciate the value of microbes, look no further than a chunk of cheese. Because cheese roughly traces back to the Neolithic Era, we might say the earliest cheesemakers were the first humans to manipulate microbes—without even knowing it. Now, thanks to microbiologists and the long tradition of cheesemaking, we know a lot more about the microbes that make our favorite types of cheese possible.
Mimesys, whose core focus has always been about creating holographic representations of humans for virtual and augmented reality, has released a video showing off their holographic communication platform in action. This new communication tool uses a combination of virtual reality, with the HTC Vive and a Kinect, and mixed reality, with the HoloLens, to allow the users to have virtual meetings from anywhere in the world as though they are in the same room.
While most people have only begun hearing the term augmented reality in the last year or so, AR has been around in some form since the early '90s. It all started with heads-up displays (HUDs) for pilots to see instant information in their visors, but has graduated to a far more useful and widespread technology thanks to the advancement of computers and, more recently, smartphones.
A few days ago, there were flying piranha, snakes, and dragons roaming around freely at the Anaheim Convention Center in California, but they weren't real or even hallucinations—they were holograms brought to life with the Microsoft HoloLens.
Video chatting has become an important factor in the overall smartphone experience. Even just a few years ago, 37% of teens were making video calls on a regular basis, and that number has surely grown. 85% of households with infants have used video chat apps to call relatives in other cities, and it's been shown that toddlers can create bonds and learn from visual cues in video calls.
In addition to trying to give Pokémon a life on the HoloLens, Sky Zhou, a founding member of mixed reality studio Matrix Inception, won Microsoft's Actiongram Fantasy Contest Quest last month for his video concept on slaying dragons. But fantastical creatures aren't the only thing Sky can whip up on the HoloLens.
Merge VR, a company mostly known for its virtual reality experiences, is moving into and creating an augmented reality experience that combines an iPhone or Android smartphone, a set of goggles to put your phone in, and a box about the size of a Rubik's Cube which looks more akin to the Lament Configuration seen in the Hellraiser film series. When used in concert with the smartphone and goggles, the toy cube, called Holo Cube, becomes one of many AR experiences.
If you've got big plans to lose weight and get healthier in 2017, know up front that it will be an ongoing challenge. It's not easy to break bad habits, and it's even harder to form new and better ones.
We've been hearing some interesting rumors in the last few days that are stirring up all kinds of speculation about the potential upcoming consumer release of the HoloLens. However, MSPoweruser has speculated a bit further past the consumer HoloLens release to a possible HoloLens 2 as soon as Q3 2017.
When developing for the HoloLens, keeping a constant 60 fps (frames per second) while making things look beautiful is a challenge. Balancing the processing power to display complex models and keeping the frame rate where it needs is just a straight up painful process, but a solution seems to be on the horizon.
Today, December 7, it was officially announced that Magic Leap has found their replacement for the recently departed Brian Wallace. Magic Leap CEO Rony Abovitz has tapped Brenda Freeman, former EVP and Chief Marketing Officer of National Geographic Channel, as their new Chief Marketing Officer.
In recent years, wave after wave of technological advancement has led us down roads that are beginning to look more and more like science fiction stories. In their efforts to bring us from science fiction to science fact, Microsoft Research showed us a new communication medium called Holoportation earlier this year—and now they have found a way to make this highly complex holographic system far more mobile.
According to multiple users on Reddit, the Pixel and Pixel XL's camera can have some serious auto-focus issues if you're using a certain type of case with Google's new flagships. When the problem occurs, your camera app will refuse to settle on a focus point, making almost everything in the frame blurry. Redditor HeshoMike uploaded a video of the phenomenon, and you can see it in action here:
Black Mirror, Netflix's technology-horror anthology, never fails to provide thought-provoking entertainment centered around emerging and futuristic technologies, and the third season's second episode, "Playtest," delves deep into the worlds of mixed, augmented, and virtual reality. While designed to leave you haunted by the end, offering a more "evil" narrative than we'll likely see in our actual future, the episode explores possibilities that aren't as far off as one might think.
Microsoft's HoloLens may the coolest new advancements in technology we've seen in quite some time, and anyone (with deep pockets) can buy one right now. But so far it's been an isolated platform where you experience mixed reality alone and others watch you air tap nothing but air. Developers are working to change that, and we're seeing the first examples crop up online already.
After many months of endless speculation over the mysterious augmented reality platform Magic Leap, software engineers worldwide have been waiting for any news of what development environment this amazing technology might use. Thanks to Paul Reynolds, the former Magic Leap Senior Director of SDKs and Apps, we no longer have to guess. Just like existing mixed, augmented, and virtual reality platforms, developers will be able to use their experience with Unity and the UNREAL engine.
Seriously, what's with all of the candy corn hate? I don't care what anyone says, candy corn is and always has been the perfect Halloween snack for me. Only recently did I realize that not everyone gets as hype as I do about small, sugary vegetables.
Looking past the obvious visual similarities between the iPhone 7 and Google's new Pixel phones, there are several indications that the search giant had Apple in its sights as they released their latest flagships. For once, this isn't an Android phone we're talking about, it's a Google phone—and it showcases Google's latest strategy.
At an event in Mountain View, CA, and watched by fans via live stream on YouTube, Google announced a slew of new products today. Over the last few weeks, there was no shortage of rumors and leaks about what might be unveiled, but now the secrets are out.
If you just can't wait to see the Pixel and Pixel XL, the new Google-branded smartphones expected to be announced tomorrow, you're in luck. After weeks of rumors and blurry images, a smartphone sales company called Carphone Warehouse just accidentally dropped the entire ball. The UK business accidentally set the product pages for the Pixel and Pixel XL live a couple days early, and for just long enough for them to be archived before they were taken down.
The future of augmented and mixed reality offers many possibilities, mostly because we're still figuring out everything it can do. While Meta is open to exploration, they've spent a lot of time thinking about what the future of this technology will be.
When Facebook purchased WhatsApp for $19.3 billion back in 2014, we all knew this was coming—it just took longer than we thought. But starting today, the data mining became official, and now, information from your favorite messaging app is no longer out of reach for the world's biggest social media site.
Smartphones have been around for nearly a decade now, so we've had plenty of time to develop preconceptions and bias. People that have never owned an iPhone will tell you that Apple devices are restrictive and bland, while others might say that stock Android is boring compared to manufacturer skins like HTC's Sense, despite never having owned a Nexus or Pixel.
The HTC Vive and Valve's SteamVR make for one of the more compelling virtual reality experiences, mixing in real-world motion tracking with the immersive headset. But third-party manufacturers couldn't tap into the Vive's full potential and make creative new peripherals—until now.
Snapchat has already found a compelling way to create advertisements in augmented reality with their branded filters, but they continue to experiment with new ways to monetize the bridging of the real and digital worlds. Their latest idea, which requires users to "snap" an image to unlock content, could succeed where QR codes haven't.
When it comes to customization, you just can't beat Android. Not only can you replace your home screen, switch your default apps, and apply icon packs, but you can even replace your entire lock screen by installing a simple app. Considering that the lock screen is the first interface you encounter when you pick up your phone, that last one might even be the biggest change you can make without root access.
The widget selection on Android is one of the main things that set it apart from other mobile operating systems. You can get quick, at-a-glance information for topics like weather, news, music, and much more, all without ever leaving your home screen.
How do you safely store your augmented, virtual, or mixed reality headset when you're not using it? Cybust hopes you're willing to shell out $89 to display it like a sculpture around your house.
The skinned versions of Android that come with Samsung, LG, and HTC phones usually have a feature that displays a small icon in your status bar when you connect a pair of headphones. It lets you know that your earbuds are plugged in or connected properly, and offers assurance that your music won't be blaring out of the loudspeaker—but mostly, it's just a nice little touch.
Keyboards and mice work fine for computers, but in a holographic environment you'll want to do more than just point, click, and type. While we can still benefit from these input devices, complex hand-tracking methods are necessary for the evolution of mixed reality user interfaces.
The default screen timeout on most Android devices is 30 seconds. This usually offers a good balance of usability and battery savings, but sometimes, you need the screen to stay on longer. For instance, practically every time I try to show something on my phone to someone else, the screen locks before they get a chance to see it. But increasing the system-wide screen timeout isn't a great solution either, because this can lead to unnecessary battery drain and even screen burn-in.
If you have any group chats going, you're surely familiar with this scenario: One person sends a picture, then, within 30 seconds or so, all other participants chime in with one-word responses like "Cute," or "Awesome." It's a social nicety, so you have to expect this behavior, but that doesn't make it any less annoying when your phone randomly beeps and vibrates ten times in a row because of it.
Most augmented/mixed reality hardware still exists in the development stage, whether that's one of the more robust headsets or a high-powered smartphone. Most everything else isn't widely used or monetized. Snapchat, however, snuck in under the radar and created the foundation for the first social network to focus on augmented reality.
We recently covered a set of ported apps from the new cloud-based smartphone, the Nextbit Robin. These ported APKs brought two of the Robin's slick new stock apps—Camera and Gallery—to any other device, but the launcher was conspicuously absent.
We're already glimpsing the future when we look at mixed reality through a headset, but is the real evolution of this technology something that will exist as part of our bodies? As intense as that may sound, TechCrunch's Jay Donovan offers compelling reasons why it's not such a crazy idea: