Augmented reality headsets with larger eye boxes than any device currently available could make their way to market by the end of next year if current timelines hold true.
Meta Company has filed its response to allegations that the user interface for their augmented reality headsets infringe on six patents owned by a mostly-unknown company.
For a company who hasn't released a product and has a reputation for being secretive, Magic Leap sure has a tendency to make waves. Over the past few weeks, they've refreshed their website design, released an abstract YouTube video, and announced a partnership with Madefire to offer mixed reality comics on its device whenever it launches. Next, they are gearing up for another round of funding.
While VR promises to take gamers to another world, AR has the potential to bring the game elements into your own neighborhood or home.
Mobile apps themselves are not always the end product or service for generating revenue. More often, they are deployed as tactics within a larger marketing or public relations strategy.
We may not know what Magic Leap's product looks like. And we haven't received even a "save the date" for its launch. But we know that it will display mixed reality comics from Madefire when whatever it is arrives.
According to Digi-Capital, investors poured $1.8 billion into augmented and virtual reality companies over the last 12 months, including $300 million in the third quarter. These investments are not made without a means to monetize products and services.
Clearly, the next big battlefield for tech gamesmanship between Apple and Google will be augmented reality.
To revise a line from the Blues Brothers, when it comes to ARKit apps, we've got both kinds — home utilities and games. As such, two more candidates for each category have made their way to the app store.
Directive Games received the enviable honor of unveiling their ARKit game, The Machines, on stage as part of Apple's iPhone launch presentation.
Anyone who knows me well is aware that I am a cyberpunk junkie. The conflict between lowlifes, corporations, and the government, flavored with dystopian future, high technology, transhumanism, artificial intelligence, and noir storytelling, just does something for me.
Back to the Future Part II missed wildly on many technological advances for the year 2015, such as flying cars and rehydration ovens. However, it connected on several predictions, such as video calling and biometric security, and it was in the ballpark (pun intended) on others, such as the Chicago Cubs winning the World Series.
The cutting-edge iPhone X, XS, XS Max, and XR have one-upped their Android competitors when it comes to facial recognition. Apple packed these flagships with an array of front-facing sensors to complement its selfie camera, which allows the new device to more accurately analyze faces, which you need for Face ID, Touch ID's replacement.
Ever since iOS 11, there's been a little drawer at the bottom of conversation threads in the Messages app. That drawer houses what Apple calls "iMessage apps," even though they also work in regular text messages. These apps are convenient for various reasons, but if you don't use any of them, it's just wasted space on the screen. Luckily, you can get rid of this app drawer.
While fully closing apps on your iPhone can keep it running at peak efficiency since it frees up memory and stops background refreshing, it's most critical when dealing with unresponsive apps. If you have an issue with a certain app, you can just force-close it instead of rebooting.
The launch of the latest line of iPhones came and went without major revelations for advanced AR hardware other than the next iteration of processors and cameras.
The fact that the iPhone X, XS, XS Max, and XR don't have Home buttons means that you'll need to learn a few new gestures. There's the home gesture, the multitasking gesture, and even a new way to access Apple Pay, among others. But one less-common action that has issues due to the lack of a Home button is taking a screenshot.
CEO (and NR50 member) Tim Cook and Apple unveiled the long-awaited lineup of next-generation iPhones today on stage of the Steve Jobs Theater, packed with hardware improvements to facilitate AR experiences from ARKit, which will arrive with the iOS 11 on Sept. 19.
Outside of early military applications, augmented reality is a relatively new technology. It stands to reason that the next company to make a splash in AR would be a startup, and Techstars wants to help.
It has been an interesting few days in developer news. The Microsoft blog has been busy with information relative to the augmented reality space. Meta 2 has also announced an interesting development this week. Here is a collection of various tidbits that have been collecting up.
When iOS releases in the next few weeks, consumers on both iOS and Android operating systems can expect to see more AR ads in the mobile web browsers thanks to Vertebrae, an advertising platform for immersive media.
Generally speaking, in terms of modern devices, the more simple you make an interface to navigate, the more successful the product is.
When Disney teased an augmented reality game called Star Wars: Jedi Challenges running on a headset from Lenovo, fans had more questions than Disney had answers. When? How much? Can I be a real Jedi?
The staff at Next Reality News is legitimately excited about the prospects that Google's ARCore could bring not only to smartphones and tablets running Android, but also to Android-based hardware such as smartglasses.
This morning Google announced ARCore, an SDK for Android devices that will allow augmented reality developers to add new functionality to Android 7.0 and up, all without any special hardware other than the camera of a phone.
By default, iMovie for iPhone adds a dissolve (also called a crossfade) in between all of the video clips in your movie project's timeline, which is an effect that transitions gradually from the end of one clip to the beginning of another. However, iMovie does not add any beginning transitions to your first video clip or ending transitions to your last video clip. But that doesn't mean you can't.
Here are a couple of quick bits, and also a little bit of a teaser. If you know of my old YouTube channel and are a developer, you may be aware of the "Scale and Rotation System" tutorial series I did. I then started working for Next Reality and never finished it.
A survey by ABI Research revealed that only 25 percent of businesses have implemented augmented reality technology in some form or fashion.
While it's easy enough to take a screenshot of an end-to-end encrypted Telegram chat thread using an iPhone, it's an entirely different story on Android phones. Telegram disables screenshots for Secret Chats by default on Android, and not everyone can turn it on.
While Meta Company has agreed to a settlement in its lawsuit against a former employee and his company, they find the tables have now turned on them in the form of patent infringement allegations from another entity.
This week, two companies looking to capitalize on the growing augmented reality industry, raised funding from starkly different sources.
Developers in the augmented reality space are sitting on the bleeding edge of a hot technology. With the intense interest, especially in the tech circles, there are a large number of people working on potential solutions and uses for the technology. There is also a lot of time, money and effort being put in the tools and infrastructure for the technology. For better of for worse this also means constant changes.
As more companies begin adopting augmented reality in the workplace, providers like Vuzix reap the benefits.
Sports gaming company ePlay Digital, Inc. is looking to capitalize on the fall launch of iOS 11 and ARKit with an augmented reality fantasy sports app.
An update to the iFramed social media gateway app for iOS adds an augmented reality feature called JuxImage that gives its users Snapchat-like photo and video effects.
Forget what you know about controlling augmented reality experiences. "Scroll" lets you interact with augmented reality using a much more subtle approach: A ring.
Augmented reality can be used to fascinate and entertain, but it can be applied in the workplace. While companies on the entertainment end received their votes of confidence via funding, two companies working with enterprises demonstrated their worth by teaming up to pursue customers.
Adobe Premiere Clip gives mobile video editors the tools they need to make some great looking projects from their iPhone or Android device. Editors need ways to organize and trim clips, edit the look of those clips, add music, and more. For a smartphone app, Adobe Premiere Clip has these features in spades.
If you want to find out the linear distance between your hotel and a landmark or restaurant you want to visit, Google Maps has a great feature that lets you quickly measure the distance between two or more points. It's perfect for getting an idea of how far places are in relation to each other, which can help you plan trips more efficiently.
If you've just started a freeform editing project in Adobe Premiere Clip on Android or iPhone, what's next? The first thing you're going to want to do is trim down the video clips you imported into your draft, that way you can lay them out perfectly in your timeline and create the best video possible.