Nourishment Info Search Results

How to Walkthrough Darksiders: Scalding Gallow- Phantom Gen.

The Phantom General isn't all you have to watch out for in the Xbox 360 game Darksiders. He'll send tons and tons of soldiers in the Scalding Gallow - Phantom General level. The real inconvenience here is that the general will summon Phantom Guard Soldiers into battle with him. When other enemies on in the arena, you main focus should be to take them out as fast as possible. It's hard to concentrate on the general when other enemies surround and hit you in the back. Use the Earthcaller to kee...

How to Walkthrough Darksiders: Scalding Gallow

See the steps that lead up to the Phantom General in the Xbox 360 game Darksiders. See each and every step involved for the Scalding Gallow level. Once you enter this new area, make your way up the steps to the left to find a Soul Chest on the half demolished second floor. Now step out of this building and into the middle section of this map. In front of you is a long sharp tooth lined walkway. Before venturing to the circular portion in the middle, make your way around to the left. Back here...

How to Walkthrough Darksiders: Crossroads

This lengthy walkthrough covers a lot of ground in the Xbox 360 game Darksiders. Learn all you need to know about the Crossroads, including the Seraphim Hotel, the Crossroads, and the Library. War and the Watcher land in the parking garage of a hotel. Smashing cars and other objects can earn you a few extra souls. When you are ready, climb the Demonic Growth to the second floor and explore the far corner to discover a Soul Chest. These blue souls are worth collecting as you will be able to ex...

How to Walkthrough Darksiders: Crossroads - Charred Council

Souls have their value in the Xbox 360 game Darksiders. Learn all you need to know about the Crossroads level Charred Council. War finds himself before the Charred Council who accuse him or disobeying the laws of the Seven Seals. War feels that he was in the right to intervene and pleads to be sent back to earth to discover how the Destroyer invaded earth without breaking the Seven Seals. Being that War has been stripped of all his powers, the council sees it as a death sentence which is a wo...

How to Walkthrough Darksiders: Prologue - Straga Fight

Right off the bat you have a horrendously hard battle against Straga in the Xbox 360 game Darksiders. The Prologue battle with Straga is difficult, unless you have your car throwing skills down. Straga is a massive demon that looms over the streets and War. During the battle, hold the Focus Button to keep the camera locked on this massive creature which also gives you a nice wide perspective so you can really see your surroundings. You'll want to get used to using the Dash Button to dart left...

How to Walkthrough Darksiders: Prologue

Begin hacking your way through the hordes of minions in the Xbox 360 game Darksiders. The Prologue is where you really start to develop your creature killing skills. The apocalypse has begun on earth. Angels and Demons reign chaos upon the planet in a battle for the souls of humans. This is when War steps in. One of the four horsemen, War is here to restore balance. You begin the game with a powered up War. Note that he has 7 Lifestones (the little green skulls above the health meter). Each o...

Walkthrough The Saboteur: Act 1, M8: Doppelgänger

Make your way through The Saboteur for the Xbox 360. In the eighth mission in Act 1: Doppelganger, the ambassador will rendezvous with a German official near the Place des Vosges. Security will be tight around the ground level, but you should be able to find a vantage point among the rooftops. For more info, watch the whole gameplay.

Walkthrough The Saboteur: Prologue, M6: A Sunday Drive

Drive your way to success on The Saboteur for the Xbox 360. You need to floor the pedal in order to follow Dierker in the sixth mission in the Prologue: A Sunday Drive. It's payback time. Hop into the car with Jules and follow Dierker. Don't get too close to him or his paranoia meter will rise. If it fills up you will be caught and fail the mission. Likewise, if you loose sight of Dierker for too long you will fail the mission. Follow Dierker, just don't follow him too closely. He will lead y...

Walkthrough Assassin's Creed: Bloodlines: Mission 10

Mission 10 on the Sony PSP takes you through finding the ship for Kyrenia to deliver Alexander's message to the crewmen without being discovered. The path to the Crewman is relatively free of guards if you stick to rooftops as much as possible. Then, leap down to the docks below. The manifest is located on the big ship docked at the Port. Take the ladder down to the deck below and follow your nose to the manifest. With it now in your possession, take it to Alexander. For more info, watch the ...

Walkthrough Assassin's Creed: Bloodlines: Mission 9

In Mission 9 on the Sony PSP, you just need to recapture Maria. Chase after Maria and her captors. You will end up fighting off these soldiers. Once they've fallen to your sharp blade, Maria rejoins you, and you receive a new objective. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed: Bloodlines: Mission 6

See how to infiltrate the Limassol Castle and kill Frederick "The Red" in Mission 6 on the Sony PSP. Guards patrol almost every corner of the Limassol Castle Courtyard, and soldiers armed with sturdy-looking shields block the normal route into the castle. Looks like you will have to find an alternate way. That path reveals itself quickly enough in the form of protruding pieces of bricks along the wall, allowing Altair to gain suitable height above the ground. Jump on the merchant stand roof f...

Walkthrough Assassin's Creed: Bloodlines: Mission 5

Find Osman in the Cathedral Square to deliver Alexander's message to him in Mission 5 on the Sony PSP. Make your way to the Cathedral area, at which point the red delivery icon pops up and denotes Osman's rendezvous point. The only problem is that the area is swarming with guards and that Altair must make successful contact without being detected. Climb up the first buildings in front of you and hop across toward the icon. Silently dispatch the archer on the roof and then head around to the o...

Walkthrough Assassin's Creed: Bloodlines: Mission 4

Learn how to locate the assassinate the Templar Captain of the Guard. Locate him in the Limassol Marketplace in Mission 4 on the Sony PSP. The Templar Captain is as good as dead with his location so boldly announced on the map. A word of caution: if you make a ruckus approaching him, he will be backed up by annoying archers on the rooftops. Once you've found him and carried out the deed in any way you see fit, return to the Safe House for the next objective. For more info, watch the whole gam...

Walkthrough Assassin's Creed: Bloodlines: Mission 1

Successfully complete the introduction to gameplay with Mission 1 on the Sony PSP. This is the brief episode of playing the game. See the introduction of the tale and learn the controls of the game. If you don't properly complete this mission, you won't know how to complete the rest. For more info, watch the whole gameplay.

Walkthrough Left 4 Dead 2: C5, The Parish - Park

Check out this L4D2 walkthrough for some tips on Campaign 5: The Parish - Park. Stock up on items and exit via the door right next to the one you entered. Clear out any zombies and work your way up the large staircase into the park. Be prepared to deal with a likely Crescendo event in the plaza here. Pick a one of the staircases to climb up and enter the park. The restrooms near the entrance of the park usually contain a throwable item or two. For more info, watch the whole gameplay.

Walkthrough Left 4 Dead 2: C5, The Parish - Waterfront

This last campaign is the hardest one. In the first part of campaign five, try not to drown and watch this L4D2 walkthrough for some tips on Campaign 5: The Parish - Waterfront. You are dropped off on the waterfront and told to make your way to the bridge. Pick up weapons and medpacks and head up the staircase. Go through the gate and clear a path to the Waterfront Market directly in front of you. There should be an open door for you to walk into. You may encounter a SWAT zombie at this point...

Walkthrough Left 4 Dead 2: C4, Hard Rain - Town Return

And just when you thought it was safe in town, you come back and find out it's like you were never there. Zombies everywhere. Watch this L4D2 walkthrough to play Campaign 4: Hard Rain - Return to Town. Gather any equipment and head out of the safehouse. The suburban neighborhood you travelled through last time is now flooded. You will want to spend as little time as possible wading through water. Try to look for rooftops or makeshift walkways to maximize your maneuverability. After dropping d...

Walkthrough Left 4 Dead 2: C4, Hard Rain - Sugar Mill

Learn your way around the saccharine and bloody land of the sugar mill in L4D2. See the whole gameplay for Campaign 4: Hard Rain - Sugarmill. Stock up on weapons and head down the stairs to open the door of the safehouse. Clear out any zombies on the street and go across through the open window into the sugar mill. Once in the building, head to the left. There should be an open door leading back outside. For more info, watch the whole gameplay.

Walkthrough Left 4 Dead 2: C3, Swamp Fever- Plantation

Make your way through the deadly plantation in L4D2. See the gameplay for Campaign 3: Swamp Fever - Plantation. Gear up and go outside of the safehouse. It will be light out. Mop up any zombies here and head straight ahead, bearing to the left. You will climb a small hill and see an opening in the fence. Check the sundries building on your left for items. Make your way through the rows of houses here towards the red two-story house at the end. Don't go inside the house, turn left right before...

Walkthrough Left 4 Dead 2: C2, Dark Carnival - Concert

Don't let L4D2 get the best of you. Take control by checking out this video on Campaign 2: Dark Carnival - Concert. Grab your guns and go out the door. There is really only one path to follow, so move right around the venue until you reach the stage. Feel free to use up your ammo as there will be a refill when you reach the end. There are bathrooms to your right and left, but it isn't worth your time to search them. Clear out any zombies in the stage area. You must then flip the switch on the...

Walkthrough Left 4 Dead 2: C2, Dark Carnival - Coaster

Having some trouble beating L4D2? No problem, watch this which shows you around and gives tips on Campaign 2: Dark Carnival - Coaster. Restock your gear and head out the door. If you have any pipe bombs or pick up any throughout the level, try and save them for the roller coaster chase sequence at the end. Climb up the stairs and continue forward until you reach the swans at the start of the ride. Turn right, and follow the water pathway forward. You can safely ignore most of the tiny backdro...

Walkthrough Left 4 Dead 2: C1, Dead Center - Streets

Prepare to delve into the world of L4D2 and check out the gameplay for Campaign 1: Dead Center - Streets. Stock up and open the safe house door. You should see a bunch of infected milling about here. Kill them and make your way straight up the hill past the port-o-potties. Turn right at the fence and take the street down. Watch out for zombie attacks from the walls to the left and right of you. They will drop down from above. Duck into the building on the right when you reach the fence at the...

Walkthrough Left 4 Dead 2: C1, Dead Center - Mall

L4D2: One of the best horror video games of all time. Check out the tips and gameplay for Campaign 1: Dead Center - Mall. Restock on supplies and head out of the safehouse. Feel free to kill any zombies trying to reach in the door before you unlock it. Hang right and make your way up the giant escalator in the middle of the floor. Loop around and exit Kappel's department store. Go down the first escalator you see. Watch out for zombie attacks from the floor above. They will jump down and catc...

Walkthrough Left 4 Dead 2: C1, Dead Center - Atrium

Learn about the L4D2 gameplay for Campaign 1: Dead Center - Atrium. Get the goodies and walk out of the safe house. Turn right and go down the hallway, making another right through the door at the end. You will find yourself back in the mall. Continue on the makeshift walkway, bearing left at the end until you reach an elevator. The blue door across from you is a dead end. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 20

No need to figure out the 20th puzzle, entitled "The Origin of the Species", in Assassin's Creed 2. Here's the answers! Puzzle wheel: Start by turning the fifth ring right ten times, then turn the fourth ring left twice. Then rotate the third (and first) rings right twice, the second ring right five times and the first ring left three times. Image 1: Highlight the eye at the top of the painting. Code wheel puzzle: Ignore the numbers and focus on the Assassin motto: “Nothing is true, everythin...

Walkthrough Assassin's Creed 2: Glyph Puzzle 19

Here's the answers to the 19th puzzle, titled "The Fourth Day", in Assassin's Creed 2. Image set: What used to be worshipped by every primitive culture under the…? That’s right, the sun. Pick the five images that focus on it. Image: Find the tiny image of Earth in the lower-left quadrant of the sun. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 18

The 18th puzzle is called "Synapses". See how to solve it in Assassin's Creed 2. Code wheel puzzle: Your first clue is to line up 5 with a single tree-looking symbol. The key here is the weird-looking equation on the left, which offers a hint as to the progression of the symbols.

Walkthrough Assassin's Creed 2: Glyph Puzzle 17

Figure out the 17th puzzle, entitled "The Bunker", in Assassin's Creed 2. Code wheel puzzle: Here’s a tricky one; your clues are “<” and “2,” and the only advice you’ll get from your handlers is that maybe there’s “something we can count” on the strange symbols. In this case that “something” is the number of times each symbol bends sharply. Don’t expect consistency across the wheel on this one; just take a look at what symbols flank the blank spaces and pick a shape with the number of bends t...

Walkthrough Assassin's Creed 2: Glyph Puzzle 16

This one's pretty easy. Here's the solution to the 16th puzzle, entitled "The Cavalry", in Assassin's Creed 2. Image 1: Just move the cursor to the word “Tunguska.” Image 2: Move the cursor onto the staff and drag it onto Tesla’s photo. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 13

Solve the challenging 13th puzzle, entitled "I Am Become Death, the Destroyer of Worlds", in Assassin's Creed 2. Code wheel puzzle: This one’s even trickier than the last one; starting with the hint that 9 (next to the tower) equals “triangle” (up and to the left from the bomb), you need to figure out which symbols would fill in the blank spots on the wheel, going by the symbols next to them. Image 1: Just hit the button. It’s not hard. Image 2: Use the Geiger-counter clicks to guide you. For...

Walkthrough Assassin's Creed 2: Glyph Puzzle 12

This is the 12th puzzle, entitled "Titans of Industry", in Assassin's Creed 2. Code wheel puzzle 1: The key here is in the “4=1” on the blueprint at the left of the screen. Line up the red 4 over the gray 1 and input the following code: 917240. Image 1: This one’s the opposite of the light-bulb “puzzle” from before – just move the dollar sign over the bulbs to extinguish them. Image 2: Highlight the glowing ball at the center of the image. Code wheel puzzle 2: Your hints here are the “2” on t...

Walkthrough Assassin's Creed 2: Glyph Puzzle 11

Find out how to solve the 11th puzzle, entitled "The Inventor", in Assassin's Creed 2. Image 1: Just move the lightning bolt over the bulbs to bring them to life. Image 2: Highlight the area just at the base of the tower, between the two windows, to find this hidden image. Image 3: Move the pointer onto Tesla’s lap. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 10

Figure out the 10th puzzle, Apollo, in Assassin's Creed 2. Image 1: Highlight the lunar lander just down and to the left of the moon. Puzzle wheel: Another linked-ring rotation puzzle. Your job here is to align all the channels; do this by moving the fifth ring to the left six times, the second ring to the left four times, the fourth ring to the right three times and the third ring to the left five times. Then snap the first ring into place. Image 2: Move the cursor down between the flag and ...

Walkthrough Assassin's Creed 2: Glyph Puzzle 9

Execute the 9th puzzle, called Hat Trick, in Assassin's Creed 2. Image 1: Move the cursor onto Houdini’s torso. Image 2: Move the cursor over Gandhi’s heart. Code wheel puzzle: Your hint here is pretty obvious; there’s a big, glaring “6=1” next to Oswald’s picture. So move the red wheel so that the 6 is over the gray 1, and plug in the corresponding numbers. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 8

Learn about the 8th puzzle, titled Martyrs, in Assassin's Creed 2. Image 1: Highlight Czar Nicholas’ staff. Image 2: Highlight Joan of Arc’s sword. Image 3: Move the fireball to Joan of Arc’s portrait. Image 4: Move the photo of Rasputin onto Czar Nicholas’ portrait. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed 2: Glyph Puzzle 7

This is about the 7th puzzle in Assassin's Creed 2. Keep on seeking, and you should find… in the first image set, the key word here is "red", so pick the images in which that color shines the brightest. In the second image, highlight the area to the right of Jesus’ hips to reveal a Piece of Eden. For more info, watch the whole gameplay.