Four years ago Mind Candy was a pretty small game company. They were best known for their revolutionary but short lived ARG Perplex City, and had no other successful franchises to fall back on when that ended. Their plan to save it? Start a free online social game for children ages 7-12 called Moshi Monsters, where kids can create monster pets, raise them, and socialize with one another in a controlled, safe environment.
Two masked people try to rob a netcafe. Gamers didn't mind giving up their money but when the robber asked to take someone's DS, they snapped! DO YOU KNOW HOW HARD IT WAS TO CATCH ALL MY POKEMON!?
Or is it mash up? Click on the image for a larger picture. There are some characters I don't know but so far the games listed:
Yes, they are May numbers, NPD is late by a month due to "IT" problems. They might have well blamed it only oil spill crisis.
Ni no Kuni is a gorgeous hand drawn and animated game coming to the PS3 and Nintendo DS. The story is about Oliver, a 13 year old who has lost his mother. Wishing for her to come back, a magical toy tells him that this might be possible and they set off on a journey in a parallel magical world. In the trailer above, the PS3 is able to almost match the visual quality of the cartoon animations originally made for cut scenes in the DS game.
Not to be outdone by Google's worldwide Pokémon hunt, Samsung has today announced Samsung Fingers, it's latest foray into wearable tech. Being touted as the "first all-over-hand wearable device featuring a flexible Super Emo-LED" for the tech-sensitive consumer, the Fingers will come with a 16 megapixel camera, as well as 5G (finally!) and Wifi 902.11wx connectivity.
Boston.com's The Big Picture posts 2009's most amazing Guinness World Record holders. My favorite fanatics below.
Good news for those of us who are both directionally impaired and like to hold our own concerts while driving: Waze and Spotify are teaming up to make your drive easy to navigate with a sweet soundtrack.
Today concludes our Gamer's Guide to Video Game Software (see Part 1 & Part 2). In our final installment, we will shift away from engines toward video games that allow you to make your own games within them.