Beat the twenty-fourth level of Angry Birds Seasons with three stars! On December 1st, Rovio released their version of an advent calendar—Angry Birds Seasons (aka "Angry Birds Christmas"). Each day leading up to the Christmas holiday, a new level will become available to Angry Birds enthusiasts worldwide. Stuck? No problem: YouTube's 23hathman has pledged to post a three-star walkthrough for each of the game's levels. In this, the December 24th installment, we learn how to beat level 24.
Old school media stalwart Sports Illustrated is billing this year's Swimsuit Issue as the "Most Immersive Experience Ever," and it certainly lives up to that statement, as the magazine has added augmented reality and virtual reality experiences to this year's version via Snapchat and the Life VR app.
Unsurprisingly, Google wants to be the caretaker for augmented reality on the web, and its latest move in this endeavor is a 3D model viewer prototype called Article that's designed to work across all web browsers.
It's Monday, which means once again, it's time to highlight some of the most recent community submissions posted to the Math Craft corkboard. I also thought we'd take a look at building a sliceform model of a hyperbolic paraboloid.
Cory's post with instructions and templates Here's my first attempt at the 30 squares model. I needed to be a little bit more careful in the measuring and cutting as not everything matches up - but it is still a really pleasing shape.
So you finally shelled out for 3D Studio MAX. Congratulations. Now you need to make something with it! This video for beginners will walk you through the basics of modeling a character in 3D Studio MAX. It covers setting up a reference image (the one from the video is here), creating a rough body, connecting body parts, head modeling, and paint deformation. After you watch these three videos you should have all the tools you need to model a basic character in 3D Studio MAX. Now then, on to th...
Pretty much every efficient type of modern vehicle features some sort of suspension to cushion its landings and smooth its ride. This means that modeling a suspension accurately is an important part of creating 3D models of vehicles. This four-part video will teach you how to create a 3D model of a suspension rig using Maya. Specifically, you will be creating a piston with an automated damping spring from an airplane's landing gear.
Modeling the human body in any medium is tough. In Maya, the premiere 3D art software, some say that most difficult parts of the whole body to model are the feet and the ears. This seven-part video will help you model the former in great detail. Watch this video on how to model the head, and you will have mastered the two trickiest parts of modeling the body using Maya! Congratulations!
In this video tutorial, we learn how to create a 3D model of a werewolf in Blender 2.5. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the 3ds Max 2010 workflow, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide. Create a 3D model of a werewolf in Blender 2.5 - Part 1...
In this video tutorial, we learn how to create a comprehensive 3D model of a cupcake complete with paper within Blender. Whether you're new to the Blender Foundation's popular modeling software or a seasoned 3D artist just looking to better your skills, you're sure to be well served by this video tutorial. For more information, and to get started using the lessons imparted by this free video software tutorial yourself, watch this free video guide. Create a 3D model of a cupcake in Blender - P...
This clip presents an overview of how to set up and render a 3D model of a car in 3ds Max 2010. Whether you're new to Autodesk's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Light and render a 3D model of a car in Autodesk 3ds Max 2010 - Part 1 of 2.
This two-part tutorial will walk you through the process of modeling a 3D coffee cup within Blender 2.5. Whether you're new to Autodesk's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Create a 3D model of a styrafoam coffee cup in Blender 2.5 - Part 1 of 2.
The noble rock may not seem like the most fun thing to create a 3D model of. They are a useful example though because their basic shape and lack of movement make them manageable for beginners to work with while their many facets and textures present fun areas to work with. This video will teach you how to use procedural modeling and texturing to Create a 3D model of a rock using 3D Studio MAX 9. The end result looks positively stony, and the lessons you learn here will help you with all your ...
So you're mastered the basics of modeling 3D characters in 3D Studio MAX. Good for you. Where to now? This video perhaps? It will teach you how to use plane modeling to create a model of a human head. This technique requires some skill and experience at using 3ds Max, but if you've got that and need to move on to the next level, watch this video.
The teapot dispersion method is a standard technique for teaching particle dispersion in 3D Studio MAX. This three-part video seeks to use the infamous example to explain particle dispersion as effectively as possible. It explains basic particle systems and material animation properties, and by the end you should be able to model a 3D teapot turning into a million little teapot particles.
Okay, you've got all of your feed wires set up on your model railway track, now what? Ballasting. Check out this video tutorial to see how to ballast your model railroad track.
Tesla CEO and founder Elon Musk has repeatedly said this year all Tesla models made since October 2016 have the requisite hardware for "full self-driving" capabilities, yet the company has reportedly begun to add a second graphics processor (GPU) to its computer platform for Autopilot — without officially saying why.
Google, the company that rules the internet, is now testing a method to leverage its machine learning with its ubiquitous presence on mobile devices. The new model they're employing is called Federated Learning, and it hopes to apply artificial intelligence to Google's services on Android without compromising user privacy.
Become a runway model with tips on walking and turning on the catwalk; learn to walk the runway like a pro fashion model in this free video series with a professional model and modeling coach.
This tutorial discusses how to create a comet or an asteroid using different techniques within 3ds Max 2010 or 2011. You'll start by modeling the base object, making a not-so-complex mesh, and then you''ll work on particles. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started creating your own 3D space rock...
The human skeleton may not be that artistically satisfying by itself, but a good realistic model of one is the basis of much of the most anatomically correct and natural-looking art. This three-part video will teach you how to 3D model a skeleton using Maya, starting with the vertebrae, then the spine, then the ribcage. If you can create this, you are well on your way to 3D modeling all sorts of natural human forms.
This 3D modeling software tutorial is all about UVs and using them in Zbrush. Learn how to paint on a model and why it's important to use proper UVs on a model not just in Zbrush but in any 3D modeling package. Learn how to poly paint in Zbrush and use UVs to keep the resolution where you need it.
I'll have to post up some pictures of astronomy-related papercraft models that I have made at some point, but for now here is a link to a few different papercraft models of the planets. I need to go back through my resources because I know there are a bunch of sites out there with some easier to make polyhedral models. Also, at some point I'll put up the models of planetary bodies that I have mapped and labeled myself.
The 1931 Model A Ford is a classic, but like many classic cars owning one means investing substantial time and money into maintenance and repairs. If the brakes are giving you a lot of trouble in your Model A (and when are they not?) it may be time to adjust them. This video will show you how to do just that.
For those who aren't familiar with them, knurls (can also be a verb: knurling) are the textured parts on the end of screws and other metal pieces that make them easier to grab. This video will teach you how to use Maya to create 3D models of knurls. You probably won't need too many knurls in your 3D art, unless you work in industry, but the lessons learned here can be applied to all sorts of other 3D modeling projects.
Tire treads may not seem like a terribly important thing to model properly, but they are intricate and learning how to do it is a valuable experience. This video will walk you through creating a 3D model of a tire tread using Maya, specifically brutalizing a bend deformer.
This Blender 2.5 Video tutorial presents an overview of using the particle hair system to create downey feathers, then using the duplifaces technique to add the longer feathers, as well as their texturing and a quick rig setup. Whether you're new to the Blender Foundation's popular open-source 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video software tutorial from the folks at CG C...
Whether you're new to Adobe Photoshop or a seasoned graphic arts professional after a general overview of CS5's most vital new features, you're sure to be well served by this official video tutorial from the folks at Adobe TV. In it, you'll learn how to create 3D logos and artwork from any text layer, selection, or layer mask with new Adobe Repoussé technology. Twist, rotate, extrude, bevel, and inflate these designs, and then easily apply rich materials like chrome, glass, and cork to explor...
Nick from Greyscale Gorilla shows you how to use primitives, splines, nurbs, deformers, and Mograph in order to model in Cinema 4D. It's not necessarily great for organic modelling but is wonderful for inanimate, non carbon-based objects.
Working with modeling clay is fun and easy. Learn how to make a modeling clay bowl with expert craft tips in this free art lesson video series.
Both Biedermeier and post-impressionist artists painted and sculpted in 19th century Vienna. Learn about a few famous artists with this free art history video series.
Do you like Spider-man? Do you use Apple's Cheetah 3D to do 3D modeling? Then watch this video! It will show you how to create a 3D model of Spider-man's chest logo from the recent films using Cheetah 3D. It moves quickly and the model isn't the most detailed thing ever created, but the tips are great and should improve your modeling skills.
In this tutorial, Mike Lively of Northern Kentucky University discusses the MVC (Model Viewer Controller) architecture, installs Cairngorm into Adobe Flex 3, and discusses one of David Tucker's examples. The MVC model is comprised of a Model (encapsulates information from the d base (XML file), View (presentation layer that the user interacts with, and Controller (processes and responds to events and invokes changes to the model and viewer). See how to use the MVC model and install Cairngorm ...
Whether you're new to Autodesk's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Model and rig a stylized dragon character in Blender 2.5 - Part 1 of 11.
Pixel Perfect is the "perfect" show to help you with your Photoshop skills. Be amazed and learn as master digital artist Bert Monroy takes a stylus and a digital pad and treats it as Monet and Picasso do with oil and canvas. Learn the tips and tricks you need to whip those digital pictures into shape with Adobe Photoshop and Illustrator. In this episode, Ben shows you how to apply light sources to 3D models in Photoshop.
Netflix is an enabler. It creates a joy around binge-watching and couch potato-ness, and the major contributor to this epidemic is its built-in "Post-Play" feature.
In this video tutorial, we learn how to use the Quicksilver Hardware renderer in Autodesk 3ds Max 2011. Whether you're new to the Autodesk's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look.
This tutorial takes a general look at the structure of the Dreamscape lug-in, providing general information on how to use it. Whether you're new to Autodesk's popular modeling software or a seasoned 3D artist just looking to better acquaint yourself with the application, you're sure to be well served by this video tutorial. For more information, and to get started using the Dreamscape plug in your own Max projects, take a look!
This clip offers instructions on how to create your own lighting models using an illuminance loop in a VOP network. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Make lighting models in Houdini with illuminance loops.
This tutorial presents a general guide on how to model a book within modo, setting up the UVs, assigning some basic textures and materials to different poly groups. In the end, you will set up a studio shot for the book and create some more copies to fill the scene. In order to achieve the final product shot, you'll use some of the outputs provided with Modo. Whether you're new to Luxology's popular 3D computer graphics application or are a seasoned digital artist merely on the lookout for ne...