Game demos are unfortunately a dying breed. While broadband has made it easier than ever to distribute demos to PC and console gamers, they've become more expensive and risky to make. They seldom come out before the full game, especially for AAA games. Developers realize their games are crud and that a demo is just going to make people not want to buy it.
Tesla coils are totally insane, yet undeniably captivating. And they can be used for many things, from electric painting to dueling musical battles. But one trigger happy fellow has a different use for Tesla's lightning shooting coil. A weapon.
An HD remake of The Legend of Zelda: The Twilight Princess arrived today for Nintendo's Wii U, and Google is celebrating the occasion by swapping in Link—the protagonist of the Legend of Zelda series—for the regular yellow Pegman on Google Maps.
University video game design programs have been spreading like wildfire around the world over the last ten years. They allow students, researchers and game developers to work on their craft in an academic environment away from the harsh realities of the market, and have led to some interesting products like Fl0w from USC and Ulitsa Dimitrova from Germany. Both games take on topics not often addressed in mainstream games and do so in simple, poignant ways that aim to influence the rest of the ...
Studio Ghibli is the most well known anime feature film studio in the world. For over 26 years, their films have represented the peak of mainstream anime, and since Disney began distributing their films in America back in 1997, they've become a household name here in the States—not just in Japan. In 2001, they even bested Disney and Pixar, taking home a Best Animated Feature Film Academy Award for Spirited Away. Eight years later, Ghibli and Fukuoka-based developer Level-5 announced that they...
Localizing a game is a task many do not fully understand. Not only do localizers have to translate the games they work on into a different language, but they have to translate it into a different culture as well. Oftentimes art assets, plot elements, and menu systems are changed to suit regional sensitivities. Japanese media tends to have their common drunkard characters removed or censored in American versions, for example.
Most of the oddest games in the world are free web games. They may not always be well made, but low budgets (and consequently low risk) allow them to be as weird as they fancy. That's a big part of why they are so interesting. Prime examples such as Don't Take It Personally, Babe, It Just Ain't Your Story and Lesbian Spider Queens of Mars have graced these pages previously, and both are great games. But the quality of the games hasn't stopped mysterious Glorious Trainwrecks user snapman (else...
It's typically not the kind of video game you would see on WonderHowTo. Instead, you'd learn about games with gruesome zombies or beer guzzling dwarfs, even a controversial, dystopian war. But Sissy's Magical Ponycorn Adventure deserves some serious praise.
I am the sort of man whom game companies fall all over themselves to seduce. I'm sweaty, pale, awkward, and spend too much money on video games. There are many of us, especially among XBox 360 owners. We are the most stereotypically "gamer" group of console owners. The XBox 360 doesn't have motion control like the Wii or a blu-ray player like the Playstation 3. It just plays games really well. That's why hardcore gamers like me prefer it amongst all the consoles, and probably why Silver Dolla...
Three years ago, Double Fine productions held an in-house event called the Amnesia Fortnight. The company was split into four teams, each of which set out to spend two weeks developing an idea for a small game and present it to the other groups at the end of the duration. All of the ideas turned out to be winners, and founder/owner Tim Schafer secured publishing deals for all four games to be released on a combination of XBLA and PSN. In honor of the excellent Trenched becoming the third game...
This week's FIGRR is all about games that are old-new (or new-old, if you like) school. Each celebrates a different vital, yet largely taken for granted, aspect of video game history in the decidedly new-school world of indie games. Their titles betray them. Blocks That Matter is all about blocks. Recettear: An Item Shop's Tale is all about item shops. Neither are particularly sexy aspects of gaming, but both are ubiquitous elements of great games that can stand on their own.
What's more fun? Winning against your friends or winning against others with them? It's an age old question, and in video games, the former one-on-one multiplayer has been the norm. But cooperative multiplayer has made a comeback, with Halo and Diablo II starting the trend, the first mainstream shooters and RPGs with great co-op modes. And now good local and multilplayer co-op games are available in almost every genre.
The days of having to pay for video games are over. Generally, retail games are better because they're made with more effort and care than their free counterparts. But free browser-based game sites are insanely popular, specifically Kongregate, Armor Games, and the grandaddy of them all—NewGrounds. Despite not receiving funds directly from the players, they’ve become a profitable niche in the games industry. And that popularity has attracted more talent and money to the production of web game...
Update: New Trailer (7/9/10) In July of 2008, Fawaz Al-Matrouk, director of "To Rest In Peace", brought me on to shoot his USC graduate thesis film. Two years, 3 cameras, and over 15,000 miles later, the film is in its last week of post, having completed our final color correction at Light Iron Digital in Culver City yesterday.
A first hands look at the first chapter of the game. "When the wife of best-selling writer Alan Wake disappears on their vacation, his serach turns up pages from a thriller he doesn't remember writing. A dark presence stalks the small town of Bright Falls-"