If you work in the film industry, are currently in film school, or have aspirations of being involved in the movie making process in some way, shape or form, you're probably very familiar with a certain set of books published by 411 Publishing that are commonly referred to as the "production bibles". If you live in the Los Angeles area, LA 411 is a valuable source of information when it comes to fulfilling your production needs. And if you're in New York, the NY 411 book is just as crucial fo...
Xe Systems, the Private-Defense-Contractor-Formerly-Known-As-Blackwater, has been busy attempting to re-brand themselves. They have a new name, several new sub-names, and have at least titularly shifted their focus to training rather than mercenary work. Controversial founder Erik Prince is no longer with the company, which is now owned by a large investment consortium.
When you look up the word free in the dictionary, you'll find a lot of definitions, but in the days of digital dependency and a falling economy, free only means one thing—expensive stuff for nothing. And if you own a Windows computer, one of the best sites to get free software from is Giveaway of the Day.
Without Richard Channing Garfield the world would be a much grayer and less interesting place today, at least for all of us. He created Magic in college, playtested it throughout, accidentally found a publisher for it, and wound up the the most well-known and successful paper game designer in the world (sorry Guygax, make something new why don't ya?). He does not seek the limelight, has not had a snappy biography written about him (or his game, amazingly enough) and I thought we should pay a ...
A couple of days ago, I had some questions regarding the mighty tentacled beast of our oceans— the octopus. Actually, I was just curious as to what an octopus was, and I found the answer, which was a cephalopod mollusk in the order Octopoda.
Nicholas Entertainment Group (NEG) is a Polish independent game publisher that recently got their hands dirty with development. Their first game (with Intoxicate Studios) is the forthcoming horror first-person shooter Afterfall: InSanity, which comes out next month—dangerously close to the Call of Duty: Modern Warfare 3, Battlefield 3 and Assassin's Creed Revelations release dates. That's some stiff competition for small company, especially since it's a $35 debut game.
It's been five long years since Dead Island was first revealed to the public, but today the zombie game finally saw the light of day with its release on PC, PlayStation 3 and Xbox 360. When the first teaser trailer came out from developer Techland, Dead Island looked nothing more than a cheap Resident Evil ripoff—on an island.
Every year at the big video game trade shows around the world, like E3 and gamescon, the big three console makers each do a hot-ticket exclusive press conference to let the media know what's coming for their system. Computer games have no such press conference. Who would give it if they did?
It's a hell of a lot easier to make money selling an indie game now than it was four years ago. But it's still a rough game.
Blizzard Entertainment is considered one of the most successful game developers in the world. Ever since the release of Warcraft: Orcs & Humans (their debut Warcraft game) in 1994, they've set sales records and created genre-defining games with remarkable consistency. But the company wasn't founded in 1994—it all started back in 1991 when they were called Silicon & Synapse.
A November release week in May It used to be that games marked to be blockbusters (expected to sell more than a million in their first month) would always be released during the holiday September to December season. November was always the month companies chose to release their best game. This release model worked fine until the last few years, when too many games were being released in November and companies started to see diminishing returns on their titles because of the release rush.
Game demos are unfortunately a dying breed. While broadband has made it easier than ever to distribute demos to PC and console gamers, they've become more expensive and risky to make. They seldom come out before the full game, especially for AAA games. Developers realize their games are crud and that a demo is just going to make people not want to buy it.
Remember the firestorm SCRABBLE Trickster caused nine months ago? SCRABBLE enthusiasts across the world were outraged when Mattel created a game that would allow proper nouns to be acceptable words of play. Essentially, it was a dumbed down, youth-friendly version of the classic game they've all come to love. Luckily, it was just a spinoff game—not a replacement. The same can't be said of the new edition of Collins Official SCRABBLE Words.
Amazingly, a lot of people I know haven't even heard of SOPA or PIPA. Now, every English-reading person with an internet connection will finally have those two four-letter acronyms emblazoned in their minds. For the entire day today, Wikipedia's English-language site will be in total blackout in protest against the proposed legislation in the United States. And that's not all. MoveOn, Reddit, BoingBoing, Mozilla, WordPress, TwitPic and other popular websites are down today in protest.
In 1988, John Langley created COPS for the fledgling FOX network. 23 years later, the show is still running. It is the Energizer bunny of prime time television. Since John has followed more police officers and witnessed more crime than any human being on earth (absolutely no question), I had to ask some advice for hypothetical unwanted encounters with the men in blue.
In the wake of a horrific attack on its Paris headquarters, satirical newspaper Charlie Hebdo has responded by upping its print run from a typical 60,000 to upwards of 3 million. This commemorative issue, Tout est pardonné ("All is forgiven"), has been met by such demand that the publisher is turning to alternative forms of media to reach as many viewers as possible.
A game labeled as 'educational' usually spells its death among hardcore gamers. The educational game genre is mostly intended for children, and games that appeal to children often lack the sort of widespread appeal that makes them commercially successful.