Reality Search Results

Steampunk R&D Podcast 06: Thomas Willeford Behind the Scenes of Steampunk Reality Television

This week, another guest returns to our Steampunk R&D show for the second time, Thomas Willeford. In our very first podcast, Thomas talked to us about creating his empire; this time we most notably talk about his recent appearance on the Science Channel's program Odd Folks Home, in an episode entitled "Blow Off Some Steampunk". Thomas Willeford is the owner and operator of Brute Force Studios, and has been responsible for some of Steampunk's most recognizable props and accessories, such as th...

How To: Create Your Own Augmented Reality Filter for Instagram Stories Using Spark AR on Mac or Windows

There's a new trend on Instagram Stories: People are making viral AR filters where images of popular characters from TV shows, movies, and other mediums shuffle above your head until one sticks. The filters range from Disney and Pokémon characters to Harry Potter and Friends, but you're not limited to just that because you can create your own "which are you?" filter.

How To: Create augmented reality apps

In this video, viewers learn how to create augmented reality applications, using Papervision 3D version 2.0. Augmented reality is a term for a live direct or indirect view of a physical real-world environment whose elements are merged with virtual computer-generated imagery - creating a mixed reality. To create augmented reality applications, users require the following programs and software: Adobe Flex Builder 3, TortoiseSVN and FLARToolkit. This video tutorial is not recommended for beginne...

How To: Play Augmented Reality Games on Your Nintendo 3DS with Android & WP7 Phones

The Nintendo 3DS comes with six AR cards that allow you to play the augmented reality games packaged with the device. Of course, if you were to lose the fragile paper cards or damage them in some way, you would be unable to continue playing them. It's easier and safer to carry constant access to the AR games by installing apps on your Android and Windows Phone 7 smartphones. Both apps are free and available through the smartphone app markets.

How To: Use the Music Player app on a Samsung Reality phone

Whether you're the proud owner of a Samsung Reality smartphone or perhaps just considering picking one up, you're sure to benefit from this free video tutorial, which presents a complete overview of the phone's various features. Specifically, this video presents a look at the music player in the Reality's Media Center, discussing its Album views, equalizer, skins and homescreen player features.

How To: Adjust display settings on the Samsung Reality

Looking for instructions on how to adjust the various customizable display parameters available on your Samsung Reality mobile smartphone? You're in luck. This free video tutorial will see that you need everything you need to know to set wall papers and tweak display settings. For thorough instructions, watch this cell phone guide.

News: Taylor Swift Invites You to Dance to Her Music in Augmented Reality

Facebook's camera platform is the augmented reality vehicle of choice to promote the latest musical effort from Taylor Swift. T-Swift's new album, Reputation, dropped today. To get her fans psyched, an AR effect electrifies the user with virtual lightning, while a snippet from one of her songs plays in the background. Previously, Lady Gaga opted for a Facebook filter to promote her Netflix documentary, Gaga: Five Foot Two, which premiered Sept. 22. (Personally, I'm more excited about the new ...

The Art of Trout Tickling: Myth or Reality?

Trout tickling is the mystical art of rubbing a trout's underbelly until it goes into a lax, trance-like state. The fish is then scooped out of the water and thrown onto land. Similar to catfish noodling, the sport is lauded for its lack of equipment or tools of any kind, as used in traditional fishing.

News: To Live in Augmented Reality Land

What if everything in life was controlled by augmented reality? Keiichi Matsuda imagines: "The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.