News: Indie Game Developers Lose Blitz 1UP, Gain IndieCity
It's a hell of a lot easier to make money selling an indie game now than it was four years ago. But it's still a rough game.
It's a hell of a lot easier to make money selling an indie game now than it was four years ago. But it's still a rough game.
Get a little perspective on FarmVille hysteria, via FarmVille World, written by tenebrism: Did you know it only took five weeks to make FarmVille? That it currently has over 80,000,000 users? That FarmVille farmers outnumber real farmers in the United States by a ration of 80 to 1?
Did you know it only took five weeks to make FarmVille? That it currently has over 80,000,000 users? That FarmVille farmers outnumber real farmers in the United States by a ration of 80 to 1?
Despite the recent problems with the 1.04 update for PlayStation 3 gamers, Call of Duty: Black Ops remains a juggernaut for Activision in the gaming community, and its sales alone prove it.
Google's much anticipated eBook Store has finally opened. As of today, the digital bookselling enterprise is awaiting your needs, with over 3 million eBooks to read directly on the web or on other platforms, like Android, iPhone, iPad, Sony and Nook devices.
This is a two-part series to locking down the computer to provide maximum protection. Even though this guide will sound intrusive, we are talking about reality here. Extreme measures must be taken to protect our computers, especially when we have confidential documentation or do internet banking, which many people do. We all have to use electronic devices at some stage, whether it be for business or personal use.
+Nik Cubrilovic discovered last week that Facebook could track your web activities even after you logged out of your Facebook account. After some blatant denials from Facebook spokespeople, Facebook decided to fix the logout issue, but not before +Michael Arrington, on his new Uncrunched blog, made a concise post revealing Facebook's dishonesty: Facebook submitted a patent application for "tracking information about the activities of users of a social networking system while on another domain...
I've been unreasonably excited about Dungeon Defenders (NOT DUNGEON DEFENDER!) for almost a year. Playing it at PAX did nothing to damper that enthusiasm. I had a chance this week to speak with co-founder/development director Jeremy Stieglitz and marketing diretor Philip Asher from Gainesville, Florida based developer Trendy Entertainment to find out a little more about the game, and how it came together.