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Have You Seen This?: Mind Mapping in 3D with the HoloLens & Holo Mind

In the world we live in now — a world of complete data overload — new ways to sort through that data moves well past "nice-to-have" and firmly into the needs category. Mind mapping has been one tool that allowed someone to break down large problems into like components and help visualize the problems in different ways. Now thanks to Data Experts gmbh's Windows Store release Holo-Mind, we can do that in 3D on the HoloLens.

News: New Update to Gboard on iOS Adds Both Fun & Useful Features

When Gboard was released on iOS in May of 2016, it gave iPhone users more control over their mobile keyboard experience. Unlike the stock Apple keyboard, Gboard lets you customize the look of your keyboard and search Google directly from the keyboard itself. Now, Google has added even more functionality, by providing users with Google Maps, YouTube, and doodling support — all without leaving your chat.

News: T-Mobile LTE-U Gives Galaxy S8 Owners a Speed Boost in Select Cities

Last month, AT&T made headlines with its disastrous launch of its 5G Evolution network (spoiler alert: it wasn't actually 5G). T-Mobile responded to the embarrassing news by saying the company would be working on its own 5G network, and would take its time rolling it out. Well, T-Mobile may have just pulled an AT&T — T-Mobile is launching LTE-U in the US, and things seem pretty similar to the 5G Evolution's introduction.

How To: Use the Puffin Browser to Play Flash Games on Android Without Wasting Data

Once upon a time, Flash games reigned as some of the best entertainment the internet had to offer. But then came the smartphone, which quickly overtook this genre with similar games that you could play no matter where you were. If you yearn for the good old days, though, you'll be happy to know that you can still use the Puffin browser to safely play old favorites and discover new gems.

News: Leap Motion's Interaction Engine Brings Natural Gestures into Virtual Worlds

Leap Motion created gesture control for all sorts of things, including virtual reality, long ago, but developers must build in support for their tracking peripheral to use its full potential. As a result, they've created an "Interaction Engine" for Unity, the primary platform for developing virtual and mixed reality experiences, to try and take gesture interaction to the next level.